12,990 research outputs found
The Lattice of integer partitions and its infinite extension
In this paper, we use a simple discrete dynamical system to study the
integers partitions and their lattice. The set of the reachable configurations
equiped with the order induced by the transitions of the system is exactly the
lattice of integer partitions equiped with the dominance ordering. We first
explain how this lattice can be constructed, by showing its strong
self-similarity property. Then, we define a natural extension of the system to
infinity. Using a self-similar tree, we obtain an efficient coding of the
obtained lattice. This approach gives an interesting recursive formula for the
number of partitions of an integer, where no closed formula have ever been
found. It also gives informations on special sets of partitions, such as length
bounded partitions.Comment: To appear in LNCS special issue, proceedings of ORDAL'99. See
http://www.liafa.jussieu.fr/~latap
Influence of change of regulation on the goals achieved in futsal
Este artículo analiza la hipótesis de que los cambios introducidos en la
normativa del fútbol sala modifican su lógica interna disminuyendo los goles
totales y modificando su forma de ejecución. El objetivo de estudio es analizar
los goles y manera de realizarlos en una temporada anterior y posterior al cambio
de reglamentación para establecer cuantitativamente cómo el cambio de reglas
del 2.006 afecta al juego. Se analizaron 3.126 goles en 442 partidos, 1.771 goles
en 232 partidos en la temporada 2.002-2.003 y 1.355 goles en 210 partidos en
la temporada 2.013-2.014. El método utilizado fue la metodología observacional,
se utilizó el programa Lince vl.2.1. Los resultados muestran una reducción
estadísticamente significativa en el número de goles de una temporada a otra.
En la temporada 2.002-2.003 se lograron 1.927 goles con un promedio por
equipo de 120,38 ± 28,58, y en la temporada 2.013-2.014 1.355 goles con un promedio de 90,40 ± 27,72This article analyses the hypothesis that the changes introduced in the
regulation of futsal modify the inner logic of the game, what turns into a
reduction of total goals and a significant variation in the form of execution.
Therefore, it is set out as aim of study to analyze the goals and the way to
achieve them in a previous season and in one subsequent to the change of
regulation in order to establish quantitatively how the 2006 rules change has
affected the game. Totally, 3126 goals were analyzed, scored in 442 matches,
distributed in 1771 goals in 232 matches in season 2002-2003 and 1355 goals
in 210 matches in season 2103-2014. The method used in this study was
observational methodology. For the observational process, it has been used the
observational software Lince vl.2.1. It has been carried out using the IBM SPSS
19.0.0 program. The results show a statistically significant reduction in the
number of goals from one season to another. In season 2002-2003, 1927 goals
were achieved with an average by team of 120.38±28.58, by 1355 goals
in season 2013-2014 of 90.40±27.7
The Lattice structure of Chip Firing Games and Related Models
In this paper, we study a famous discrete dynamical system, the Chip Firing
Game, used as a model in physics, economics and computer science. We use order
theory and show that the set of reachable states (i.e. the configuration space)
of such a system started in any configuration is a lattice, which implies
strong structural properties. The lattice structure of the configuration space
of a dynamical system is of great interest since it implies convergence (and
more) if the configuration space is finite. If it is infinite, this property
implies another kind of convergence: all the configurations reachable from two
given configurations are reachable from their infimum. In other words, there is
a unique first configuration which is reachable from two given configurations.
Moreover, the Chip Firing Game is a very general model, and we show how known
models can be encoded as Chip Firing Games, and how some results about them can
be deduced from this paper. Finally, we define a new model, which is a
generalization of the Chip Firing Game, and about which many interesting
questions arise.Comment: See http://www.liafa.jussieu.fr/~latap
On Conservative and Monotone One-dimensional Cellular Automata and Their Particle Representation
Number-conserving (or {\em conservative}) cellular automata have been used in
several contexts, in particular traffic models, where it is natural to think
about them as systems of interacting particles. In this article we consider
several issues concerning one-dimensional cellular automata which are
conservative, monotone (specially ``non-increasing''), or that allow a weaker
kind of conservative dynamics. We introduce a formalism of ``particle
automata'', and discuss several properties that they may exhibit, some of
which, like anticipation and momentum preservation, happen to be intrinsic to
the conservative CA they represent. For monotone CA we give a characterization,
and then show that they too are equivalent to the corresponding class of
particle automata. Finally, we show how to determine, for a given CA and a
given integer , whether its states admit a -neighborhood-dependent
relabelling whose sum is conserved by the CA iteration; this can be used to
uncover conservative principles and particle-like behavior underlying the
dynamics of some CA. Complements at {\tt http://www.dim.uchile.cl/\verb'
'anmoreir/ncca}Comment: 38 pages, 2 figures. To appear in Theo. Comp. Sc. Several changes
throughout the text; major change in section 4.
Sticky Seeding in Discrete-Time Reversible-Threshold Networks
When nodes can repeatedly update their behavior (as in agent-based models
from computational social science or repeated-game play settings) the problem
of optimal network seeding becomes very complex. For a popular
spreading-phenomena model of binary-behavior updating based on thresholds of
adoption among neighbors, we consider several planning problems in the design
of \textit{Sticky Interventions}: when adoption decisions are reversible, the
planner aims to find a Seed Set where temporary intervention leads to long-term
behavior change. We prove that completely converting a network at minimum cost
is -hard to approximate and that maximizing conversion
subject to a budget is -hard to approximate. Optimization
heuristics which rely on many objective function evaluations may still be
practical, particularly in relatively-sparse networks: we prove that the
long-term impact of a Seed Set can be evaluated in operations. For a
more descriptive model variant in which some neighbors may be more influential
than others, we show that under integer edge weights from
objective function evaluation requires only operations. These
operation bounds are based on improvements we give for bounds on
time-steps-to-convergence under discrete-time reversible-threshold updates in
networks.Comment: 19 pages, 2 figure
On the effects of firing memory in the dynamics of conjunctive networks
Boolean networks are one of the most studied discrete models in the context
of the study of gene expression. In order to define the dynamics associated to
a Boolean network, there are several \emph{update schemes} that range from
parallel or \emph{synchronous} to \emph{asynchronous.} However, studying each
possible dynamics defined by different update schemes might not be efficient.
In this context, considering some type of temporal delay in the dynamics of
Boolean networks emerges as an alternative approach. In this paper, we focus in
studying the effect of a particular type of delay called \emph{firing memory}
in the dynamics of Boolean networks. Particularly, we focus in symmetric
(non-directed) conjunctive networks and we show that there exist examples that
exhibit attractors of non-polynomial period. In addition, we study the
prediction problem consisting in determinate if some vertex will eventually
change its state, given an initial condition. We prove that this problem is
{\bf PSPACE}-complete
Parallel Chip Firing Game associated with n-cube orientations
We study the cycles generated by the chip firing game associated with n-cube
orientations. We show the existence of the cycles generated by parallel
evolutions of even lengths from 2 to on (n >= 1), and of odd
lengths different from 3 and ranging from 1 to on (n >= 4)
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