1,995 research outputs found
Software tools for conducting bibliometric analysis in science: An up-to-date review
Bibliometrics has become an essential tool for assessing and analyzing the output of scientists, cooperation between
universities, the effect of state-owned science funding on national research and development performance and educational
efficiency, among other applications. Therefore, professionals and scientists need a range of theoretical and practical
tools to measure experimental data. This review aims to provide an up-to-date review of the various tools available
for conducting bibliometric and scientometric analyses, including the sources of data acquisition, performance analysis
and visualization tools. The included tools were divided into three categories: general bibliometric and performance
analysis, science mapping analysis, and libraries; a description of all of them is provided. A comparative analysis of the
database sources support, pre-processing capabilities, analysis and visualization options were also provided in order to
facilitate its understanding. Although there are numerous bibliometric databases to obtain data for bibliometric and
scientometric analysis, they have been developed for a different purpose. The number of exportable records is between
500 and 50,000 and the coverage of the different science fields is unequal in each database. Concerning the analyzed
tools, Bibliometrix contains the more extensive set of techniques and suitable for practitioners through Biblioshiny.
VOSviewer has a fantastic visualization and is capable of loading and exporting information from many sources. SciMAT
is the tool with a powerful pre-processing and export capability. In views of the variability of features, the users need to
decide the desired analysis output and chose the option that better fits into their aims
Learning Activities with Semantic. Hypermedia in Higher Education
The increasing use of information and communication technologies (ICT) in diverse
professional and personal contexts calls for new knowledge, and a set of abilities,
competences and attitudes, for an active and participative citizenship. In this context it is
acknowledged that universities have an important role innovating in the educational use of
digital media to promote an inclusive digital literacy. The educational potential of digital
technologies and resources has been recognized by both researchers and practitioners.
Multiple pedagogical models and research approaches have already contributed to put in
evidence the importance of adapting instructional and learning practices and processes to
concrete contexts and educational goals. Still, academic and scientific communities believe
further investments in ICT research is needed in higher education.
This study focuses on educational models that may contribute to support digital
technology uses, where these can have cognitive and educational relevance when compared
to analogical technologies. A teaching and learning model, centered in the active role of the
students in the exploration, production, presentation and discussion of interactive
multimedia materials, was developed and applied using the internet and exploring emergent
semantic hypermedia formats.
The research approach focused on the definition of design principles for developing
class activities that were applied in three different iterations in undergraduate courses from
two institutions, namely the University of Texas at Austin, USA and the University of
Lisbon, Portugal. The analysis of this study made possible to evaluate the potential and
efficacy of the model proposed and the authoring tool chosen in the support of
metacognitive skills and attitudes related to information structuring and management,
storytelling and communication, using computers and the internet
On the development of an information system for monitoring user opinion and its role for the public
Social media services and analytics platforms are rapidly growing. A large number of various events happen mostly every day, and the role of social media monitoring tools is also increasing. Social networks are widely used for managing and promoting brands and different services. Thus, most popular social analytics platforms aim for business purposes while monitoring various social, economic, and political problems remains underrepresented and not covered by thorough research. Moreover, most of them focus on resource-rich languages such as the English language, whereas texts and comments in other low-resource languages, such as the Russian and Kazakh languages in social media, are not represented well enough. So, this work is devoted to developing and applying the information system called the OMSystem for analyzing users' opinions on news portals, blogs, and social networks in Kazakhstan. The system uses sentiment dictionaries of the Russian and Kazakh languages and machine learning algorithms to determine the sentiment of social media texts. The whole structure and functionalities of the system are also presented. The experimental part is devoted to building machine learning models for sentiment analysis on the Russian and Kazakh datasets. Then the performance of the models is evaluated with accuracy, precision, recall, and F1-score metrics. The models with the highest scores are selected for implementation in the OMSystem. Then the OMSystem's social analytics module is used to thoroughly analyze the healthcare, political and social aspects of the most relevant topics connected with the vaccination against the coronavirus disease. The analysis allowed us to discover the public social mood in the cities of Almaty and Nur-Sultan and other large regional cities of Kazakhstan. The system's study included two extensive periods: 10-01-2021 to 30-05-2021 and 01-07-2021 to 12-08-2021. In the obtained results, people's moods and attitudes to the Government's policies and actions were studied by such social network indicators as the level of topic discussion activity in society, the level of interest in the topic in society, and the mood level of society. These indicators calculated by the OMSystem allowed careful identification of alarming factors of the public (negative attitude to the government regulations, vaccination policies, trust in vaccination, etc.) and assessment of the social mood
Economic diplomacy and SMEs internationalization : the case of a Portuguese Master Franchise (India)
Purpose – Economic Diplomacy (ED) is a form of diplomacy that can
play an important role in supporting the internationalization process of small
and medium enterprises (SMEs). Despite the existent literature regarding ED
combined with international expansion, little attention is given to the set of
tools that diplomacy can use in order to meet the expectations of SMEs
seeking for new business opportunities in foreign markets. The purpose of
this research is to analyze how the role of ED is played in supporting the
internationalization process of Vivafit to India, a master franchise of fitness
services for women only, which constitutes a successful case.
