27 research outputs found

    Generating Multilingual Personalized Descriptions of Museum Exhibits - The M-PIRO Project

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    This paper provides an overall presentation of the M-PIRO project. M-PIRO is developing technology that will allow museums to generate automatically textual or spoken descriptions of exhibits for collections available over the Web or in virtual reality environments. The descriptions are generated in several languages from information in a language-independent database and small fragments of text, and they can be tailored according to the backgrounds of the users, their ages, and their previous interaction with the system. An authoring tool allows museum curators to update the system's database and to control the language and content of the resulting descriptions. Although the project is still in progress, a Web-based demonstrator that supports English, Greek and Italian is already available, and it is used throughout the paper to highlight the capabilities of the emerging technology.Comment: 15 pages. Presented at the 29th Conference on Computer Applications and Quantitative Methods in Archaeology, Gotland, Sweden, 2001. A version of the paper with higher quality images can be downloaded from: http://www.iit.demokritos.gr/~ionandr/caa_paper.pd

    Personalization in cultural heritage: the road travelled and the one ahead

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    Over the last 20 years, cultural heritage has been a favored domain for personalization research. For years, researchers have experimented with the cutting edge technology of the day; now, with the convergence of internet and wireless technology, and the increasing adoption of the Web as a platform for the publication of information, the visitor is able to exploit cultural heritage material before, during and after the visit, having different goals and requirements in each phase. However, cultural heritage sites have a huge amount of information to present, which must be filtered and personalized in order to enable the individual user to easily access it. Personalization of cultural heritage information requires a system that is able to model the user (e.g., interest, knowledge and other personal characteristics), as well as contextual aspects, select the most appropriate content, and deliver it in the most suitable way. It should be noted that achieving this result is extremely challenging in the case of first-time users, such as tourists who visit a cultural heritage site for the first time (and maybe the only time in their life). In addition, as tourism is a social activity, adapting to the individual is not enough because groups and communities have to be modeled and supported as well, taking into account their mutual interests, previous mutual experience, and requirements. How to model and represent the user(s) and the context of the visit and how to reason with regard to the information that is available are the challenges faced by researchers in personalization of cultural heritage. Notwithstanding the effort invested so far, a definite solution is far from being reached, mainly because new technology and new aspects of personalization are constantly being introduced. This article surveys the research in this area. Starting from the earlier systems, which presented cultural heritage information in kiosks, it summarizes the evolution of personalization techniques in museum web sites, virtual collections and mobile guides, until recent extension of cultural heritage toward the semantic and social web. The paper concludes with current challenges and points out areas where future research is needed

    Learning to Order Facts for Discourse Planning in Natural Language Generation

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    This paper presents a machine learning approach to discourse planning in natural language generation. More specifically, we address the problem of learning the most natural ordering of facts in discourse plans for a specific domain. We discuss our methodology and how it was instantiated using two different machine learning algorithms. A quantitative evaluation performed in the domain of museum exhibit descriptions indicates that our approach performs significantly better than manually constructed ordering rules. Being retrainable, the resulting planners can be ported easily to other similar domains, without requiring language technology expertise.Comment: 8 pages, 4 figures, 1 tabl

    User-centred design of flexible hypermedia for a mobile guide: Reflections on the hyperaudio experience

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    A user-centred design approach involves end-users from the very beginning. Considering users at the early stages compels designers to think in terms of utility and usability and helps develop the system on what is actually needed. This paper discusses the case of HyperAudio, a context-sensitive adaptive and mobile guide to museums developed in the late 90s. User requirements were collected via a survey to understand visitors’ profiles and visit styles in Natural Science museums. The knowledge acquired supported the specification of system requirements, helping defining user model, data structure and adaptive behaviour of the system. User requirements guided the design decisions on what could be implemented by using simple adaptable triggers and what instead needed more sophisticated adaptive techniques, a fundamental choice when all the computation must be done on a PDA. Graphical and interactive environments for developing and testing complex adaptive systems are discussed as a further step towards an iterative design that considers the user interaction a central point. The paper discusses how such an environment allows designers and developers to experiment with different system’s behaviours and to widely test it under realistic conditions by simulation of the actual context evolving over time. The understanding gained in HyperAudio is then considered in the perspective of the developments that followed that first experience: our findings seem still valid despite the passed time

    Using Semantic-Based User Profile Modeling for Context-Aware Personalised Place Recommendations

