41 research outputs found

    Research on Brain and Mind Inspired Intelligence

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    To address the problems of scientific theory, common technology and engineering application of multimedia and multimodal information computing, this paper is focused on the theoretical model, algorithm framework, and system architecture of brain and mind inspired intelligence (BMI) based on the structure mechanism simulation of the nervous system, the function architecture emulation of the cognitive system and the complex behavior imitation of the natural system. Based on information theory, system theory, cybernetics and bionics, we define related concept and hypothesis of brain and mind inspired computing (BMC) and design a model and framework for frontier BMI theory. Research shows that BMC can effectively improve the performance of semantic processing of multimedia and cross-modal information, such as target detection, classification and recognition. Based on the brain mechanism and mind architecture, a semantic-oriented multimedia neural, cognitive computing model is designed for multimedia semantic computing. Then a hierarchical cross-modal cognitive neural computing framework is proposed for cross-modal information processing. Furthermore, a cross-modal neural, cognitive computing architecture is presented for remote sensing intelligent information extraction platform and unmanned autonomous system

    NASA Space Engineering Research Center Symposium on VLSI Design

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    The NASA Space Engineering Research Center (SERC) is proud to offer, at its second symposium on VLSI design, presentations by an outstanding set of individuals from national laboratories and the electronics industry. These featured speakers share insights into next generation advances that will serve as a basis for future VLSI design. Questions of reliability in the space environment along with new directions in CAD and design are addressed by the featured speakers

    Learning Transferable Knowledge Through Embedding Spaces

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    The unprecedented processing demand, posed by the explosion of big data, challenges researchers to design efficient and adaptive machine learning algorithms that do not require persistent retraining and avoid learning redundant information. Inspired from learning techniques of intelligent biological agents, identifying transferable knowledge across learning problems has been a significant research focus to improve machine learning algorithms. In this thesis, we address the challenges of knowledge transfer through embedding spaces that capture and store hierarchical knowledge. In the first part of the thesis, we focus on the problem of cross-domain knowledge transfer. We first address zero-shot image classification, where the goal is to identify images from unseen classes using semantic descriptions of these classes. We train two coupled dictionaries which align visual and semantic domains via an intermediate embedding space. We then extend this idea by training deep networks that match data distributions of two visual domains in a shared cross-domain embedding space. Our approach addresses both semi-supervised and unsupervised domain adaptation settings. In the second part of the thesis, we investigate the problem of cross-task knowledge transfer. Here, the goal is to identify relations and similarities of multiple machine learning tasks to improve performance across the tasks. We first address the problem of zero-shot learning in a lifelong machine learning setting, where the goal is to learn tasks with no data using high-level task descriptions. Our idea is to relate high-level task descriptors to the optimal task parameters through an embedding space. We then develop a method to overcome the problem of catastrophic forgetting within continual learning setting of deep neural networks by enforcing the tasks to share the same distribution in the embedding space. We further demonstrate that our model can address the challenges of domain adaptation in the continual learning setting. Finally, we consider the problem of cross-agent knowledge transfer in the third part of the thesis. We demonstrate that multiple lifelong machine learning agents can collaborate to increase individual performance by sharing learned knowledge in an embedding space without sharing private data through a shared embedding space. We demonstrate that despite major differences, problems within the above learning scenarios can be tackled through learning an intermediate embedding space that allows transferring knowledge effectively

    A survey of the application of soft computing to investment and financial trading

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    Advances in Reinforcement Learning

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    Reinforcement Learning (RL) is a very dynamic area in terms of theory and application. This book brings together many different aspects of the current research on several fields associated to RL which has been growing rapidly, producing a wide variety of learning algorithms for different applications. Based on 24 Chapters, it covers a very broad variety of topics in RL and their application in autonomous systems. A set of chapters in this book provide a general overview of RL while other chapters focus mostly on the applications of RL paradigms: Game Theory, Multi-Agent Theory, Robotic, Networking Technologies, Vehicular Navigation, Medicine and Industrial Logistic

    The brain as a generative model: information-theoretic surprise in learning and action

