1,417 research outputs found

    Study and simulation of low rate video coding schemes

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    The semiannual report is included. Topics covered include communication, information science, data compression, remote sensing, color mapped images, robust coding scheme for packet video, recursively indexed differential pulse code modulation, image compression technique for use on token ring networks, and joint source/channel coder design

    Low bit-rate image sequence coding

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    Efficient compression of motion compensated residuals

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    EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Diseño, implementación y optimización del sistema de compresión de imágenes sobre el ordenador de a bordo del proyecto de nanosátelite Eye-Sat

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    Eye-Sat es un Proyecto de nano satélites, dirigido por el CNES (Centre National d’Etudes Spatiales) y desarrollado principalmente por estudiantes de varias escuelas de ingeniería del territorio francés. El objetivo de este pequeño telescopio no solo radica en la oportunidad de realizar la demostración de distintos dispositivos tecnológicos, sino que también tiene como misión la adquisición de fotografías en la bandas de color e infrarrojo de la vía Láctea, así como el estudio de la intensidad y polarización de la luz Zodiacal. Los requerimientos de la misión exigen el desarrollo de un algoritmo de compresión de imágenes sin pérdidas para las imágenes “Color Filter Array” CFA (Bayer) e infrarrojas adquiridas por el satélite. Como miembro de la comisión consultativa para los sistemas espaciales, CNES ha seleccionado el estándar CCSDS-123.0-B como algoritmo base para cumplir los requerimientos de la misión. A este algoritmo se le añadirán modificaciones o mejoras, adaptadas a las imágenes tipo, con el fin de mejorar las prestaciones de compresión y de complejidad. La implementación y la optimización del algoritmo será desarrollada sobre la plataforma Xilinx Zynq® All Programmable SoC, el cual incluye una FPGA y un Dual-core ARM® Cortex™-A9 processor with NEONTM DSP/FPU Engine

    High ratio wavelet video compression through real-time rate-distortion estimation.

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    Thesis (M.Sc.Eng.)-University of Natal, Durban, 2003.The success of the wavelet transform in the compression of still images has prompted an expanding effort to exercise this transform in the compression of video. Most existing video compression methods incorporate techniques from still image compression, such techniques being abundant, well defined and successful. This dissertation commences with a thorough review and comparison of wavelet still image compression techniques. Thereafter an examination of wavelet video compression techniques is presented. Currently, the most effective video compression system is the DCT based framework, thus a comparison between these and the wavelet techniques is also given. Based on this review, this dissertation then presents a new, low-complexity, wavelet video compression scheme. Noting from a complexity study that the generation of temporally decorrelated, residual frames represents a significant computational burden, this scheme uses the simplest such technique; difference frames. In the case of local motion, these difference frames exhibit strong spatial clustering of significant coefficients. A simple spatial syntax is created by splitting the difference frame into tiles. Advantage of the spatial clustering may then be taken by adaptive bit allocation between the tiles. This is the central idea of the method. In order to minimize the total distortion of the frame, the scheme uses the new p-domain rate-distortion estimation scheme with global numerical optimization to predict the optimal distribution of bits between tiles. Thereafter each tile is independently wavelet transformed and compressed using the SPIHT technique. Throughout the design process computational efficiency was the design imperative, thus leading to a real-time, software only, video compression scheme. The scheme is finally compared to both the current video compression standards and the leading wavelet schemes from the literature in terms of computational complexity visual quality. It is found that for local motion scenes the proposed algorithm executes approximately an order of magnitude faster than these methods, and presents output of similar quality. This algorithm is found to be suitable for implementation in mobile and embedded devices due to its moderate memory and computational requirements

