351 research outputs found

    Optimal field coverage path planning on 2D and 3D surfaces

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    With the rapid adoption of automatic guidance systems, automated path planning has great potential to further optimize field operations. Field operations should be done in a manner that minimizes time, travel over field surfaces and is coordinated with specific field operations, machine characteristics and topographical features of arable lands. To reach this goal, intelligent coverage path planning algorithm is key. This dissertation documents our innovative research in optimal field coverage path planning on both 2D and 3D surfaces. To determine the full coverage pattern of a given 2D planar field by using boustrophedon paths, it is necessary to know whether to and how to decompose a field into sub-regions and how to determine the travel direction within each sub-region. A geometric model was developed to represent this coverage path planning problem, and a path planning algorithm was developed based on this geometric model. The search mechanism of the algorithm was guided by a customized cost function resulting from the analysis of different headland turning types and implemented with a divide-and-conquer strategy. The complexity of the algorithm was analyzed, and methods for reducing the computational time were discussed. Field examples with complexity ranging from a simple convex shape to an irregular polygonal shape that has multiple obstacles within its interior were tested with this algorithm. The results were compared with other reported approaches or farmers\u27 actual driving patterns. These results indicated the proposed algorithm was effective in producing optimal field decomposition and coverage path direction in each sub-region. In real world, a great proportion of farms have rolling terrains, which have considerable influences to the design of coverage paths. Coverage path planning in 3D space has a great potential to further optimize field operations. To design optimal coverage paths on 3D terrain surfaces, there were five important steps: terrain modeling and representation, topography impacts analysis, terrain decomposition and classification, coverage cost analysis and the development of optimal path searching algorithm. Each of the topics was investigated in this dissertation research. The developed algorithms and methods were successfully implemented in software and tested with practical 3D terrain farm fields with various topographical features. Each field was decomposed into sub-regions based on terrain features. An optimal seed curve was found for each sub-region and parallel coverage paths were generated by offsetting the seed curve sideways until the whole sub-region was completely covered. Compared with the 2D planning results, the experimental results of 3D coverage path planning showed its superiority in reducing both headland turning cost and soil erosion cost

    Mobile Wound Assessment and 3D Modeling from a Single Image

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    The prevalence of camera-enabled mobile phones have made mobile wound assessment a viable treatment option for millions of previously difficult to reach patients. We have designed a complete mobile wound assessment platform to ameliorate the many challenges related to chronic wound care. Chronic wounds and infections are the most severe, costly and fatal types of wounds, placing them at the center of mobile wound assessment. Wound physicians assess thousands of single-view wound images from all over the world, and it may be difficult to determine the location of the wound on the body, for example, if the wound is taken at close range. In our solution, end-users capture an image of the wound by taking a picture with their mobile camera. The wound image is segmented and classified using modern convolution neural networks, and is stored securely in the cloud for remote tracking. We use an interactive semi-automated approach to allow users to specify the location of the wound on the body. To accomplish this we have created, to the best our knowledge, the first 3D human surface anatomy labeling system, based off the current NYU and Anatomy Mapper labeling systems. To interactively view wounds in 3D, we have presented an efficient projective texture mapping algorithm for texturing wounds onto a 3D human anatomy model. In so doing, we have demonstrated an approach to 3D wound reconstruction that works even for a single wound image

    Mathematical Imaging and Surface Processing

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    Within the last decade image and geometry processing have become increasingly rigorous with solid foundations in mathematics. Both areas are research fields at the intersection of different mathematical disciplines, ranging from geometry and calculus of variations to PDE analysis and numerical analysis. The workshop brought together scientists from all these areas and a fruitful interplay took place. There was a lively exchange of ideas between geometry and image processing applications areas, characterized in a number of ways in this workshop. For example, optimal transport, first applied in computer vision is now used to define a distance measure between 3d shapes, spectral analysis as a tool in image processing can be applied in surface classification and matching, and so on. We have also seen the use of Riemannian geometry as a powerful tool to improve the analysis of multivalued images. This volume collects the abstracts for all the presentations covering this wide spectrum of tools and application domains