Design/methodology/approach – A case study approach was
adopted based on information collected from various sources, including the
company’s website and interviews to the Co-founder and CEO as well as to
the first master franchisee in India.
Findings – ED played an important role in the internationalization
process of Vivafit to India, by providing institutional credibility to the brand
in a psychic distant market, and by catalyzing the brand expansion in the
destination market. The company took advantage from the tools of ED
provided by the Portuguese Government, which worked together with other
factors to achieve a sucesseful internationalization.
Originality/value – In the Portuguese market, mainly constituted by
SMEs with increasing need for external demand, it is important for companies
to understand how they can benefit from ED in order to support their
international expansion. Furthermore, this support can facilitate the entrance
in culturally distant and emerging markets. Regarding the existing literature
in the field of ED, this study adds value by providing insights of a case where
diplomacy played an active and important role in advancing the interests of a
small company
Revolutions and Expatriates: Social Networking, Ubiquitous Media and the Disintermediation of the State
This article explores the modern disruption of the state as the territorial control over its citizens and the restructuring of these social structures caused by social media and the unmediated communication of the digital age. Nowhere has this transformation been greater than in the Middle East, a region shaped by arbitrary political expediency and under tremendous popular pressure to redefine itself. But these transformations are not merely the populist uprisings of Tunisia, Egypt, Libya and Syria; they can be seen in economic transformations of Asia and economic harmonizations between Europe and North America. In all political, economic and social spheres, the role of social media and non-mediated communication has systematically reduced the role of the state and empowered a new network dynamic that will define the coming decades of the Twenty-First Century. A survey of Diaspora literature, however, suggests that while social media and Internet-age communications tools expand the role of Diaspora communities, they are quintessentially a tool. Some expatriate communities are engaged in peace building efforts and economic development while others are less tractable and using these tools to fund or promote armed conflict. These communities themselves are heterogeneous, so any generalization oversimplifies the community and its internal conflicts. The relative power of the state and the expatriate community are shifting away from the state – sometime evoking additional conflicts. Whatever the role, the significance of the Diaspora will increase and play a more significant part on their former homeland. The role will be determined by the conditions and the community
Development of an e-portfolio social network using emerging web technologies
Dissertação de mestrado em Informatics EngineeringDigital portfolios (also known as e-Portfolios) can be described as digital collections of artifacts, being both a
product (a digital collection of artifacts) and a process (reflecting on those artifacts and what they represent). It
is an extension of the traditional Curriculum Vitae, which tells the educational and professional milestones of
someone, while the portfolio proves and qualifies them (e.g.: annually thousands of students finish a Master
degree on Informatics, but only one has built Vue, Twitter or Facebook – the Portfolio goes beyond the CV
milestones by specifying the person’s output throughout life and distinguishing them). e-Portfolios augment this
by introducing new digital representations and workflows, exposed to a community, being both a product and
a process. This approach can be useful for individual self-reflection, education or even job markets, where
companies seek talented individuals, because it expands the traditional CV concept and empowers individual
merit. There have been many studies, theories, and methodologies related with e-Portfolios, but transpositions
to web applications have been unsuccessful, untuitive and too complex (in opposition to the CV format, which
had success in various applications, for example LinkedIn).
