31,841 research outputs found

    A Load of Cobbler’s Children: Beyond the Model Designing Processor

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    HCI has developed rich understandings of people at work and at play with technology: most people that is, except designers, who remain locked in the information processing paradigm of first wave HCI. Design methods are validated as if they were computer programs, expected to produce the same results on a range of architectures and hardware. Unfortunately, designers are people, and thus interfere substantially (generally to good effects) with the ‘code’ of design methods. We need to rethink the evaluation and design of design and evaluation methods in HCI. A logocentric proposal based on resource function vocabularies is presented

    A structured management approach to implementation of health promotion interventions in Head Start.

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    Improving the health and health literacy of low-income families is a national public health priority in the United States. The federal Head Start program provides a national infrastructure for implementation of health promotion interventions for young children and their families. The Health Care Institute (HCI) at the Anderson School of Management at the University of California, Los Angeles, developed a structured approach to health promotion training for Head Start grantees using business management principles. This article describes the HCI approach and provides examples of implemented programs and selected outcomes, including knowledge and behavior changes among Head Start staff and families. This prevention-focused training platform has reached 60,000 Head Start families in the United States since its inception in 2001. HCI has demonstrated consistent outcomes in diverse settings and cultures, suggesting both scalability and sustainability

    Social Media for Lifestyle Change – social with whom, and why?

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    We have interviewed members of three different Twelve Step programs about how they manage their recovery in a long term perspective. This data also provides insight in the social aspects of the Twelve Step program. We believe that HCI could be inspired for design of social media for lifestyle change by looking more closely at the Twelve Step program. For example the focus on sharing practical experience, creating groups with strong sense of identification as well as personal mentor relations

    La interacción Humano Computador en el Currículo de las Instituciones de Educación superior de México

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    This article presents the actual state of the incorporation of HCI-related academic subjects to some Mexican universities’ academic programs. The research approach was exploratory and descriptive, also having a quantitative scope. The research considered the 5543 registered universities in all of Mexico in 2019. Results show that 1266 universities offer undergraduate and technical programs in the Information and Communications Technology field, from which 42.58% include 1548 courses related to HCI in their academic programs that are part of 1813 curricula. The courses were then classified into 10 categories proposed by the ACM/IEEE-CS “Joint Curriculum Task Force Computing Curricula”. Additionally, in relation to human capital, it was found that 95.40% of college graduates that studied in a university that includes HCI subjects, had to take them in order to get their degree while 4.30% had the possibility of taking them optionally. Finally, after reviewing 4 different job search platforms, 24827 offers were found that required skills and knowledge related to HCI. This certainly shows that Mexican universities know what is needed and have been developing professionals with skills based on industry needs, at least in the HCI field.    El artículo presenta el estado actual de la incorporación de asignaturas en el ámbito de la HCI (Interacción Humano-Computador) /IPO (Interacción Persona-Ordenador) en lo currículos de algunas universidades mexicanas. El enfoque de la investigación fue exploratorio y descriptivo además de tener un alcance cuantitativo. La investigación considero 5.543 universidades registradas para el 2019 en todo México. Los resultados reflejan que 1.266 universidades ofrecen programas académicos de Licenciatura Profesional y Tecnológica en el ámbito de las Tecnologías de la Información y la comunicación. De esas instituciones, el 42.58% incluyen en sus currículos 1.548 asignaturas relacionadas con la HCI/IPO que hacen parte de 1.813 planes de estudio. Esas asignaturas fueron clasificadas en 10 categorías propuestas por el ACM/IEEE-CS “Joint Curricullum Task Force Computing Curriculla. Adicionalmente, en relación con el capital Humano se encontró que el 95.40% de los graduados de programas académicos que incluyen asignaturas relacionadas con la HCI/IPO, de manera obligatoria tuvieron que aprobar dichas asignaturas y el 4.30% tuvieron la posibilidad de tomar asignaturas optativas relacionadas con dicha área de conocimiento. Finalmente, luego de la revisión de 4 plataformas de divulgación de vacantes se encontraron 24.827 ofertas relacionadas con empleos que en sus especificaciones señalan habilidades y conocimientos relacionados con la HCI/IPO. Esto sin lugar a duda evidencia que las universidades mexicanas han sabido leer el entorno y se han dedicado a graduar profesionales con habilidades coherentes con base en la demanda del sector productivo, por lo menos en el ámbito de la HCI/IPO.        &nbsp

    The structure of the Arts & Humanities Citation Index: A mapping on the basis of aggregated citations among 1,157 journals

