25 research outputs found

    Analysis and Manipulation of Repetitive Structures of Varying Shape

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    Self-similarity and repetitions are ubiquitous in man-made and natural objects. Such structural regularities often relate to form, function, aesthetics, and design considerations. Discovering structural redundancies along with their dominant variations from 3D geometry not only allows us to better understand the underlying objects, but is also beneficial for several geometry processing tasks including compact representation, shape completion, and intuitive shape manipulation. To identify these repetitions, we present a novel detection algorithm based on analyzing a graph of surface features. We combine general feature detection schemes with a RANSAC-based randomized subgraph searching algorithm in order to reliably detect recurring patterns of locally unique structures. A subsequent segmentation step based on a simultaneous region growing is applied to verify that the actual data supports the patterns detected in the feature graphs. We introduce our graph based detection algorithm on the example of rigid repetitive structure detection. Then we extend the approach to allow more general deformations between the detected parts. We introduce subspace symmetries whereby we characterize similarity by requiring the set of repeating structures to form a low dimensional shape space. We discover these structures based on detecting linearly correlated correspondences among graphs of invariant features. The found symmetries along with the modeled variations are useful for a variety of applications including non-local and non-rigid denoising. Employing subspace symmetries for shape editing, we introduce a morphable part model for smart shape manipulation. The input geometry is converted to an assembly of deformable parts with appropriate boundary conditions. Our method uses self-similarities from a single model or corresponding parts of shape collections as training input and allows the user also to reassemble the identified parts in new configurations, thus exploiting both the discrete and continuous learned variations while ensuring appropriate boundary conditions across part boundaries. We obtain an interactive yet intuitive shape deformation framework producing realistic deformations on classes of objects that are difficult to edit using repetition-unaware deformation techniques

    Proceedings of the 10th Japanese-Hungarian Symposium on Discrete Mathematics and Its Applications

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    LIPIcs, Volume 248, ISAAC 2022, Complete Volume

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    LIPIcs, Volume 248, ISAAC 2022, Complete Volum

    Bifurcation analysis of the Topp model

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    In this paper, we study the 3-dimensional Topp model for the dynamicsof diabetes. We show that for suitable parameter values an equilibrium of this modelbifurcates through a Hopf-saddle-node bifurcation. Numerical analysis suggests thatnear this point Shilnikov homoclinic orbits exist. In addition, chaotic attractors arisethrough period doubling cascades of limit cycles.Keywords Dynamics of diabetes · Topp model · Reduced planar quartic Toppsystem · Singular point · Limit cycle · Hopf-saddle-node bifurcation · Perioddoubling bifurcation · Shilnikov homoclinic orbit · Chao

    Large bichromatic point sets admit empty monochromatic 4-gons

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    We consider a variation of a problem stated by Erd˝os and Szekeres in 1935 about the existence of a number fES(k) such that any set S of at least fES(k) points in general position in the plane has a subset of k points that are the vertices of a convex k-gon. In our setting the points of S are colored, and we say that a (not necessarily convex) spanned polygon is monochromatic if all its vertices have the same color. Moreover, a polygon is called empty if it does not contain any points of S in its interior. We show that any bichromatic set of n ≥ 5044 points in R2 in general position determines at least one empty, monochromatic quadrilateral (and thus linearly many).Postprint (published version

    Classical and quantum algorithms for scaling problems

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    This thesis is concerned with scaling problems, which have a plethora of connections to different areas of mathematics, physics and computer science. Although many structural aspects of these problems are understood by now, we only know how to solve them efficiently in special cases.We give new algorithms for non-commutative scaling problems with complexity guarantees that match the prior state of the art. To this end, we extend the well-known (self-concordance based) interior-point method (IPM) framework to Riemannian manifolds, motivated by its success in the commutative setting. Moreover, the IPM framework does not obviously suffer from the same obstructions to efficiency as previous methods. It also yields the first high-precision algorithms for other natural geometric problems in non-positive curvature.For the (commutative) problems of matrix scaling and balancing, we show that quantum algorithms can outperform the (already very efficient) state-of-the-art classical algorithms. Their time complexity can be sublinear in the input size; in certain parameter regimes they are also optimal, whereas in others we show no quantum speedup over the classical methods is possible. Along the way, we provide improvements over the long-standing state of the art for searching for all marked elements in a list, and computing the sum of a list of numbers.We identify a new application in the context of tensor networks for quantum many-body physics. We define a computable canonical form for uniform projected entangled pair states (as the solution to a scaling problem), circumventing previously known undecidability results. We also show, by characterizing the invariant polynomials, that the canonical form is determined by evaluating the tensor network contractions on networks of bounded size

