421 research outputs found

    Transparent and scalable client-side server selection using netlets

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    Replication of web content in the Internet has been found to improve service response time, performance and reliability offered by web services. When working with such distributed server systems, the location of servers with respect to client nodes is found to affect service response time perceived by clients in addition to server load conditions. This is due to the characteristics of the network path segments through which client requests get routed. Hence, a number of researchers have advocated making server selection decisions at the client-side of the network. In this paper, we present a transparent approach for client-side server selection in the Internet using Netlet services. Netlets are autonomous, nomadic mobile software components which persist and roam in the network independently, providing predefined network services. In this application, Netlet based services embedded with intelligence to support server selection are deployed by servers close to potential client communities to setup dynamic service decision points within the network. An anycast address is used to identify available distributed decision points in the network. Each service decision point transparently directs client requests to the best performing server based on its in-built intelligence supported by real-time measurements from probes sent by the Netlet to each server. It is shown that the resulting system provides a client-side server selection solution which is server-customisable, scalable and fault transparent

    MENU: multicast emulation using netlets and unicast

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    High-end networking applications such as Internet TV and software distribution have generated a demand for multicast protocols as an integral part of the network. This will allow such applications to support data dissemination to large groups of users in a scalable and reliable manner. Existing IP multicast protocols lack these features and also require state storage in the core of the network which is costly to implement. In this paper, we present a new multicast protocol referred to as MENU. It realises a scalable and a reliable multicast protocol model by pushing the tree building complexity to the edges of the network, thereby eliminating processing and state storage in the core of the network. The MENU protocol builds multicast support in the network using mobile agent based active network services, Netlets, and unicast addresses. The multicast delivery tree in MENU is a two level hierarchical structure where users are partitioned into client communities based on geographical proximity. Each client community in the network is treated as a single virtual destination for traffic from the server. Netlet based services referred to as hot spot delegates (HSDs) are deployed by servers at "hot spots" close to each client community. They function as virtual traffic destinations for the traffic from the server and also act as virtual source nodes for all users in the community. The source node feeds data to these distributed HSDs which in turn forward data to all downstream users through a locally constructed traffic delivery tree. It is shown through simulations that the resulting system provides an efficient means to incrementally build a source customisable secured multicast protocol which is both scalable and reliable. Furthermore, results show that MENU employs minimal processing and reduced state information in networks when compared to existing IP multicast protocols

    Recursive SDN for Carrier Networks

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    Control planes for global carrier networks should be programmable (so that new functionality can be easily introduced) and scalable (so they can handle the numerical scale and geographic scope of these networks). Neither traditional control planes nor new SDN-based control planes meet both of these goals. In this paper, we propose a framework for recursive routing computations that combines the best of SDN (programmability) and traditional networks (scalability through hierarchy) to achieve these two desired properties. Through simulation on graphs of up to 10,000 nodes, we evaluate our design's ability to support a variety of routing and traffic engineering solutions, while incorporating a fast failure recovery mechanism

    A QoS-Driven ISP Selection Mechanism for IPv6 Multi-homed Sites

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    A global solution for the provision of QoS in IPng sites must include ISP selection based on per-application requirements. In this article we present a new site-local architecture for QoS-driven ISP selection in multi-homed domains, performed in a per application basis. This architecture proposes the novel use of existent network services, a new type of routing header, and the modification of address selection mechanisms to take into account QoS requirements. This proposal is an evolution of current technology, and therefore precludes the addition of new protocols, enabling fast deployment. The sitelocal scope of the proposed solution results in ISP transparency and thus in ISP independency.This research was supported by the LONG (Laboratories Over the Next Generation Networks) project IST-1999-20393.Publicad

    An anycast based feedback aggregation scheme for efficient network transparency in cross-layer design

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    To ensure Quality of Service for multimedia data sessions in next generation mobile telecommunication systems, jointly-optimized cross-layer architectures were introduced recently. Such shemes usually require an adaptive media source which is able to modify the main parameters of ongoing connections by transferring control and feedback information via the network and through different protocol layers from application layer to physical layer and vice versa, according to the actual state of the path between peer nodes. This concept of transmitting cross-layer information is referred as network transparency in the literature, meaning that the underlying infrastructure is almost invisible to all the entities involved in joint optimization due to the continuous conveyance of cross-layer feedbacks. In this paper we introduce and evaluate a possible solution for reducing the network overhead caused by this volume of information exchange. Our soulution is based on the anycasting communication paradigm and creates a hierarchical data aggregation scheme allowing to adapt each entity of the multimedia transmission chain based on frequent feedbacks and even so in a low-bandwitdh manner

    Design and optimization of optical grids and clouds

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    Let the Tree Bloom: Scalable Opportunistic Routing with ORPL

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    Routing in battery-operated wireless networks is challenging, posing a tradeoff between energy and latency. Previous work has shown that opportunistic routing can achieve low-latency data collection in duty-cycled networks. However, applications are now considered where nodes are not only periodic data sources, but rather addressable end points generating traffic with arbitrary patterns. We present ORPL, an opportunistic routing protocol that supports any-to-any, on-demand traffic. ORPL builds upon RPL, the standard protocol for low-power IPv6 networks. By combining RPL's tree-like topology with opportunistic routing, ORPL forwards data to any destination based on the mere knowledge of the nodes' sub-tree. We use bitmaps and Bloom filters to represent and propagate this information in a space-efficient way, making ORPL scale to large networks of addressable nodes. Our results in a 135-node testbed show that ORPL outperforms a number of state-of-the-art solutions including RPL and CTP, conciliating a sub-second latency and a sub-percent duty cycle. ORPL also increases robustness and scalability, addressing the whole network reliably through a 64-byte Bloom filter, where RPL needs kilobytes of routing tables for the same task
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