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    Our environment is rich with statistical regularities, such as a sudden cold gust of wind indicating a potential change in weather. A combination of theoretical work and empirical evidence suggests that humans embed this information in an internal representation of the world. This generative model is used to perform probabilistic inference, which may be approximated through surprise minimization. This process rests on current beliefs enabling predictions, with expectation violation amounting to surprise. Through repeated interaction with the world, beliefs become more accurate and grow more certain over time. Perception and learning may be accounted for by minimizing surprise of current observations, while action is proposed to minimize expected surprise of future events. This framework thus shows promise as a common formulation for different brain functions. The work presented here adopts information-theoretic quantities of surprise to investigate both perceptual learning and action. We recorded electroencephalography (EEG) of participants in a somatosensory roving-stimulus paradigm and performed trial-by-trial modeling of cortical dynamics. Bayesian model selection suggests early processing in somatosensory cortices to encode confidence-corrected surprise and subsequently Bayesian surprise. This suggests the somatosensory system to signal surprise of observations and update a probabilistic model learning transition probabilities. We also extended this framework to include audition and vision in a multi-modal roving-stimulus study. Next, we studied action by investigating a sensitivity to expected Bayesian surprise. Interestingly, this quantity is also known as information gain and arises as an incentive to reduce uncertainty in the active inference framework, which can correspond to surprise minimization. In comparing active inference to a classical reinforcement learning model on the two-step decision-making task, we provided initial evidence for active inference to better account for human model-based behaviour. This appeared to relate to participants’ sensitivity to expected Bayesian surprise and contributed to explaining exploration behaviour not accounted for by the reinforcement learning model. Overall, our findings provide evidence for information-theoretic surprise as a model for perceptual learning signals while also guiding human action.Unsere Umwelt ist reich an statistischen Regelmäßigkeiten, wie z. B. ein plötzlicher kalter Windstoß, der einen möglichen Wetterumschwung ankündigt. Eine Kombination aus theoretischen Arbeiten und empirischen Erkenntnissen legt nahe, dass der Mensch diese Informationen in eine interne Darstellung der Welt einbettet. Dieses generative Modell wird verwendet, um probabilistische Inferenz durchzuführen, die durch Minimierung von Überraschungen angenähert werden kann. Der Prozess beruht auf aktuellen Annahmen, die Vorhersagen ermöglichen, wobei eine Verletzung der Erwartungen einer Überraschung gleichkommt. Durch wiederholte Interaktion mit der Welt nehmen die Annahmen mit der Zeit an Genauigkeit und Gewissheit zu. Es wird angenommen, dass Wahrnehmung und Lernen durch die Minimierung von Überraschungen bei aktuellen Beobachtungen erklärt werden können, während Handlung erwartete Überraschungen für zukünftige Beobachtungen minimiert. Dieser Rahmen ist daher als gemeinsame Bezeichnung für verschiedene Gehirnfunktionen vielversprechend. In der hier vorgestellten Arbeit werden informationstheoretische Größen der Überraschung verwendet, um sowohl Wahrnehmungslernen als auch Handeln zu untersuchen. Wir haben die Elektroenzephalographie (EEG) von Teilnehmern in einem somatosensorischen Paradigma aufgezeichnet und eine trial-by-trial Modellierung der kortikalen Dynamik durchgeführt. Die Bayes'sche Modellauswahl deutet darauf hin, dass frühe Verarbeitung in den somatosensorischen Kortizes confidence corrected surprise und Bayesian surprise kodiert. Dies legt nahe, dass das somatosensorische System die Überraschung über Beobachtungen signalisiert und ein probabilistisches Modell aktualisiert, welches wiederum Wahrscheinlichkeiten in Bezug auf Übergänge zwischen Reizen lernt. In einer weiteren multimodalen Roving-Stimulus-Studie haben wir diesen Rahmen auch auf die auditorische und visuelle Modalität ausgeweitet. Als Nächstes untersuchten wir Handlungen, indem wir die Empfindlichkeit gegenüber der erwarteten Bayesian surprise betrachteten. Interessanterweise ist diese informationstheoretische Größe auch als Informationsgewinn bekannt und stellt, im Rahmen von active inference, einen Anreiz dar, Unsicherheit zu reduzieren. Dies wiederum kann einer Minimierung der Überraschung entsprechen. Durch den Vergleich von active inference mit einem klassischen Modell des Verstärkungslernens (reinforcement learning) bei der zweistufigen Entscheidungsaufgabe konnten wir erste Belege dafür liefern, dass active inference menschliches modellbasiertes Verhalten besser abbildet. Dies scheint mit der Sensibilität der Teilnehmer gegenüber der erwarteten Bayesian surprise zusammenzuhängen und trägt zur Erklärung des Explorationsverhaltens bei, das jedoch nicht vom reinforcement learning-Modell erklärt werden kann. Insgesamt liefern unsere Ergebnisse Hinweise für Formulierungen der informationstheoretischen Überraschung als Modell für Signale wahrnehmungsbasierten Lernens, die auch menschliches Handeln steuern

    3D Object Recognition Based On Constrained 2D Views

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    The aim of the present work was to build a novel 3D object recognition system capable of classifying man-made and natural objects based on single 2D views. The approach to this problem has been one motivated by recent theories on biological vision and multiresolution analysis. The project's objectives were the implementation of a system that is able to deal with simple 3D scenes and constitutes an engineering solution to the problem of 3D object recognition, allowing the proposed recognition system to operate in a practically acceptable time frame. The developed system takes further the work on automatic classification of marine phytoplank- (ons, carried out at the Centre for Intelligent Systems, University of Plymouth. The thesis discusses the main theoretical issues that prompted the fundamental system design options. The principles and the implementation of the coarse data channels used in the system are described. A new multiresolution representation of 2D views is presented, which provides the classifier module of the system with coarse-coded descriptions of the scale-space distribution of potentially interesting features. A multiresolution analysis-based mechanism is proposed, which directs the system's attention towards potentially salient features. Unsupervised similarity-based feature grouping is introduced, which is used in coarse data channels to yield feature signatures that are not spatially coherent and provide the classifier module with salient descriptions of object views. A simple texture descriptor is described, which is based on properties of a special wavelet transform. The system has been tested on computer-generated and natural image data sets, in conditions where the inter-object similarity was monitored and quantitatively assessed by human subjects, or the analysed objects were very similar and their discrimination constituted a difficult task even for human experts. The validity of the above described approaches has been proven. The studies conducted with various statistical and artificial neural network-based classifiers have shown that the system is able to perform well in all of the above mentioned situations. These investigations also made possible to take further and generalise a number of important conclusions drawn during previous work carried out in the field of 2D shape (plankton) recognition, regarding the behaviour of multiple coarse data channels-based pattern recognition systems and various classifier architectures. The system possesses the ability of dealing with difficult field-collected images of objects and the techniques employed by its component modules make possible its extension to the domain of complex multiple-object 3D scene recognition. The system is expected to find immediate applicability in the field of marine biota classification

    First Annual Workshop on Space Operations Automation and Robotics (SOAR 87)

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    Several topics relative to automation and robotics technology are discussed. Automation of checkout, ground support, and logistics; automated software development; man-machine interfaces; neural networks; systems engineering and distributed/parallel processing architectures; and artificial intelligence/expert systems are among the topics covered
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