    3D Object Detection for Autonomous Driving: A Survey

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    Autonomous driving is regarded as one of the most promising remedies to shield human beings from severe crashes. To this end, 3D object detection serves as the core basis of such perception system especially for the sake of path planning, motion prediction, collision avoidance, etc. Generally, stereo or monocular images with corresponding 3D point clouds are already standard layout for 3D object detection, out of which point clouds are increasingly prevalent with accurate depth information being provided. Despite existing efforts, 3D object detection on point clouds is still in its infancy due to high sparseness and irregularity of point clouds by nature, misalignment view between camera view and LiDAR bird's eye of view for modality synergies, occlusions and scale variations at long distances, etc. Recently, profound progress has been made in 3D object detection, with a large body of literature being investigated to address this vision task. As such, we present a comprehensive review of the latest progress in this field covering all the main topics including sensors, fundamentals, and the recent state-of-the-art detection methods with their pros and cons. Furthermore, we introduce metrics and provide quantitative comparisons on popular public datasets. The avenues for future work are going to be judiciously identified after an in-deep analysis of the surveyed works. Finally, we conclude this paper.Comment: 3D object detection, Autonomous driving, Point cloud

    Bridging the gap between reconstruction and synthesis

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    Aplicat embargament des de la data de defensa fins el 15 de gener de 20223D reconstruction and image synthesis are two of the main pillars in computer vision. Early works focused on simple tasks such as multi-view reconstruction and texture synthesis. With the spur of Deep Learning, the field has rapidly progressed, making it possible to achieve more complex and high level tasks. For example, the 3D reconstruction results of traditional multi-view approaches are currently obtained with single view methods. Similarly, early pattern based texture synthesis works have resulted in techniques that allow generating novel high-resolution images. In this thesis we have developed a hierarchy of tools that cover all these range of problems, lying at the intersection of computer vision, graphics and machine learning. We tackle the problem of 3D reconstruction and synthesis in the wild. Importantly, we advocate for a paradigm in which not everything should be learned. Instead of applying Deep Learning naively we propose novel representations, layers and architectures that directly embed prior 3D geometric knowledge for the task of 3D reconstruction and synthesis. We apply these techniques to problems including scene/person reconstruction and photo-realistic rendering. We first address methods to reconstruct a scene and the clothed people in it while estimating the camera position. Then, we tackle image and video synthesis for clothed people in the wild. Finally, we bridge the gap between reconstruction and synthesis under the umbrella of a unique novel formulation. Extensive experiments conducted along this thesis show that the proposed techniques improve the performance of Deep Learning models in terms of the quality of the reconstructed 3D shapes / synthesised images, while reducing the amount of supervision and training data required to train them. In summary, we provide a variety of low, mid and high level algorithms that can be used to incorporate prior knowledge into different stages of the Deep Learning pipeline and improve performance in tasks of 3D reconstruction and image synthesis.La reconstrucció 3D i la síntesi d'imatges són dos dels pilars fonamentals en visió per computador. Els estudis previs es centren en tasques senzilles com la reconstrucció amb informació multi-càmera i la síntesi de textures. Amb l'aparició del "Deep Learning", aquest camp ha progressat ràpidament, fent possible assolir tasques molt més complexes. Per exemple, per obtenir una reconstrucció 3D, tradicionalment s'utilitzaven mètodes multi-càmera, en canvi ara, es poden obtenir a partir d'una sola imatge. De la mateixa manera, els primers treballs de síntesi de textures basats en patrons han donat lloc a tècniques que permeten generar noves imatges completes en alta resolució. En aquesta tesi, hem desenvolupat una sèrie d'eines que cobreixen tot aquest ventall de problemes, situats en la intersecció entre la visió per computador, els gràfics i l'aprenentatge automàtic. Abordem el problema de la reconstrucció i la síntesi 3D en el món real. És important destacar que defensem un paradigma on no tot s'ha d'aprendre. Enlloc d'aplicar el "Deep Learning" de forma naïve, proposem representacions novedoses i arquitectures que incorporen directament els coneixements geomètrics ja existents per a aconseguir la reconstrucció 3D i la síntesi d'imatges. Nosaltres apliquem aquestes tècniques a problemes com ara la reconstrucció d'escenes/persones i a la renderització d'imatges fotorealistes. Primer abordem els mètodes per reconstruir una escena, les persones vestides que hi ha i la posició de la càmera. A continuació, abordem la síntesi d'imatges i vídeos de persones vestides en situacions quotidianes. I finalment, aconseguim, a través d'una nova formulació única, connectar la reconstrucció amb la síntesi. Els experiments realitzats al llarg d'aquesta tesi demostren que les tècniques proposades milloren el rendiment dels models de "Deepp Learning" pel que fa a la qualitat de les reconstruccions i les imatges sintetitzades alhora que redueixen la quantitat de dades necessàries per entrenar-los. En resum, proporcionem una varietat d'algoritmes de baix, mitjà i alt nivell que es poden utilitzar per incorporar els coneixements previs a les diferents etapes del "Deep Learning" i millorar el rendiment en tasques de reconstrucció 3D i síntesi d'imatges.Postprint (published version

