136 research outputs found

    Enhancing productivity and performance portability of opencl applications on heterogeneous systems using runtime optimizations

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    Initially driven by a strong need for increased computational performance in science and engineering, heterogeneous systems have become ubiquitous and they are getting increasingly complex. The single processor era has been replaced with multi-core processors, which have quickly been surrounded by satellite devices aiming to increase the throughput of the entire system. These auxiliary devices, such as Graphics Processing Units, Field Programmable Gate Arrays or other specialized processors have very different architectures. This puts an enormous strain on programming models and software developers to take full advantage of the computing power at hand. Because of this diversity and the unachievable flexibility and portability necessary to optimize for each target individually, heterogeneous systems remain typically vastly under-utilized. In this thesis, we explore two distinct ways to tackle this problem. Providing automated, non intrusive methods in the form of compiler tools and implementing efficient abstractions to automatically tune parameters for a restricted domain are two complementary approaches investigated to better utilize compute resources in heterogeneous systems. First, we explore a fully automated compiler based approach, where a runtime system analyzes the computation flow of an OpenCL application and optimizes it across multiple compute kernels. This method can be deployed on any existing application transparently and replaces significant software engineering effort spent to tune application for a particular system. We show that this technique achieves speedups of up to 3x over unoptimized code and an average of 1.4x over manually optimized code for highly dynamic applications. Second, a library based approach is designed to provide a high level abstraction for complex problems in a specific domain, stencil computation. Using domain specific techniques, the underlying framework optimizes the code aggressively. We show that even in a restricted domain, automatic tuning mechanisms and robust architectural abstraction are necessary to improve performance. Using the abstraction layer, we demonstrate strong scaling of various applications to multiple GPUs with a speedup of up to 1.9x on two GPUs and 3.6x on four

    Exploring and Evaluating Array Layout Restructuration for SIMDization

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    International audienceSIMD processor units have become ubiquitous. Using SIMD instructions is the key for performance for many applications. Modern compilers have made immense progress in generating efficient SIMD code. However, they still may fail or SIMDize poorly, due to conservativeness, source complexity or missing capabilities. When SIMDization fails, programmers are left with little clues about the root causes and actions to be taken. Our proposed guided SIMDization framework builds on the assembly-code quality assessment toolkit MAQAO to analyzes binaries for possible SIMDization hindrances. It proposes improvement strategies and readily quantifies their impact, using in vivo evaluations of suggested transformation. Thanks to our framework, the programmer gets clear directions and quantified expectations on how to improve his/her code SIMDizability. We show results of our technique on TSVC benchmark.Les unitĂ©s de calcul vectorielles sont dĂ©sormais omniprĂ©sentes dans les processeurs. L'utilisation des jeux d'instructions vectoriels est un facteur clĂ© dans la recherche de performances pour de nombreuses applications. Les compilateurs modernes ont fait d'immenses progrĂšs dans la gĂ©nĂ©ration d'un code vectorisĂ© efficace. Cependant, ils peuvent encore Ă©chouer ou gĂ©nĂ©rer un code vectorisĂ© de mauvaise qualitĂ© dans certains cas, du fait d'un conservatisme trop important, de la complexitĂ© du code source ou de capacitĂ©s insuffisantes. Lorsque la vectorisation Ă©choue, les programmeurs n'obtiennent que peu d'indices sur les causes rĂ©elles et les actions correctives Ă  entreprendre. Notre proposition d'environnement de vectorisation guidĂ©e se base sur notre outil MAQAO de contrĂŽle qualitatif de code assembleur pour analyser les binaires produits et rechercher les causes possibles empĂȘchant la vectorisation. Cet environnement propose des stratĂ©gies d'amĂ©lioration du code et permet d'en vĂ©rifier immĂ©diatement leur impact en termes de performances, Ă  l'aide d'Ă©valuations in-vivo des transformations suggĂ©rĂ©es. GrĂące Ă  notre environnement, le programmeur obtiens des orientations claires sur la maniĂšre d'amĂ©liorer son code et une estimation quantifiĂ©e du gain espĂ©rĂ© de telles transformations. Nous prĂ©sentons les rĂ©sultat de notre outil sur la suite de tests TSVC

    Automatic and Portable Mapping of Data Parallel Programs to OpenCL for GPU-Based Heterogeneous Systems

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    General-purpose GPU-based systems are highly attractive, as they give potentially massive performance at little cost. Realizing such potential is challenging due to the complexity of programming. This article presents a compiler-based approach to automatically generate optimized OpenCL code from data parallel OpenMP programs for GPUs. A key feature of our scheme is that it leverages existing transformations, especially data transformations, to improve performance on GPU architectures and uses automatic machine learning to build a predictive model to determine if it is worthwhile running the OpenCL code on the GPU or OpenMP code on the multicore host. We applied our approach to the entire NAS parallel benchmark suite and evaluated it on distinct GPU-based systems. We achieved average (up to) speedups of 4.51× and 4.20× (143× and 67×) on Core i7/NVIDIA GeForce GTX580 and Core i7/AMD Radeon 7970 platforms, respectively, over a sequential baseline. Our approach achieves, on average, greater than 10× speedups over two state-of-the-art automatic GPU code generators

