3,960 research outputs found

    Development of a High Definition Haptic Rendering for Stability and Fidelity

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    In this study, we developed and evaluated a 10kHz high definition haptic rendering system which could display at real-time video-rate (60Hz) for general VR applications. Our proposal required both fidelity and stability in a multi-rate system, with a frequency ratio of approximately 160 times. To satisfy these two criteria, there were some problems to be resolved. To achieve only stability, we could use a virtual coupling method to link a haptic display and a virtual object. However, due to its low coupling impedance, this method is not good for realization of fidelity and quality of manipulation. Therefore, we developed a multi-rate system with two level up-samplings for both fidelity and stability of haptic sensation. The first level up-sampling achieved stability by the virtual coupling, and the second level achieved fidelity by 10kHz haptic rendering to compensate for the haptic quality lost from the coupling process. We confirmed that, with our proposed system, we could achieve both stability and fidelity of haptic rendering through a computer simulation and a 6DOF haptic interface (SPIDAR-G) with a rigid object simulation engine

    Hybrid Rugosity Mesostructures (HRMs) for fast and accurate rendering of fine haptic detail

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    The haptic rendering of surface mesostructure (fine relief features) in dense triangle meshes requires special structures, equipment, and high sampling rates for detailed perception of rugged models. Low cost approaches render haptic texture at the expense of fidelity of perception. We propose a faster method for surface haptic rendering using image-based Hybrid Rugosity Mesostructures (HRMs), paired maps with per-face heightfield displacements and normal maps, which are layered on top of a much decimated mesh, effectively adding greater surface detail than actually present in the geometry. The haptic probe’s force response algorithm is modulated using the blended HRM coat to render dense surface features at much lower costs. The proposed method solves typical problems at edge crossings, concave foldings and texture transitions. To prove the wellness of the approach, a usability testbed framework was built to measure and compare experimental results of haptic rendering approaches in a common set of specially devised meshes, HRMs, and performance tests. Trial results of user testing evaluations show the goodness of the proposed HRM technique, rendering accurate 3D surface detail at high sampling rates, deriving useful modeling and perception thresholds for this technique.Peer ReviewedPostprint (published version

    High Fidelity Haptic Rendering for Deformable Objects Undergoing Topology Changes

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    International audienceThe relevance of haptic feedback for minimally invasive surgery has been demonstrated at numerous counts. However, the proposed methods often prove inadequate to handle correct contact computation during the complex interactions or topological changes that can be found in surgical interventions. In this paper, we introduce an approach that allows for accurate computation of contact forces even in the presence of topological changes due to the simulation of soft tissue cutting. We illustrate this approach with a simulation of cataract surgery, a typical example of microsurgery

    Quantifying perception of nonlinear elastic tissue models using multidimensional scaling

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    Simplified soft tissue models used in surgical simulations cannot perfectly reproduce all material behaviors. In particular, many tissues exhibit the Poynting effect, which results in normal forces during shearing of tissue and is only observed in nonlinear elastic material models. In order to investigate and quantify the role of the Poynting effect on material discrimination, we performed a multidimensional scaling (MDS) study. Participants were presented with several pairs of shear and normal forces generated by a haptic device during interaction with virtual soft objects. Participants were asked to rate the similarity between the forces felt. The selection of the material parameters – and thus the magnitude of the shear\ud and normal forces – was based on a pre-study prior to the MDS experiment. It was observed that for nonlinear elastic tissue models exhibiting the Poynting effect, MDS analysis indicated that both shear and normal forces affect user perception

    Turn-by-wire: Computationally mediated physical fabrication

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    Advances in digital fabrication have simultaneously created new capabilities while reinforcing outdated workflows that constrain how, and by whom, these fabrication tools are used. In this paper, we investigate how a new class of hybrid-controlled machines can collaborate with novice and expert users alike to yield a more lucid making experience. We demonstrate these ideas through our system, Turn-by-Wire. By combining the capabilities of a traditional lathe with haptic input controllers that modulate both position and force, we detail a series of novel interaction metaphors that invite a more fluid making process spanning digital, model-centric, computer control, and embodied, adaptive, human control. We evaluate our system through a user study and discuss how these concepts generalize to other fabrication tools

    Real virtuality: emerging technology for virtually recreating reality

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