    Optimized Scalable Image and Video Transmission for MIMO Wireless Channels

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    In this chapter, we focus on proposing new strategies to efficiently transfer a compressed image/video content through wireless links using a multiple antenna technology. The proposed solutions can be considered as application layer physical layer (APP-PHY) cross layer design methods as they involve optimizing both application and physical layers. After a wide state-of-the-art study, we present two main solutions. The first focuses on using a new precoding algorithm that takes into account the image/video content structure when assigning transmission powers. We showed that its results are better than the existing conventional precoders. Second, a link adaptation process is integrated to efficiently assign coding parameters as a function of the channel state. Simulations over a realistic channel environment show that the link adaptation activates a dynamic process that results in a good image/video reconstruction quality even if the channel is varying. Finally, we incorporated soft decoding algorithms at the receiver side, and we showed that they could induce further improvements. In fact, almost 5 dB peak signal-to-noise ratio (PSNR) improvements are demonstrated in the case of transmission over a Rayleigh channel

    State-of-the-Art and Trends in Scalable Video Compression with Wavelet Based Approaches

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    3noScalable Video Coding (SVC) differs form traditional single point approaches mainly because it allows to encode in a unique bit stream several working points corresponding to different quality, picture size and frame rate. This work describes the current state-of-the-art in SVC, focusing on wavelet based motion-compensated approaches (WSVC). It reviews individual components that have been designed to address the problem over the years and how such components are typically combined to achieve meaningful WSVC architectures. Coding schemes which mainly differ from the space-time order in which the wavelet transforms operate are here compared, discussing strengths and weaknesses of the resulting implementations. An evaluation of the achievable coding performances is provided considering the reference architectures studied and developed by ISO/MPEG in its exploration on WSVC. The paper also attempts to draw a list of major differences between wavelet based solutions and the SVC standard jointly targeted by ITU and ISO/MPEG. A major emphasis is devoted to a promising WSVC solution, named STP-tool, which presents architectural similarities with respect to the SVC standard. The paper ends drawing some evolution trends for WSVC systems and giving insights on video coding applications which could benefit by a wavelet based approach.partially_openpartially_openADAMI N; SIGNORONI. A; R. LEONARDIAdami, Nicola; Signoroni, Alberto; Leonardi, Riccard

    Algorithms for compression of high dynamic range images and video

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    The recent advances in sensor and display technologies have brought upon the High Dynamic Range (HDR) imaging capability. The modern multiple exposure HDR sensors can achieve the dynamic range of 100-120 dB and LED and OLED display devices have contrast ratios of 10^5:1 to 10^6:1. Despite the above advances in technology the image/video compression algorithms and associated hardware are yet based on Standard Dynamic Range (SDR) technology, i.e. they operate within an effective dynamic range of up to 70 dB for 8 bit gamma corrected images. Further the existing infrastructure for content distribution is also designed for SDR, which creates interoperability problems with true HDR capture and display equipment. The current solutions for the above problem include tone mapping the HDR content to fit SDR. However this approach leads to image quality associated problems, when strong dynamic range compression is applied. Even though some HDR-only solutions have been proposed in literature, they are not interoperable with current SDR infrastructure and are thus typically used in closed systems. Given the above observations a research gap was identified in the need for efficient algorithms for the compression of still images and video, which are capable of storing full dynamic range and colour gamut of HDR images and at the same time backward compatible with existing SDR infrastructure. To improve the usability of SDR content it is vital that any such algorithms should accommodate different tone mapping operators, including those that are spatially non-uniform. In the course of the research presented in this thesis a novel two layer CODEC architecture is introduced for both HDR image and video coding. Further a universal and computationally efficient approximation of the tone mapping operator is developed and presented. It is shown that the use of perceptually uniform colourspaces for internal representation of pixel data enables improved compression efficiency of the algorithms. Further proposed novel approaches to the compression of metadata for the tone mapping operator is shown to improve compression performance for low bitrate video content. Multiple compression algorithms are designed, implemented and compared and quality-complexity trade-offs are identified. Finally practical aspects of implementing the developed algorithms are explored by automating the design space exploration flow and integrating the high level systems design framework with domain specific tools for synthesis and simulation of multiprocessor systems. The directions for further work are also presented
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