    Analysing and Reducing Costs of Deep Learning Compiler Auto-tuning

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    Deep Learning (DL) is significantly impacting many industries, including automotive, retail and medicine, enabling autonomous driving, recommender systems and genomics modelling, amongst other applications. At the same time, demand for complex and fast DL models is continually growing. The most capable models tend to exhibit highest operational costs, primarily due to their large computational resource footprint and inefficient utilisation of computational resources employed by DL systems. In an attempt to tackle these problems, DL compilers and auto-tuners emerged, automating the traditionally manual task of DL model performance optimisation. While auto-tuning improves model inference speed, it is a costly process, which limits its wider adoption within DL deployment pipelines. The high operational costs associated with DL auto-tuning have multiple causes. During operation, DL auto-tuners explore large search spaces consisting of billions of tensor programs, to propose potential candidates that improve DL model inference latency. Subsequently, DL auto-tuners measure candidate performance in isolation on the target-device, which constitutes the majority of auto-tuning compute-time. Suboptimal candidate proposals, combined with their serial measurement in an isolated target-device lead to prolonged optimisation time and reduced resource availability, ultimately reducing cost-efficiency of the process. In this thesis, we investigate the reasons behind prolonged DL auto-tuning and quantify their impact on the optimisation costs, revealing directions for improved DL auto-tuner design. Based on these insights, we propose two complementary systems: Trimmer and DOPpler. Trimmer improves tensor program search efficacy by filtering out poorly performing candidates, and controls end-to-end auto-tuning using cost objectives, monitoring optimisation cost. Simultaneously, DOPpler breaks long-held assumptions about the serial candidate measurements by successfully parallelising them intra-device, with minimal penalty to optimisation quality. Through extensive experimental evaluation of both systems, we demonstrate that they significantly improve cost-efficiency of autotuning (up to 50.5%) across a plethora of tensor operators, DL models, auto-tuners and target-devices

    Automatische Codegenerierung fĂŒr Massiv Parallele Applikationen in der Numerischen Strömungsmechanik

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    Solving partial differential equations (PDEs) is a fundamental challenge in many application domains in industry and academia alike. With increasingly large problems, efficient and highly scalable implementations become more and more crucial. Today, facing this challenge is more difficult than ever due to the increasingly heterogeneous hardware landscape. One promising approach is developing domain‐specific languages (DSLs) for a set of applications. Using code generation techniques then allows targeting a range of hardware platforms while concurrently applying domain‐specific optimizations in an automated fashion. The present work aims to further the state of the art in this field. As domain, we choose PDE solvers and, in particular, those from the group of geometric multigrid methods. To avoid having a focus too broad, we restrict ourselves to methods working on structured and patch‐structured grids. We face the challenge of handling a domain as complex as ours, while providing different abstractions for diverse user groups, by splitting our external DSL ExaSlang into multiple layers, each specifying different aspects of the final application. Layer 1 is designed to resemble LaTeX and allows inputting continuous equations and functions. Their discretization is expressed on layer 2. It is complemented by algorithmic components which can be implemented in a Matlab‐like syntax on layer 3. All information provided to this point is summarized on layer 4, enriched with particulars about data structures and the employed parallelization. Additionally, we support automated progression between the different layers. All ExaSlang input is processed by our jointly developed Scala code generation framework to ultimately emit C++ code. We particularly focus on how to generate applications parallelized with, e.g., MPI and OpenMP that are able to run on workstations and large‐scale cluster alike. We showcase the applicability of our approach by implementing simple test problems, like Poisson’s equation, as well as relevant applications from the field of computational fluid dynamics (CFD). In particular, we implement scalable solvers for the Stokes, Navier‐Stokes and shallow water equations (SWE) discretized using finite differences (FD) and finite volumes (FV). For the case of Navier‐Stokes, we also extend our implementation towards non‐uniform grids, thereby enabling static mesh refinement, and advanced effects such as the simulated fluid being non‐Newtonian and non‐isothermal