This project aims to study new approaches and develop an exploratory web/mobile application of this method ology, by exploring the potential of social networks to promote them, augmented by emergent web technologies.
Its main output is the prototype of a new product (a social network of e-Portfolio) and its design decisions, with
new theoretical approaches applied to web development. By the end of this project, we will have idealized a web
infrastructure for interacting with networks of users, their skills, and communities seeking them.
The approach to the development of this platform will be to integrate emerging technologies like WebAssembly
and Rust in its development cycle and document our findings. At the end of this project, in addition to the
prototype of a new product, we hope to have contributed to the State of the Art of Web Engineering and to be
able to answer questions regarding new emerging web development ecosystems.Os portfólios digitais (também conhecidos como e-Portfolios) podem ser descritos como coleções digitais de
artefatos, sendo tanto um produto (uma coleção digital de artefatos) quanto um processo (refletindo sobre esses
artefatos e o que eles representam). É uma extensão do tradicional Curriculum Vitae, onde o primeiro conta os
marcos educacionais e profissionais de alguém, enquanto que o segundo, o Portfólio, comprova-os e qualifica-os
(e.g.: anualmente milhares de alunos concluem graduações em Informática, no entanto apenas um consebeu
o Vue, o Twitter ou o Facebook - o Portfólio vai além dos indicadores quantitativos do CV, especificando e
qualificando a produção da pessoa ao longo da vida e distinguindo-a). Os e-Portfolios expandem este conceito
com a introdução de novas representações digitais e fluxos de trabalho, expostos a uma comunidade, sendo
tanto um produto como um processo. Esta abordagem pode ser útil para a autorreflexão individual, educação ou
mesmo mercados de trabalho, onde as empresas procuram indivÃduos talentosos, porque expande o conceito
tradicional de CV e potencializa o mérito individual. Existem muitos estudos, teorias e metodologias relacionadas
com os e-Portfolios, mas as transposições para aplicações web têm sido mal sucedidas, pouco intuitivas e muito
complexas (em oposição ao formato CV, que tem tido sucesso em várias aplicações, por exemplo no LinkedIn).
Este projeto visa estudar novas abordagens neste domÃnio e desenvolver uma aplicação exploratória web/mobile que melhor exprima os e-Portfolios, explorando o potencial das redes sociais para os promover em conjunto
com tecnologias web emergentes. As principais produções esperadadas deste trabalho são um protótipo de
um novo produto (uma rede social de e-Portfolio) e documentar novas abordagens teóricas aplicadas ao desenvolvimento web. No final deste projeto, teremos idealizado uma infraestrutura web para interagir com redes de
utilizadores, as suas competências e comunidades que os procurem.
A abordagem ao desenvolvimento desta plataforma será integrar tecnologias emergentes como WebAssembly e Rust no seu ciclo de desenvolvimento e documentar as nossas descobertas e decisões. No final deste
projeto, para além do protótipo de uma plataforma, esperamos ter contribuido para o Estado da Arte da Engenharia Web e responder a questões sobre novos ecossistemas emergentes de desenvolvimento web
MyDigitalFootprint.ORG: Young People and the Proprietary Ecology of Everyday Data
Young people are the canaries in our contemporary data mine. They are at the forefront of complex negotiations over privacy, property, and security in environments saturated with information systems. The productive and entertaining promises of proprietary media have led to widespread adoption among youth whose daily activities now generate troves of data that are mined for governance and profit. As they text, email, network, and search within these proprietary ecologies, young people\u27s identity configurations link up with modes of capitalist production. The MyDigitalFootprint.ORG Project was thus initiated to unpack and engage young people\u27s material social relations with/in proprietary ecologies through participatory action design research. The project began by interviewing New Yorkers ages 14-19. Five of these interviewees then participated as co-researchers in a Youth Design and Research Collective (YDRC) to analyze interview findings through the collaborative design of an open source social network. In taking a medium as our method, co-researchers took on the role of social network producers and gained new perspectives otherwise mystified to consumers. Considering my work with the YDRC I argue that involving youth in designing information ecologies fosters critical capacities for participating in acts of research and knowledge production. More critical participation in these ecologies, even proprietary ones, is necessary for opening opaque aspects of our environment and orienting data circulation toward more equitable and just ends
Does the way museum staff define inspiration help them work with information from visitors' Social Media?