    Depth Estimation Using 2D RGB Images

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    Single image depth estimation is an ill-posed problem. That is, it is not mathematically possible to uniquely estimate the 3rd dimension (or depth) from a single 2D image. Hence, additional constraints need to be incorporated in order to regulate the solution space. As a result, in the first part of this dissertation, the idea of constraining the model for more accurate depth estimation by taking advantage of the similarity between the RGB image and the corresponding depth map at the geometric edges of the 3D scene is explored. Although deep learning based methods are very successful in computer vision and handle noise very well, they suffer from poor generalization when the test and train distributions are not close. While, the geometric methods do not have the generalization problem since they benefit from temporal information in an unsupervised manner. They are sensitive to noise, though. At the same time, explicitly modeling of a dynamic scenes as well as flexible objects in traditional computer vision methods is a big challenge. Considering the advantages and disadvantages of each approach, a hybrid method, which benefits from both, is proposed here by extending traditional geometric models’ abilities to handle flexible and dynamic objects in the scene. This is made possible by relaxing geometric computer vision rules from one motion model for some areas of the scene into one for every pixel in the scene. This enables the model to detect even small, flexible, floating debris in a dynamic scene. However, it makes the optimization under-constrained. To change the optimization from under-constrained to over-constrained while maintaining the model’s flexibility, ”moving object detection loss” and ”synchrony loss” are designed. The algorithm is trained in an unsupervised fashion. The primary results are in no way comparable to the current state of the art. Because the training process is so slow, it is difficult to compare it to the current state of the art. Also, the algorithm lacks stability. In addition, the optical flow model is extremely noisy and naive. At the end, some solutions are suggested to address these issues

    Skeletonization methods for image and volume inpainting

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    Skeletonization methods for image and volume inpainting

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    On Improving Generalization of CNN-Based Image Classification with Delineation Maps Using the CORF Push-Pull Inhibition Operator

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    Deployed image classification pipelines are typically dependent on the images captured in real-world environments. This means that images might be affected by different sources of perturbations (e.g. sensor noise in low-light environments). The main challenge arises by the fact that image quality directly impacts the reliability and consistency of classification tasks. This challenge has, hence, attracted wide interest within the computer vision communities. We propose a transformation step that attempts to enhance the generalization ability of CNN models in the presence of unseen noise in the test set. Concretely, the delineation maps of given images are determined using the CORF push-pull inhibition operator. Such an operation transforms an input image into a space that is more robust to noise before being processed by a CNN. We evaluated our approach on the Fashion MNIST data set with an AlexNet model. It turned out that the proposed CORF-augmented pipeline achieved comparable results on noise-free images to those of a conventional AlexNet classification model without CORF delineation maps, but it consistently achieved significantly superior performance on test images perturbed with different levels of Gaussian and uniform noise

    TeCH: Text-guided Reconstruction of Lifelike Clothed Humans

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    Despite recent research advancements in reconstructing clothed humans from a single image, accurately restoring the "unseen regions" with high-level details remains an unsolved challenge that lacks attention. Existing methods often generate overly smooth back-side surfaces with a blurry texture. But how to effectively capture all visual attributes of an individual from a single image, which are sufficient to reconstruct unseen areas (e.g., the back view)? Motivated by the power of foundation models, TeCH reconstructs the 3D human by leveraging 1) descriptive text prompts (e.g., garments, colors, hairstyles) which are automatically generated via a garment parsing model and Visual Question Answering (VQA), 2) a personalized fine-tuned Text-to-Image diffusion model (T2I) which learns the "indescribable" appearance. To represent high-resolution 3D clothed humans at an affordable cost, we propose a hybrid 3D representation based on DMTet, which consists of an explicit body shape grid and an implicit distance field. Guided by the descriptive prompts + personalized T2I diffusion model, the geometry and texture of the 3D humans are optimized through multi-view Score Distillation Sampling (SDS) and reconstruction losses based on the original observation. TeCH produces high-fidelity 3D clothed humans with consistent & delicate texture, and detailed full-body geometry. Quantitative and qualitative experiments demonstrate that TeCH outperforms the state-of-the-art methods in terms of reconstruction accuracy and rendering quality. The code will be publicly available for research purposes at https://huangyangyi.github.io/TeCHComment: Project: https://huangyangyi.github.io/TeCH, Code: https://github.com/huangyangyi/TeC
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