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    Using the Arts & Humanities Citation Index (A&HCI) 2008, we apply mapping techniques previously developed for mapping journal structures in the Science and Social Science Citation Indices. Citation relations among the 110,718 records were aggregated at the level of 1,157 journals specific to the A&HCI, and the journal structures are questioned on whether a cognitive structure can be reconstructed and visualized. Both cosine-normalization (bottom up) and factor analysis (top down) suggest a division into approximately twelve subsets. The relations among these subsets are explored using various visualization techniques. However, we were not able to retrieve this structure using the ISI Subject Categories, including the 25 categories which are specific to the A&HCI. We discuss options for validation such as against the categories of the Humanities Indicators of the American Academy of Arts and Sciences, the panel structure of the European Reference Index for the Humanities (ERIH), and compare our results with the curriculum organization of the Humanities Section of the College of Letters and Sciences of UCLA as an example of institutional organization

    The Potential of Neuroscience for Human-Computer Interaction Research

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    Due to the increased availability of both neuroscience methods and theories, Information Systems (IS) scholars have begun to investigate the potential of neuroscience for IS research. This new field of research is referred to as NeuroIS. Moreover, large technology companies (e.g., Microsoft and Philips) started research programs to evaluate the potential of neuroscience for their business. The application of neuroscientific approaches is also expected to significantly contribute to advancements in human-computer interaction (HCI) research. Against this background, a panel debate is organized to discuss the potential of neuroscience for HCI studies. The panel hosts an intellectual debate from different perspectives, both conceptually (from behaviorally-oriented research to design science research) and methodologically (from brain imaging to neurophysiological techniques), thereby outlining many facets that neuroscience offers for HCI research. The panel concludes that neuroscience has the potential to become an important reference discipline for the field of HCI in the future

    HCI-E 2 : HCI Engineering Education

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    This workshop aims at identifying, examining, structuring and sharing educational resources and approaches to support the process of teaching/learning Human-Computer Interaction (HCI) Engineering. The broadening of the range of available interaction technologies and their applications, many times in safety and mission critical areas, to novel and less understood application domains, brings the question of how to address this ever-changing nature in university curricula usually static. Beyond, as these technologies are taught in diverse curricula (ranging from Human Factors and psychology to hardcore computer science), we are interested in what the best approaches and best practices are to integrate HCI Engineering topics in the curricula of programs in software engineering, computer science, human-computer interaction, psychology, design, etc. The workshop is proposed on behalf of the IFIP Working Groups 2.7/13.4 on User Interface Engineering and 13.1 on Education in HCI and HCI Curricula

    Resilient random modulo cache memories for probabilistically-analyzable real-time systems

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    Fault tolerance has often been assessed separately in safety-related real-time systems, which may lead to inefficient solutions. Recently, Measurement-Based Probabilistic Timing Analysis (MBPTA) has been proposed to estimate Worst-Case Execution Time (WCET) on high performance hardware. The intrinsic probabilistic nature of MBPTA-commpliant hardware matches perfectly with the random nature of hardware faults. Joint WCET analysis and reliability assessment has been done so far for some MBPTA-compliant designs, but not for the most promising cache design: random modulo. In this paper we perform, for the first time, an assessment of the aging-robustness of random modulo and propose new implementations preserving the key properties of random modulo, a.k.a. low critical path impact, low miss rates and MBPTA compliance, while enhancing reliability in front of aging by achieving a better – yet random – activity distribution across cache sets.Peer ReviewedPostprint (author's final draft

    MyHcI-UX: taking HCI in Malaysia to greater heights

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    The Kuala Lumpur ACM SIGCHI chapter, myHCI-UX, is now two years old. HCI was first starting to find its place in Malaysia circa 2005–2007, when many Malaysian researchers were returning home after completing their postgraduate degrees in HCI. After many meet-ups of HCI academics and practitioners, support from ACM SIGCHI, and with the urge to make a difference and to contribute back to society, the chapter was officially formed on July 27, 2017. Prior to 2017, ACM SIGCHI had been giving moral support to various activities and programs. During i-USEr 2016, Eunice Sari from the Indonesia ACM SIGCHI chapter organized the CoCo (Connect and Collaborate) workshop to give insights about the HCI and UX landscape in Southeast Asia, particularly Indonesia and Malaysia, and how HCI researchers should collaborate to unlock the HCI and UX potential of these two countries. Our current committed members had also been involved in other activities in the greater ACM SIGCHI communities, such as the SEACHI and Asian HCI symposiums, which have been successfully held since 2015 at the annual CHI conferences. Apart from that, some of our members also had the opportunity to be involved in the international CHI reviewing process and in regional initiatives, such as the Japan ACM SIGCHI chapter and Australia's OzCHI. In addition, our members had been actively participating in CHIuXiD, the Indonesia ACM SIGCHI conference, as presenters and reviewers
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