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    Place Recommendation Systems (PRS's) are used to recommend places to visit to World Wide Web users. Existing PRS's are still limited by several problems, some of which are the problem of recommending similar set of places to different users (Lack of Personalization) and no diversity in the set of recommended items (Content Overspecialization). One of the main objectives in the PRS's or Contextual suggestion systems is to fill the semantic gap among the queries and suggestions and going beyond keywords matching. To address these issues, in this study we attempt to build a personalized context-aware place recommender system using semantic-based user profile modeling to address the limitations of current user profile building techniques and to improve the retrieval performance of personalized place recommender system. This approach consists of building a place ontology based on the Open Directory Project (ODP), a hierarchical ontology scheme for organizing websites. We model a semantic user profile from the place concepts extracted from place ontology and weighted according to their semantic relatedness to user interests. The semantic user profile is then exploited to devise a personalized recommendation by re-ranking process of initial search results for improving retrieval performance. We evaluate this approach on dataset obtained using Google Paces API. Results show that our proposed approach significantly improves the retrieval performance compare to classic keyword-based place recommendation model

    Transforming visitor experience with museum technologies: The development and impact evaluation of a recommender system in a physical museum

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    Over the past few decades, many attempts have been made to develop recommender systems (RSs) that could improve visitor experience (VX) in physical museums. Nevertheless, to determine the effectiveness of a museum RS, studies often encompass system performance evaluations, e.g., user experience (UX) and accuracy level tests, and rarely extend to the VX realm that museum RSs aim to support. The reported challenges with defining and evaluating VX might explain why the evidence that the interaction with an RS during the visit can enhance the quality of VX remains limited. Without this evidence, however, the purpose of developing museum RSs and the benefits of using RSs during a museum visit are in question. This thesis interrogates whether and how museum RSs can impact VX. It first consolidates the literature about VX-related constructs into one coherent analytical framework of museum experience which delineates the scope of VX. Following this analysis, this research develops and validates a VX instrument with cognitive, introspective, restorative, and affective variables which could be used to evaluate VX with or without museum technologies. Then, through a series of UX- and VX-related studies in the physical museum, this research implements a fully working content-based RS and establishes how the interaction with the developed RS transforms VX. The findings in this thesis demonstrate that the impact of an RS on the quality of VX can depend on the level of engagement with the system during a museum visit. Additionally, the impact can be insufficient on some mental processes within VX, and it can vary following the changes in contextual variables. The findings also reinforce that system performance tests cannot replace a VX-focused analysis, because a positive UX and additional information about museum objects in an RS do not imply an improved VX. Therefore, this thesis underscores that more VX-related evaluations of museum RSs are required to identify how to strengthen and extend their influence on the quality of VX

    A Knowledge Multidimensional Representation Model for Automatic Text Analysis and Generation: Applications for Cultural Heritage

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    Knowledge is information that has been contextualized in a certain domain, where it can be used and applied. Natural Language provides a most direct way to transfer knowledge at different levels of conceptual density. The opportunity provided by the evolution of the technologies of Natural Language Processing is thus of making more fluid and universal the process of knowledge transfer. Indeed, unfolding domain knowledge is one way to bring to larger audiences contents that would be otherwise restricted to specialists. This has been done so far in a totally manual way through the skills of divulgators and popular science writers. Technology provides now a way to make this transfer both less expensive and more widespread. Extracting knowledge and then generating from it suitably communicable text in natural language are the two related subtasks that need be fulfilled in order to attain the general goal. To this aim, two fields from information technology have achieved the needed maturity and can therefore be effectively combined. In fact, on the one hand Information Extraction and Retrieval (IER) can extract knowledge from texts and map it into a neutral, abstract form, hence liberating it from the stylistic constraints into which it was originated. From there, Natural Language Generation can take charge, by regenerating automatically, or semi-automatically, the extracted knowledge into texts targeting new communities. This doctoral thesis provides a contribution to making substantial this combination through the definition and implementation of a novel multidimensional model for the representation of conceptual knowledge and of a workflow that can produce strongly customized textual descriptions. By exploiting techniques for the generation of paraphrases and by profiling target users, applications and domains, a target-driven approach is proposed to automatically generate multiple texts from the same information core. An extended case study is described to demonstrate the effectiveness of the proposed model and approach in the Cultural Heritage application domain, so as to compare and position this contribution within the current state of the art and to outline future directions

    Application of fuzzy sets in data-to-text system

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    This PhD dissertation addresses the convergence of two distinct paradigms: fuzzy sets and natural language generation. The object of study is the integration of fuzzy set-derived techniques that model imprecision and uncertainty in human language into systems that generate textual information from numeric data, commonly known as data-to-text systems. This dissertation covers an extensive state of the art review, potential convergence points, two real data-to-text applications that integrate fuzzy sets (in the meteorology and learning analytics domains), and a model that encompasses the most relevant elements in the linguistic description of data discipline and provides a framework for building and integrating fuzzy set-based approaches into natural language generation/data-to-ext systems
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