363 research outputs found

    Probabilistic Models of Motor Production

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    N. Bernstein defined the ability of the central neural system (CNS) to control many degrees of freedom of a physical body with all its redundancy and flexibility as the main problem in motor control. He pointed at that man-made mechanisms usually have one, sometimes two degrees of freedom (DOF); when the number of DOF increases further, it becomes prohibitively hard to control them. The brain, however, seems to perform such control effortlessly. He suggested the way the brain might deal with it: when a motor skill is being acquired, the brain artificially limits the degrees of freedoms, leaving only one or two. As the skill level increases, the brain gradually "frees" the previously fixed DOF, applying control when needed and in directions which have to be corrected, eventually arriving to the control scheme where all the DOF are "free". This approach of reducing the dimensionality of motor control remains relevant even today. One the possibles solutions of the Bernstetin's problem is the hypothesis of motor primitives (MPs) - small building blocks that constitute complex movements and facilitite motor learnirng and task completion. Just like in the visual system, having a homogenious hierarchical architecture built of similar computational elements may be beneficial. Studying such a complicated object as brain, it is important to define at which level of details one works and which questions one aims to answer. David Marr suggested three levels of analysis: 1. computational, analysing which problem the system solves; 2. algorithmic, questioning which representation the system uses and which computations it performs; 3. implementational, finding how such computations are performed by neurons in the brain. In this thesis we stay at the first two levels, seeking for the basic representation of motor output. In this work we present a new model of motor primitives that comprises multiple interacting latent dynamical systems, and give it a full Bayesian treatment. Modelling within the Bayesian framework, in my opinion, must become the new standard in hypothesis testing in neuroscience. Only the Bayesian framework gives us guarantees when dealing with the inevitable plethora of hidden variables and uncertainty. The special type of coupling of dynamical systems we proposed, based on the Product of Experts, has many natural interpretations in the Bayesian framework. If the dynamical systems run in parallel, it yields Bayesian cue integration. If they are organized hierarchically due to serial coupling, we get hierarchical priors over the dynamics. If one of the dynamical systems represents sensory state, we arrive to the sensory-motor primitives. The compact representation that follows from the variational treatment allows learning of a motor primitives library. Learned separately, combined motion can be represented as a matrix of coupling values. We performed a set of experiments to compare different models of motor primitives. In a series of 2-alternative forced choice (2AFC) experiments participants were discriminating natural and synthesised movements, thus running a graphics Turing test. When available, Bayesian model score predicted the naturalness of the perceived movements. For simple movements, like walking, Bayesian model comparison and psychophysics tests indicate that one dynamical system is sufficient to describe the data. For more complex movements, like walking and waving, motion can be better represented as a set of coupled dynamical systems. We also experimentally confirmed that Bayesian treatment of model learning on motion data is superior to the simple point estimate of latent parameters. Experiments with non-periodic movements show that they do not benefit from more complex latent dynamics, despite having high kinematic complexity. By having a fully Bayesian models, we could quantitatively disentangle the influence of motion dynamics and pose on the perception of naturalness. We confirmed that rich and correct dynamics is more important than the kinematic representation. There are numerous further directions of research. In the models we devised, for multiple parts, even though the latent dynamics was factorized on a set of interacting systems, the kinematic parts were completely independent. Thus, interaction between the kinematic parts could be mediated only by the latent dynamics interactions. A more flexible model would allow a dense interaction on the kinematic level too. Another important problem relates to the representation of time in Markov chains. Discrete time Markov chains form an approximation to continuous dynamics. As time step is assumed to be fixed, we face with the problem of time step selection. Time is also not a explicit parameter in Markov chains. This also prohibits explicit optimization of time as parameter and reasoning (inference) about it. For example, in optimal control boundary conditions are usually set at exact time points, which is not an ecological scenario, where time is usually a parameter of optimization. Making time an explicit parameter in dynamics may alleviate this