    Deformable shape matching

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    Deformable shape matching has become an important building block in academia as well as in industry. Given two three dimensional shapes A and B the deformation function f aligning A with B has to be found. The function is discretized by a set of corresponding point pairs. Unfortunately, the computation cost of a brute-force search of correspondences is exponential. Additionally, to be of any practical use the algorithm has to be able to deal with data coming directly from 3D scanner devices which suffers from acquisition problems like noise, holes as well as missing any information about topology. This dissertation presents novel solutions for solving shape matching: First, an algorithm estimating correspondences using a randomized search strategy is shown. Additionally, a planning step dramatically reducing the matching costs is incorporated. Using ideas of these both contributions, a method for matching multiple shapes at once is shown. The method facilitates the reconstruction of shape and motion from noisy data acquired with dynamic 3D scanners. Considering shape matching from another perspective a solution is shown using Markov Random Fields (MRF). Formulated as MRF, partial as well as full matches of a shape can be found. Here, belief propagation is utilized for inference computation in the MRF. Finally, an approach significantly reducing the space-time complexity of belief propagation for a wide spectrum of computer vision tasks is presented.Anpassung deformierbarer Formen ist zu einem wichtigen Baustein in der akademischen Welt sowie in der Industrie geworden. Gegeben zwei dreidimensionale Formen A und B, suchen wir nach einer Verformungsfunktion f, die die Deformation von A auf B abbildet. Die Funktion f wird durch eine Menge von korrespondierenden Punktepaaren diskretisiert. Leider sind die Berechnungskosten für eine Brute-Force-Suche dieser Korrespondenzen exponentiell. Um zusätzlich von einem praktischen Nutzen zu sein, muss der Suchalgorithmus in der Lage sein, mit Daten, die direkt aus 3D-Scanner kommen, umzugehen. Bedauerlicherweise leiden diese Daten unter Akquisitionsproblemen wie Rauschen, Löcher sowie fehlender Topologieinformation. In dieser Dissertation werden neue Lösungen für das Problem der Formanpassung präsentiert. Als erstes wird ein Algorithmus gezeigt, der die Korrespondenzen mittels einer randomisierten Suchstrategie schätzt. Zusätzlich wird anhand eines automatisch berechneten Schätzplanes die Geschwindigkeit der Suchstrategie verbessert. Danach wird ein Verfahren gezeigt, dass die Anpassung mehrerer Formen gleichzeitig bewerkstelligen kann. Diese Methode ermöglicht es, die Bewegung, sowie die eigentliche Struktur des Objektes aus verrauschten Daten, die mittels dynamischer 3D-Scanner aufgenommen wurden, zu rekonstruieren. Darauffolgend wird das Problem der Formanpassung aus einer anderen Perspektive betrachtet und als Markov-Netzwerk (MRF) reformuliert. Dieses ermöglicht es, die Formen auch stückweise aufeinander abzubilden. Die eigentliche Lösung wird mittels Belief Propagation berechnet. Schließlich wird ein Ansatz gezeigt, der die Speicher-Zeit-Komplexität von Belief Propagation für ein breites Spektrum von Computer-Vision Problemen erheblich reduziert

    Geodesics in graphs, an extremal set problem, and perfect hash families

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    A set U of vertices of a graph G is called a geodetic set if the union of all the geodesies joining pairs of points of U is the whole graph G. One result in this paper is a light lower hound on the minimum number of vertices in a geodetic set. In order to obtain that result, the following extremal set problem is solved. Find the minimum cardinality of a collection L of subsets of [n] = {1, 2,?,n} such that, for any two distinct elements x,y ?[n], there exists disjoint subsets Ax,Ay ? L such that x ? Ay and y ? Ay. This separating set problem can be generalized, and some bounds can be obtained from known results on families of hash functions

    Geodesics in Graphs, an Extremal Set Problem, and Perfect Hash Families

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