589 research outputs found

    The latest information and communication technologies in LIS education

    Get PDF
    This paper concerns the latest information and communication technologies (ICT) as educational tools. The aim is to determine the potential of these tools in the teaching of library and information science (LIS). The technologies considered include virtual and augmented reality, the Internet of Things, mobile technologies, geolocation, and 3D printing. Analysis and criticism of the literature was applied in the first stage of the research. Based on a search of key databases using Google Scholar, the state of research in this field was determined. This was followed by a systematic search of network resources using selected criteria to find examples of good practices and draw conclusions regarding in the use of ICT in LIS education. Predictions were also made about the further development of this issue

    Culture Management

    Get PDF
    "Dr Lukasz Wroblewski's book Culture Management: Strategy and Marketing Aspects clearly recognises that the pressures on the cultural sector in the 21st Century are greater than ever before. Based on robust academic research within a practical industry context, this book addresses all the key issues related to marketing strategy and planning for the cultural industries. It will be an invaluable tool for managers, policy-makers and all those working in the creative and cultural world, and will help them to develop sound strategies for the future." Dr Kim Lehman Tasmanian School of Business and Economics, University of Tasmania  "Dr Wroblewski's book explains clearly what has changed to make the use of business models necessary, even in organizations which might have resisted in the past. Globalization has resulted in a population which understands and appreciates art and culture created in other countries. While it might be agreed that this is beneficial for society, it means that cultural arbitrators within a country no longer have the authority to dictate what is accepted as culture. Managers now understand that to gain the support of the public they must explain the benefits of consuming their cultural product." Dr Bonita M. Kolb Professor Emeritus of Lycoming College in Pennsylvania  "A thoughtful and penetrating analysis of culture management addressing marketing strategies and cultural institutions. An important `must read' book for those involved in this exciting sector." Prof Adrian Payne University of UNSW Business School, University of New South Wale

    Digital Cultural Strategies Within the Context of Digital Humanities Economics

    Get PDF
    Staying sustainable in the world of cultural heritage is a major organizational challenge nationally and internationally. Due to the global financial crisis the funds available to sustain the operations of museums and libraries become difficult not only to obtain them but also to utilized them effectively and efficiently. The operational costs of museums increase over the time due to exhibit maintenance and acquisition costs. This cost is inversely proportional to the revenues that can be generated. Virtual reality, avatar technologies, virtual worlds, holograms, gaming and gamification can offer creative interactivity and unique experiences with low or no cost to the global visitor and introduce new revenue streams. This paper practically integrates the realization of digital cultural strategies and operations within the context of digital humanities economics that can turn museums and libraries from cost centres to profit centres for the benefit of the humanity and the society

    Cultural Heritage Accessibility in the Digital Era and the Greek Legal Framework

    Get PDF
    New technologies provide great opportunities for cultural heritage to become more widely accessible and for cultural experience to be more meaningful. The COVID-19 pandemic has highlighted the strengths and vulnerabilities of the cultural heritage sector and the need to accelerate its digital transformation to make the most of the opportunities it provides. The Commission Recommendation on the digitisation and online accessibility of cultural material and digital preservation (2011/711/EU) concluded that there is an urgent need to protect and preserve European cultural heritage, and, in particular, endangered cultural heritage is still present. However, the diversity of legal approaches to cultural heritage by the Member States discourages the creation of a common European data space for cultural heritage as the European Commission recently proclaimed. In Greece, there have been significant efforts in recent decades to digitise and digitally preserve cultural heritage goods. However, the attention was not drew upon the accessibility and reuse of the digitized cultural heritage content. According to the relevant regulatory framework the existing rules on the use of digital technologies for the reproduction, use and preservation of cultural heritage content is obviously outdated. According to the paragraphs 4 and 5 of article 46 of the Greek Code for the protection of antiquities and cultural heritage in general (Law 4858/2021), a previous permission granted by the Ministry of Culture is required for the production, reproduction and dissemination to the public of impressions, copies or depictions of monuments belonging to the Public Sector, or immovable monuments that are located within archaeological sites and historical places or are isolated, or movable monuments that are kept in museums or public collections, in any way and by any means whatsoever, including Information Communication Technologies. Such permission is granted to natural or legal persons for a fee paid to the Hellenic Organization of Cultural Resources Development (HOCRED) upon the decision of the Minister of Culture, while the decision also specifies the temporal validity of the permission, the terms on which the permission is granted and the fee that must be paid. The production, reproduction and use of the aforementioned goods for other purposes, such as artistic, educational or scientific purposes, is again allowed for a fee paid to HOCRED, however, the fee can be waived upon the decision of the Minister of Culture. This Paper will examine the existing Greek legal framework and will attempt to propose an appropriate framework that will ensure open access to the digitized cultural heritage assets, enhance the recovery and transformation of the cultural heritage sector and support cultural heritage institutions in becoming more empowered and more resilient in the future.</p