    Articulated human tracking and behavioural analysis in video sequences

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    Recently, there has been a dramatic growth of interest in the observation and tracking of human subjects through video sequences. Arguably, the principal impetus has come from the perceived demand for technological surveillance, however applications in entertainment, intelligent domiciles and medicine are also increasing. This thesis examines human articulated tracking and the classi cation of human movement, rst separately and then as a sequential process. First, this thesis considers the development and training of a 3D model of human body structure and dynamics. To process video sequences, an observation model is also designed with a multi-component likelihood based on edge, silhouette and colour. This is de ned on the articulated limbs, and visible from a single or multiple cameras, each of which may be calibrated from that sequence. Second, for behavioural analysis, we develop a methodology in which actions and activities are described by semantic labels generated from a Movement Cluster Model (MCM). Third, a Hierarchical Partitioned Particle Filter (HPPF) was developed for human tracking that allows multi-level parameter search consistent with the body structure. This tracker relies on the articulated motion prediction provided by the MCM at pose or limb level. Fourth, tracking and movement analysis are integrated to generate a probabilistic activity description with action labels. The implemented algorithms for tracking and behavioural analysis are tested extensively and independently against ground truth on human tracking and surveillance datasets. Dynamic models are shown to predict and generate synthetic motion, while MCM recovers both periodic and non-periodic activities, de ned either on the whole body or at the limb level. Tracking results are comparable with the state of the art, however the integrated behaviour analysis adds to the value of the approach.Overseas Research Students Awards Scheme (ORSAS

    New deep learning approaches to domain adaptation and their applications in 3D hand pose estimation

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    This study investigates several methods for using artificial intelligence to give machines the ability to see. It introduced several methods for image recognition that are more accurate and efficient compared to the existing approaches

    Motion-capture-based hand gesture recognition for computing and control

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    This dissertation focuses on the study and development of algorithms that enable the analysis and recognition of hand gestures in a motion capture environment. Central to this work is the study of unlabeled point sets in a more abstract sense. Evaluations of proposed methods focus on examining their generalization to users not encountered during system training. In an initial exploratory study, we compare various classification algorithms based upon multiple interpretations and feature transformations of point sets, including those based upon aggregate features (e.g. mean) and a pseudo-rasterization of the capture space. We find aggregate feature classifiers to be balanced across multiple users but relatively limited in maximum achievable accuracy. Certain classifiers based upon the pseudo-rasterization performed best among tested classification algorithms. We follow this study with targeted examinations of certain subproblems. For the first subproblem, we introduce the a fortiori expectation-maximization (AFEM) algorithm for computing the parameters of a distribution from which unlabeled, correlated point sets are presumed to be generated. Each unlabeled point is assumed to correspond to a target with independent probability of appearance but correlated positions. We propose replacing the expectation phase of the algorithm with a Kalman filter modified within a Bayesian framework to account for the unknown point labels which manifest as uncertain measurement matrices. We also propose a mechanism to reorder the measurements in order to improve parameter estimates. In addition, we use a state-of-the-art Markov chain Monte Carlo sampler to efficiently sample measurement matrices. In the process, we indirectly propose a constrained k-means clustering algorithm. Simulations verify the utility of AFEM against a traditional expectation-maximization algorithm in a variety of scenarios. In the second subproblem, we consider the application of positive definite kernels and the earth mover\u27s distance (END) to our work. Positive definite kernels are an important tool in machine learning that enable efficient solutions to otherwise difficult or intractable problems by implicitly linearizing the problem geometry. We develop a set-theoretic interpretation of ENID and propose earth mover\u27s intersection (EMI). a positive definite analog to ENID. We offer proof of EMD\u27s negative definiteness and provide necessary and sufficient conditions for ENID to be conditionally negative definite, including approximations that guarantee negative definiteness. In particular, we show that ENID is related to various min-like kernels. We also present a positive definite preserving transformation that can be applied to any kernel and can be used to derive positive definite EMD-based kernels, and we show that the Jaccard index is simply the result of this transformation applied to set intersection. Finally, we evaluate kernels based on EMI and the proposed transformation versus ENID in various computer vision tasks and show that END is generally inferior even with indefinite kernel techniques. Finally, we apply deep learning to our problem. We propose neural network architectures for hand posture and gesture recognition from unlabeled marker sets in a coordinate system local to the hand. As a means of ensuring data integrity, we also propose an extended Kalman filter for tracking the rigid pattern of markers on which the local coordinate system is based. We consider fixed- and variable-size architectures including convolutional and recurrent neural networks that accept unlabeled marker input. We also consider a data-driven approach to labeling markers with a neural network and a collection of Kalman filters. Experimental evaluations with posture and gesture datasets show promising results for the proposed architectures with unlabeled markers, which outperform the alternative data-driven labeling method

