914 research outputs found
Multi-dimensional Boltzmann Sampling of Languages
This paper addresses the uniform random generation of words from a
context-free language (over an alphabet of size ), while constraining every
letter to a targeted frequency of occurrence. Our approach consists in a
multidimensional extension of Boltzmann samplers \cite{Duchon2004}. We show
that, under mostly \emph{strong-connectivity} hypotheses, our samplers return a
word of size in and exact frequency in
expected time. Moreover, if we accept tolerance
intervals of width in for the number of occurrences of each
letters, our samplers perform an approximate-size generation of words in
expected time. We illustrate these techniques on the
generation of Tetris tessellations with uniform statistics in the different
types of tetraminoes.Comment: 12p
Efficient Analysis of Complex Diagrams using Constraint-Based Parsing
This paper describes substantial advances in the analysis (parsing) of
diagrams using constraint grammars. The addition of set types to the grammar
and spatial indexing of the data make it possible to efficiently parse real
diagrams of substantial complexity. The system is probably the first to
demonstrate efficient diagram parsing using grammars that easily be retargeted
to other domains. The work assumes that the diagrams are available as a flat
collection of graphics primitives: lines, polygons, circles, Bezier curves and
text. This is appropriate for future electronic documents or for vectorized
diagrams converted from scanned images. The classes of diagrams that we have
analyzed include x,y data graphs and genetic diagrams drawn from the biological
literature, as well as finite state automata diagrams (states and arcs). As an
example, parsing a four-part data graph composed of 133 primitives required 35
sec using Macintosh Common Lisp on a Macintosh Quadra 700.Comment: 9 pages, Postscript, no fonts, compressed, uuencoded. Composed in
MSWord 5.1a for the Mac. To appear in ICDAR '95. Other versions at
ftp://ftp.ccs.neu.edu/pub/people/futrell
Learning Grammars for Architecture-Specific Facade Parsing
International audienceParsing facade images requires optimal handcrafted grammar for a given class of buildings. Such a handcrafted grammar is often designed manually by experts. In this paper, we present a novel framework to learn a compact grammar from a set of ground-truth images. To this end, parse trees of ground-truth annotated images are obtained running existing inference algorithms with a simple, very general grammar. From these parse trees, repeated subtrees are sought and merged together to share derivations and produce a grammar with fewer rules. Furthermore, unsupervised clustering is performed on these rules, so that, rules corresponding to the same complex pattern are grouped together leading to a rich compact grammar. Experimental validation and comparison with the state-of-the-art grammar-based methods on four diff erent datasets show that the learned grammar helps in much faster convergence while producing equal or more accurate parsing results compared to handcrafted grammars as well as grammars learned by other methods. Besides, we release a new dataset of facade images from Paris following the Art-deco style and demonstrate the general applicability and extreme potential of the proposed framework
Pinwheel patterns: from 2D to 3D schemas
Pinwheels are generic configurations in architectural layout planning. Planar pinwheels provide familiar schemes for layouts which present design ‘in the round’ with a cyclic symmetry. The paper examines the 3-D versions of 2-D pinwheels where a ‘locked’ joint with three rectangular volume elements aligned along orthogonal axes is a characteristic feature. Pairing handed versions of these locked joints yields a candidate for a 3-D pinwheel schema with six repeated volume elements and threefold cyclic symmetry. Shape rules, based on spatial relations between volumes, generate this and other examples of 3-D pinwheel schemas. These schemas are set in a wider analysis of the numbers and types of joints in 3-rectangulations in terms of maximal bounding planes. The bounding-plane views of the arrangements is set alongside more functional volume descriptions which enables the elements and relations in architectural form to be (re)generated and (re)interpreted both ‘in view’ and ‘in use’
Semantizing Complex 3D Scenes using Constrained Attribute Grammars
International audienceWe propose a new approach to automatically semantize complex objects in a 3D scene. For this, we define an expressive formalism combining the power of both attribute grammars and constraint. It offers a practical conceptual interface, which is crucial to write large maintainable specifications. As recursion is inadequate to express large collections of items, we introduce maximal operators, that are essential to reduce the parsing search space. Given a grammar in this formalism and a 3D scene, we show how to automatically compute a shared parse forest of all interpretations -- in practice, only a few, thanks to relevant constraints. We evaluate this technique for building model semantization using CAD model examples as well as photogrammetric and simulated LiDAR data
Grammar-Based Interactive Genome Visualization
Visualization is an indispensable method in the exploration of genomic data. However, the current state of the art in genome browsers – a class of interactive visualization tools – limit the exploration by coupling the visual representations with specific file formats. Because the tools do not support the exploration of the visualization design space, they are difficult to adapt to atypical data. Moreover, although the tools provide interactivity, the implementations are often rudimentary, encumbering the exploration of the data.
This thesis introduces GenomeSpy, an interactive genome visualization tool that improves upon the current state of the art by providing better support for exploration. The tool uses a visualization grammar that allows for implementing novel visualization designs, which can display the underlying data more effectively. Moreover, the tool implements GPU-accelerated interactions that better support navigation in the genomic space. For instance, smoothly animated transitions between loci or sample sets improve the perception of causality and help the users stay in the flow of exploration.
The expressivity of the visualization grammar and the benefit of fluid interactions are validated with two case studies. The case studies demonstrate visualization of high-grade serous ovarian cancer data at different analysis phases. First, GenomeSpy is being used to create a tool for scrutinizing raw copy-number variation data along with segmentation results. Second, the segmentations along with point mutations are used in a GenomeSpy-based multi-sample visualization that allows for exploring and comparing both multiple data dimensions and samples at the same time. Although the focus has been on cancer research, the tool could be applied to other domains as well
Challenges in Learning Unified Modeling Language: From the Perspective of Diagrammatic Representation and Reasoning
Unified modeling language (UML) is widely taught in the information systems (IS) curriculum. To understand UML in IS education, this paper reports on an empirical study that taps into students’ learning of UML. The study uses a concept-mapping technique to identify the challenges in learning UML notational elements. It reveals that some technical properties of UML diagrammatic representation, coupled with students’ cognitive attributes, hinder both perceptual and conceptual processes involved in searching, recognizing, and inferring visual information, which creates learning barriers. This paper also discusses how to facilitate perceptual and conceptual processes in instruction to overcome learning challenges. The study provides valuable insights for the IS educators, the UML academic community, and practitioners
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Shape exploration in product design: assisting transformation in pictorial representations
The sketching of pictorial representations forms a key technique for professional designers in the generation and exploration of product shape. It allows ideas of shape to be externalised and communicated, but more importantly, sketched pictorial representations can operate to assist designers' creative thinking. While computer aided design tools have a proven capability to support the development of design ideas, there is still much scope to develop computer based tools that support the free-flowing exploratory thinking that characterises shape generation and shape exploration in product design. Far from being a straight-jacket in creative design, shape rules have significant potential to bridge the gap between traditional sketching techniques and modern computational methods of design. This thesis presents an inquiry into the exploitation of shape rules within product design. It includes studies of design sketches by professional designers and these inform the development of a theoretical model for assisting design transformation. A formal model of exploration is proposed with two mechanisms; shape decomposition and shape transformation. This model is applied using pictorial representations which may be seen as the computing equivalent of freehand sketches, and reveals new strategies for systematic shape generation and exploration in product design
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