    Culture Management

    Get PDF
    "Dr Lukasz Wroblewski's book Culture Management: Strategy and Marketing Aspects clearly recognises that the pressures on the cultural sector in the 21st Century are greater than ever before. Based on robust academic research within a practical industry context, this book addresses all the key issues related to marketing strategy and planning for the cultural industries. It will be an invaluable tool for managers, policy-makers and all those working in the creative and cultural world, and will help them to develop sound strategies for the future." Dr Kim Lehman Tasmanian School of Business and Economics, University of Tasmania  "Dr Wroblewski's book explains clearly what has changed to make the use of business models necessary, even in organizations which might have resisted in the past. Globalization has resulted in a population which understands and appreciates art and culture created in other countries. While it might be agreed that this is beneficial for society, it means that cultural arbitrators within a country no longer have the authority to dictate what is accepted as culture. Managers now understand that to gain the support of the public they must explain the benefits of consuming their cultural product." Dr Bonita M. Kolb Professor Emeritus of Lycoming College in Pennsylvania  "A thoughtful and penetrating analysis of culture management addressing marketing strategies and cultural institutions. An important `must read' book for those involved in this exciting sector." Prof Adrian Payne University of UNSW Business School, University of New South Wale

    Capturing Culture: The Practical Application of Holographic Recording for Artefacts Selected from the Heritage and Museums of the Arabian Peninsula

    Get PDF
    Recording cultural heritage is one of the most important issues for consideration in the twenty- first century. Safeguarding, protecting and preserving heritage, through effective mechanism, is of crucial importance. Holographic technology has the potential to offer an appropriate solution to solve issues in documenting, cataloguing and replaying the original optical information of the artefact in three-dimensional imaging. This thesis investigates the relationship between art and technology through holograms recorded as part of a practice-based research programme. It questions whether the holographic medium can be used to capture and disseminate information for use in audience interaction, and therefore raise public awareness, by solving the problem of displaying the original artefacts outside the museum context. Using holographic records of such valuable items has the potential to save them from being lost or destroyed, and opens up the prospect of a new form of virtual museum. This research examines the possibility of recording valuable and priceless artefacts using a mobile holographic recording system designed for museums. To this end, historical, traditional and cultural artefacts on display in Saudi heritage museums have been selected. This project involves the recording of ancient Arabian Peninsula cultural heritage, and in particular jewellery artefacts that we perceive as three-dimensional images created, using holographic wavefront information. The research adopts both qualitative and quantitative research methods and critical review of relevant literature on the holographic medium to determine how it might provide an innovative method of engaging museums in Saudi Arabia. The findings of this research offer an original contribution to knowledge and understanding for scholars concerned with conservation of Saudi Arabia’s cultural heritage

    Enjoy the silence: how library services relate to visual culture in the 21st Century

    Get PDF
    This essay looks at the ways in which library services relate to the visual culture of the 21st Century. I will begin by discussing what is meant by visual culture followed by brief reports of the current trends. An account of current library practice will be given, along with a short photo essay depicting the changes in the world of libraries. I will attempt to close this essay with a brief look at how such a view could influence the future of library practice. Since the possibilities of what could be defined as visual culture of this century is immense, I am limiting my focus to four areas which I have found of interest: holography, augmented reality, machine learning and video games

    AUGMENTED REALITY AND MOBILE SYSTEMS FOR HEAVY EQUIPMENT OPERATORS IN SURFACE MINING

    Get PDF
    U.S. federal laws mandate that mining companies ensure a safe workplace, implement approved training programs, and promptly report work-related injuries. The mining industry\u27s commitment to innovation reflects a history of adopting advancements to enhance environmental sustainability, workplace safety, and overall productivity, while simultaneously reducing operational costs. This thesis proposes the integration of Augmented Reality (AR) technology and digital applications to enhance the surface mining industry, presenting two innovative solutions: an AR Training System and an Operational Digital System. These business solutions have been developed and applied at a surface mine in the southwest of the US, having the potential to improve the mining industry by enhancing safety, training, operational efficiency, and data-driven decision-making, which comprehends a significant step toward a more sustainable, effective, and technologically driven mining sector, contributing to the industry\u27s evolution and growth. The AR Training System leverages Microsoft´s Power Platform and HoloLens 2 capacities to provide operators with immersive and step-by-step training guides in real working conditions for Dozers, Motor Graders, and End Dump trucks. These AR guides combine 3D models, videos, photos, and interactive elements overlapping mining equipment to enhance learning and safety. The system also offers an efficient approach to data collection during operator training, which has the potential to modify the training guides based on user performance. On the other hand, the Operational Digital System addresses the industry\u27s operational challenges. It streamlines the pre-operation inspection process, tracks equipment status, and accelerates defect identification, shift timing, delays, and loaded tonnage. The system offers a holistic approach to mining operation optimization, facilitating data sharing and management among different departments, enhancing collaboration, and expediting maintenance processes

    Challenges and Strategies for Educational Virtual Reality

    Get PDF
    Virtual reality (VR) is a rich visualization and analytic platform that furthers the library’s mission of providing access to all forms of information and supporting pedagogy and scholarship across disciplines. Academic libraries are increasingly adopting VR technology for a variety of research and teaching purposes, which include providing enhanced access to digital collections, offering new research tools, and constructing new immersive learning environments for students. This trend suggests that positive technological innovation is flourishing in libraries, but there remains a lack of clear guidance in the library community on how to introduce these technologies in effective ways and make them sustainable within different types of institutions. In June 2018, the University of Oklahoma hosted the second of three forums on the use of 3D and VR for visualization and analysis in academic libraries, as part of the project Developing Library Strategy for 3D and Virtual Reality Collection Development and Reuse(LIB3DVR), funded by a grant from the Institute of Museum and Library Services. This qualitative study invited experts from a range of disciplines and sectors to identify common challenges in the visualization and analysis of 3D data, and the management of VR programs, for the purpose of developing a national library strategy
    corecore