    Probabilistic Models of Motor Production

    Get PDF
    N. Bernstein defined the ability of the central neural system (CNS) to control many degrees of freedom of a physical body with all its redundancy and flexibility as the main problem in motor control. He pointed at that man-made mechanisms usually have one, sometimes two degrees of freedom (DOF); when the number of DOF increases further, it becomes prohibitively hard to control them. The brain, however, seems to perform such control effortlessly. He suggested the way the brain might deal with it: when a motor skill is being acquired, the brain artificially limits the degrees of freedoms, leaving only one or two. As the skill level increases, the brain gradually "frees" the previously fixed DOF, applying control when needed and in directions which have to be corrected, eventually arriving to the control scheme where all the DOF are "free". This approach of reducing the dimensionality of motor control remains relevant even today. One the possibles solutions of the Bernstetin's problem is the hypothesis of motor primitives (MPs) - small building blocks that constitute complex movements and facilitite motor learnirng and task completion. Just like in the visual system, having a homogenious hierarchical architecture built of similar computational elements may be beneficial. Studying such a complicated object as brain, it is important to define at which level of details one works and which questions one aims to answer. David Marr suggested three levels of analysis: 1. computational, analysing which problem the system solves; 2. algorithmic, questioning which representation the system uses and which computations it performs; 3. implementational, finding how such computations are performed by neurons in the brain. In this thesis we stay at the first two levels, seeking for the basic representation of motor output. In this work we present a new model of motor primitives that comprises multiple interacting latent dynamical systems, and give it a full Bayesian treatment. Modelling within the Bayesian framework, in my opinion, must become the new standard in hypothesis testing in neuroscience. Only the Bayesian framework gives us guarantees when dealing with the inevitable plethora of hidden variables and uncertainty. The special type of coupling of dynamical systems we proposed, based on the Product of Experts, has many natural interpretations in the Bayesian framework. If the dynamical systems run in parallel, it yields Bayesian cue integration. If they are organized hierarchically due to serial coupling, we get hierarchical priors over the dynamics. If one of the dynamical systems represents sensory state, we arrive to the sensory-motor primitives. The compact representation that follows from the variational treatment allows learning of a motor primitives library. Learned separately, combined motion can be represented as a matrix of coupling values. We performed a set of experiments to compare different models of motor primitives. In a series of 2-alternative forced choice (2AFC) experiments participants were discriminating natural and synthesised movements, thus running a graphics Turing test. When available, Bayesian model score predicted the naturalness of the perceived movements. For simple movements, like walking, Bayesian model comparison and psychophysics tests indicate that one dynamical system is sufficient to describe the data. For more complex movements, like walking and waving, motion can be better represented as a set of coupled dynamical systems. We also experimentally confirmed that Bayesian treatment of model learning on motion data is superior to the simple point estimate of latent parameters. Experiments with non-periodic movements show that they do not benefit from more complex latent dynamics, despite having high kinematic complexity. By having a fully Bayesian models, we could quantitatively disentangle the influence of motion dynamics and pose on the perception of naturalness. We confirmed that rich and correct dynamics is more important than the kinematic representation. There are numerous further directions of research. In the models we devised, for multiple parts, even though the latent dynamics was factorized on a set of interacting systems, the kinematic parts were completely independent. Thus, interaction between the kinematic parts could be mediated only by the latent dynamics interactions. A more flexible model would allow a dense interaction on the kinematic level too. Another important problem relates to the representation of time in Markov chains. Discrete time Markov chains form an approximation to continuous dynamics. As time step is assumed to be fixed, we face with the problem of time step selection. Time is also not a explicit parameter in Markov chains. This also prohibits explicit optimization of time as parameter and reasoning (inference) about it. For example, in optimal control boundary conditions are usually set at exact time points, which is not an ecological scenario, where time is usually a parameter of optimization. Making time an explicit parameter in dynamics may alleviate this