    Guided rewriting and constraint satisfaction for parallel GPU code generation

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    Graphics Processing Units (GPUs) are notoriously hard to optimise for manually due to their scheduling and memory hierarchies. What is needed are good automatic code generators and optimisers for such parallel hardware. Functional approaches such as Accelerate, Futhark and LIFT leverage a high-level algorithmic Intermediate Representation (IR) to expose parallelism and abstract the implementation details away from the user. However, producing efficient code for a given accelerator remains challenging. Existing code generators depend on the user input to choose a subset of hard-coded optimizations or automated exploration of implementation search space. The former suffers from the lack of extensibility, while the latter is too costly due to the size of the search space. A hybrid approach is needed, where a space of valid implementations is built automatically and explored with the aid of human expertise. This thesis presents a solution combining user-guided rewriting and automatically generated constraints to produce high-performance code. The first contribution is an automatic tuning technique to find a balance between performance and memory consumption. Leveraging its functional patterns, the LIFT compiler is empowered to infer tuning constraints and limit the search to valid tuning combinations only. Next, the thesis reframes parallelisation as a constraint satisfaction problem. Parallelisation constraints are extracted automatically from the input expression, and a solver is used to identify valid rewriting. The constraints truncate the search space to valid parallel mappings only by capturing the scheduling restrictions of the GPU in the context of a given program. A synchronisation barrier insertion technique is proposed to prevent data races and improve the efficiency of the generated parallel mappings. The final contribution of this thesis is the guided rewriting method, where the user encodes a design space of structural transformations using high-level IR nodes called rewrite points. These strongly typed pragmas express macro rewrites and expose design choices as explorable parameters. The thesis proposes a small set of reusable rewrite points to achieve tiling, cache locality, data reuse and memory optimisation. A comparison with the vendor-provided handwritten kernel ARM Compute Library and the TVM code generator demonstrates the effectiveness of this thesis' contributions. With convolution as a use case, LIFT-generated direct and GEMM-based convolution implementations are shown to perform on par with the state-of-the-art solutions on a mobile GPU. Overall, this thesis demonstrates that a functional IR yields well to user-guided and automatic rewriting for high-performance code generation

    A metadata-enhanced framework for high performance visual effects

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    This thesis is devoted to reducing the interactive latency of image processing computations in visual effects. Film and television graphic artists depend upon low-latency feedback to receive a visual response to changes in effect parameters. We tackle latency with a domain-specific optimising compiler which leverages high-level program metadata to guide key computational and memory hierarchy optimisations. This metadata encodes static and dynamic information about data dependence and patterns of memory access in the algorithms constituting a visual effect – features that are typically difficult to extract through program analysis – and presents it to the compiler in an explicit form. By using domain-specific information as a substitute for program analysis, our compiler is able to target a set of complex source-level optimisations that a vendor compiler does not attempt, before passing the optimised source to the vendor compiler for lower-level optimisation. Three key metadata-supported optimisations are presented. The first is an adaptation of space and schedule optimisation – based upon well-known compositions of the loop fusion and array contraction transformations – to the dynamic working sets and schedules of a runtimeparameterised visual effect. This adaptation sidesteps the costly solution of runtime code generation by specialising static parameters in an offline process and exploiting dynamic metadata to adapt the schedule and contracted working sets at runtime to user-tunable parameters. The second optimisation comprises a set of transformations to generate SIMD ISA-augmented source code. Our approach differs from autovectorisation by using static metadata to identify parallelism, in place of data dependence analysis, and runtime metadata to tune the data layout to user-tunable parameters for optimal aligned memory access. The third optimisation comprises a related set of transformations to generate code for SIMT architectures, such as GPUs. Static dependence metadata is exploited to guide large-scale parallelisation for tens of thousands of in-flight threads. Optimal use of the alignment-sensitive, explicitly managed memory hierarchy is achieved by identifying inter-thread and intra-core data sharing opportunities in memory access metadata. A detailed performance analysis of these optimisations is presented for two industrially developed visual effects. In our evaluation we demonstrate up to 8.1x speed-ups on Intel and AMD multicore CPUs and up to 6.6x speed-ups on NVIDIA GPUs over our best hand-written implementations of these two effects. Programmability is enhanced by automating the generation of SIMD and SIMT implementations from a single programmer-managed scalar representation

    AUTOMATING DATA-LAYOUT DECISIONS IN DOMAIN-SPECIFIC LANGUAGES

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    A long-standing challenge in High-Performance Computing (HPC) is the simultaneous achievement of programmer productivity and hardware computational efficiency. The challenge has been exacerbated by the onset of multi- and many-core CPUs and accelerators. Only a few expert programmers have been able to hand-code domain-specific data transformations and vectorization schemes needed to extract the best possible performance on such architectures. In this research, we examined the possibility of automating these methods by developing a Domain-Specific Language (DSL) framework. Our DSL approach extends C++14 by embedding into it a high-level data-parallel array language, and by using a domain-specific compiler to compile to hybrid-parallel code. We also implemented an array index-space transformation algebra within this high-level array language to manipulate array data-layouts and data-distributions. The compiler introduces a novel method for SIMD auto-vectorization based on array data-layouts. Our new auto-vectorization technique is shown to outperform the default auto-vectorization strategy by up to 40% for stencil computations. The compiler also automates distributed data movement with overlapping of local compute with remote data movement using polyhedral integer set analysis. Along with these main innovations, we developed a new technique using C++ template metaprogramming for developing embedded DSLs using C++. We also proposed a domain-specific compiler intermediate representation that simplifies data flow analysis of abstract DSL constructs. We evaluated our framework by constructing a DSL for the HPC grand-challenge domain of lattice quantum chromodynamics. Our DSL yielded performance gains of up to twice the flop rate over existing production C code for selected kernels. This gain in performance was obtained while using less than one-tenth the lines of code. The performance of this DSL was also competitive with the best hand-optimized and hand-vectorized code, and is an order of magnitude better than existing production DSLs.Doctor of Philosoph
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