Since the early 2000s, Social Media has become part of the everyday activity of billions of people. Museums and galleries are part of this major cultural change - the largest museums attract millions of Social Media 'friends' and 'followers', and museums now use Social Media channels for marketing and audience engagement activities. Social Media has also become a more heavily-used source of data with which to investigate human behaviour. Therefore, this research investigated the potential uses of Social Media information to aid activities such as exhibition planning and development, or fundraising, in museums.
Potential opportunities provided by the new Social Media platforms include the ability to capture data at high volume and then analyse them computationally. For instance, the links between entities on a Social Media platform can be analysed. Who follows who? Who created the content related to a specific event, and when? How did communication flow between people and organisations? The computerised analysis techniques used to answer such questions can generate statistics for measuring concepts such as the 'reach' of a message across a network (often equated simply with the potential size of the a message's audience) or the degree of 'engagement' with content (often a simple count of the number of responses, or the number of instances of communication between correspondents). Other computational analysis opportunities related to Social Media rely upon various Natural Language Processing (NLP) techniques; for example indexing content and counting term frequency, or using lexicons or online knowledge bases to relate content to concepts.
Museums, galleries and other cultural organisations have known for some time, however, that simple quantifications of their audiences (the number of tickets sold for an exhibition, for example), while certainly providing indications of an event's success, do not tell the whole story. While it is important to know that thousands of people have visited an exhibition, it is also part of a museum's remit to inspire the audience, too. A budding world-class artist or ground-breaking engineer could have been one of the thousands in attendance, and the exhibition in question could have been key to the development of their artistic or technical ideas. It is potentially helpful to museums and galleries to know when they have inspired members of their audience, and to be able to tell convincing stories about instances of inspiration, if their full value to society is to be judged.
This research, undertaken in participation with two museums, investigated the feasibility of using new data sources from Social Media to capture potential expressions of inspiration made by visitors. With a background in IT systems development, the researcher developed three prototype systems during three cycles of Action Research, and used them to collect and analyse data from the Twitter Social Media platform. This work had two outcomes: firstly, prototyping enabled investigation of the technical constraints of extracting data from a Social Media platform (Twitter), and the computing processes used to analyse that data. Secondly, and more importantly, the prototypes were used to assess potential changes to the work of museum staff information about events visited and experienced by visitors was synthesised, then investigated, discussed and evaluated with the collaborative partners, in order to assess the meaning and value of such information for them. Could the museums use the information in their event and exhibition planning? How might it fit in with event evaluation? Was it clear to the museum what the information meant? What were the risks of misinterpretation?
The research made several contributions. Firstly, the research developed a definition of inspiration that resonated with museum staff. While this definition was similar to the definition of 'engagement' from the marketing literature, one difference was an emphasis upon creativity. The second set of contributions related to a deeper understanding of Social Media from museums' perspective, and included findings about how Social Media information could be used to segment current and potential audiences by 'special interest', and find potential expressions of creativity and innovation in the audience's responses to museum activities. These findings also considered some of the pitfalls of working with data from Social Media, in particular the tendency of museum staff to use the information to confirm positive biases, and the often hidden biases caused by the mediating effects of the platforms from which the data came. The final major contribution was a holistic analysis of the ways in which Social Media information could be integrated into the work of a museum, by helping to plan and evaluate audience development and engagement. This aspect of the research also highlighted some of the dangers of an over-dependency upon individual Social Media platforms which was previously absent from the museums literature
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