    Perception of Human Movement Based on Modular Movement Primitives

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    People can identify and understand human movement from very degraded visual information without effort. A few dots representing the position of the joints are enough to induce a vivid and stable percept of the underlying movement. Due to this ability, the realistic animation of 3D characters requires great skill. Studying the constituents of movement that looks natural would not only help these artists, but also bring better understanding of the underlying information processing in the brain. Analogous to the hurdles in animation, the efforts of roboticists reflect the complexity of motion production: controlling the many degrees of freedom of a body requires time-consuming computations. Modularity is one strategy to address this problem: Complex movement can be decomposed into simple primitives. A few primitives can conversely be used to compose a large number of movements. Many types of movement primitives (MPs) have been proposed on different levels of information processing hierarchy in the brain. MPs have mostly been proposed for movement production. Yet, modularity based on primitives might similarly enable robust movement perception. For my thesis, I have conducted perceptual experiments based on the assumption of a shared representation of perception and action based on MPs. The three different types of MPs I have investigated are temporal MPs (TMP), dynamical MPs (DMP), and coupled Gaussian process dynamical models (cGPDM). The MP-models have been trained on natural movements to generate new movements. I then perceptually validated these artificial movements in different psychophysical experiments. In all experiments I used a two-alternative forced choice paradigm, in which human observers were presented a movement based on motion-capturing data, and one generated by an MP-model. They were then asked to chose the movement which they perceived as more natural. In the first experiment I investigated walking movements, and found that, in line with previous results, faithful representation of movement dynamics is more important than good reconstruction of pose. In the second experiment I investigated the role of prediction in perception using reaching movements. Here, I found that perceived naturalness of the predictions is similar to the perceived naturalness of movements itself obtained in the first experiment. I have found that MP models are able to produce movement that looks natural, with the TMP achieving the highest perceptual scores as well highest predictiveness of perceived naturalness among the three model classes, suggesting their suitability for a shared representation of perception and action

    Advanced Knowledge Application in Practice

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    The integration and interdependency of the world economy leads towards the creation of a global market that offers more opportunities, but is also more complex and competitive than ever before. Therefore widespread research activity is necessary if one is to remain successful on the market. This book is the result of research and development activities from a number of researchers worldwide, covering concrete fields of research

    Unsupervised domain adaptation in sensor-based human activity recognition

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    Sensor-based human activity recognition (HAR) is to recognise human daily activities through a collection of ambient and wearable sensors. Sensor-based human activity recognition is having a significant impact in a wide range of applications in smart city, smart home, and personal healthcare. Such wide deployment of HAR systems often faces the annotation-scarcity challenge; that is, most of the HAR techniques, especially the deep learning techniques, require a large number of training data while annotating sensor data is very time- and effort-consuming. Unsupervised domain adaptation has been successfully applied to tackle this challenge, where the activity knowledge from a well-annotated domain can be transferred to a new, unlabelled domain. However, existing techniques do not perform well on highly heterogeneous domains. To address this problem, this thesis proposes unsupervised domain adaptation models for human activity recognition. The first model presented is a new knowledge- and data-driven technique to achieve coarse- and fine-grained feature alignment using variational autoencoders. This proposed approach demonstrates high recognition accuracy and robustness against sensor noise, compared to the state-of-the-art domain adaptation techniques. However, the limitations with this approach are that knowledge-driven annotation can be inaccurate and also the model incurs extra knowledge engineering effort to map the source and target domain. This limits the application of the model. To tackle the above limitation, we then present another two data-driven unsupervised domain adaptation techniques. The first method is based on bidirectional generative adversarial networks (Bi-GAN) to perform domain adaptation. In order to improve the matching between the source and target domain, we employ Kernel Mean Matching (KMM) to enable covariate shift correction between transformed source data and original target data so that they can be better aligned. This technique works well but it does not separate classes that have similar patterns. To tackle this problem, our second method includes contrastive learning during the adaptation process to minimise the intra-class discrepancy and maximise the inter-class margin. Both methods are validated with high accuracy results on various experiments using three HAR datasets and multiple transfer learning tasks in comparison with 12 state-of-the-art techniques
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