720 research outputs found

    A Paradigm for color gamut mapping of pictorial images

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    In this thesis, a paradigm was generated for color gamut mapping of pictorial images. This involved the development and testing of: 1.) a hue-corrected version of the CIELAB color space, 2.) an image-dependent sigmoidal-lightness-rescaling process, 3.) an image-gamut- based chromatic-compression process, and 4.) a gamut-expansion process. This gamut-mapping paradigm was tested against some gamut-mapping strategies published in the literature. Reproductions generated by gamut mapping in a hue-corrected CIELAB color space more accurately preserved the perceived hue of the original scenes compared to reproductions generated using the CIELAB color space. The results of three gamut-mapping experiments showed that the contrast-preserving nature of the sigmoidal-lightness-remapping strategy generated gamut-mapped reproductions that were better matches to the originals than reproductions generated using linear-lightness-compression functions. In addition, chromatic-scaling functions that compressed colors at a higher rate near the gamut surface and less near the achromatic axis produced better matches to the originals than algorithms that performed linear chroma compression throughout color space. A constrained gamut-expansion process, similar to the inverse of the best gamut-compression process found in this experiment, produced reproductions preferred over an expansion process utilizing unconstrained linear expansion

    Cubical Gamut Mapping Colour Constancy

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    A new color constancy algorithm called Cubical Gamut Mapping (CGM) is introduced. CGM is computationally very simple, yet performs better than many currently known algorithms in terms of median illumination estimation error. Moreover, it can be tuned to minimize the maximum error. Being able to reduce the maximum error, possibly at the expense of increased median error, is an advantage over many published color constancy algorithms, which may perform quite well in terms of median illumination-estimation error, but have very poor worst-case performance. CGM is based on principles similar to existing gamut mapping algorithms; however, it represents the gamut of image chromaticities as a simple cube characterized by the image’s maximum and minimum rgb chromaticities rather than their more complicated convex hull. It also uses the maximal RGBs as an additional source of information about the illuminant. The estimate of the scene illuminant is obtained by linearly mapping the chromaticity of the maximum RGB, minimum rgb and maximum rgb values. The algorithm is trained off-line on a set of synthetically generated images. Linear programming techniques for optimizing the mapping both in terms of the sum of errors and in terms of the maximum error are used. CGM uses a very simple image pre-processing stage that does not require image segmentation. For each pixel in the image, the pixels in the Nby- N surrounding block are averaged. The pixels for which at least one of the neighbouring pixels in the N-by-N surrounding block differs from the average by more than a given threshold are removed. This pre-processing not only improves CGM, but also improves the performance of other published algorithms such as max RGB and Grey World

    Gamut Mapping for Pictorial Images

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    A psychophysical evaluation was performed to test the quality of several color gamut mapping algorithms. The task was to determine which mapping strategy produced the best matches to the original image. Observer preference was not considered. The algorithms consisted of both device dependent and image-dependent mappings. Three types of lightness scaling functions (linear compression, chroma weighted linear compression, and image dependent sigmoidal compression) and four types of chromatic mapping functions were tested (linear compression, knee-point compression, sigmoidlike compression, and clipping). The source and destination devices considered were a monitor and a plain-paper inkjet printer respectively. The results showed that, for all of the images tested, the algorithms that used image-dependent sigmoidal lightness remapping functions produced superior matches to those that utilized linear lightness scaling. In addition, the results support using chromatic compression functions that were closely related to chromatic clipping functions

    Color gamut mapping in a hue-linearized CIELAB color space

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    Color gamut mapping plays a crucial role in color management. Depending on the application, it is sometimes desirable to perform color gamut mapping by shifting the lightness and compressing the chroma of an out-of-gamut color while preserving the perceived hue of the color. The term perceived hue is used to distinguish between the visual sensation of hue and metric hue angle (e.g., CIELAB hue angle (hab) ). If a gamut-mapping task constrains CIELAB metric hue angle in the blue region of CIELAB, a perceived-hue shift will result. Due to these nonlinearities, two hue-linearized versions of the CIELAB color space were generated, one from the Hung and Berns visual data (1995) and one from the Ebner and Fairchild data set (1998). Both data sets consist of visually mapped hue data to planes of constant visual hue. These modified versions of the CIELAB color space were psychophysically tested for their hue-linearity characteristics against the CIELAB color space. The results of these experiments show that, in the blue region of CIELAB, the hue-corrected color spaces are more visually uniform and perform better than CIELAB in gamut mapping situations with respect to perceived hue. However, the CIELAB color space performed as good as or better than either hue-corrected spaces outside of the blue region

    Color Constancy by Derivative-based Gamut Mapping

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    ISBN 2-7261-1297 8International audienceColor constancy aims to compute object colors despite differences in the color of the light source. Gamut-based approaches are very promising methods to achieve color constancy. In this paper, the gamut mapping approach is extended to incorporate higher-order statistics (derivatives) to estimate the illuminant. A major problem of gamut mapping is that in case of a failure of the diagonal model no solutions are found, and therefore no illuminant estimation is performed. Image value offsets are often used to model deviations from the diagonal model. Prior work which incorporated robustness to offsets for gamut mapping assumed a constant offset over the whole image. In contrast to previous work, we model these offsets to be position dependent, and show that for this case derivative-based gamut mapping yields a valid solution to the illuminant estimation problem. Experiments on both synthetic data and images taken under controlled laboratory settings reveal that the derivativebased and regular gamut mapping methods provide similar performance. However, the derivative-based method outperforms other methods on the more challenging task of color constancy for real-world images

    Attribute-preserving gamut mapping of measured BRDFs

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    Reproducing the appearance of real-world materials using current printing technology is problematic. The reduced number of inks available define the printer's limited gamut, creating distortions in the printed appearance that are hard to control. Gamut mapping refers to the process of bringing an out-of-gamut material appearance into the printer's gamut, while minimizing such distortions as much as possible. We present a novel two-step gamut mapping algorithm that allows users to specify which perceptual attribute of the original material they want to preserve (such as brightness, or roughness). In the first step, we work in the low-dimensional intuitive appearance space recently proposed by Serrano et al. [SGM*16], and adjust achromatic reflectance via an objective function that strives to preserve certain attributes. From such intermediate representation, we then perform an image-based optimization including color information, to bring the BRDF into gamut. We show, both objectively and through a user study, how our method yields superior results compared to the state of the art, with the additional advantage that the user can specify which visual attributes need to be preserved. Moreover, we show how this approach can also be used for attribute-preserving material editing

    A Similarity Measure for Material Appearance

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    We present a model to measure the similarity in appearance between different materials, which correlates with human similarity judgments. We first create a database of 9,000 rendered images depicting objects with varying materials, shape and illumination. We then gather data on perceived similarity from crowdsourced experiments; our analysis of over 114,840 answers suggests that indeed a shared perception of appearance similarity exists. We feed this data to a deep learning architecture with a novel loss function, which learns a feature space for materials that correlates with such perceived appearance similarity. Our evaluation shows that our model outperforms existing metrics. Last, we demonstrate several applications enabled by our metric, including appearance-based search for material suggestions, database visualization, clustering and summarization, and gamut mapping.Comment: 12 pages, 17 figure

    Vision models for wide color gamut imaging in cinema

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    Gamut mapping is the problem of transforming the colors of image or video content so as to fully exploit the color palette of the display device where the content will be shown, while preserving the artistic intent of the original content's creator. In particular, in the cinema industry, the rapid advancement in display technologies has created a pressing need to develop automatic and fast gamut mapping algorithms. In this article, we propose a novel framework that is based on vision science models, performs both gamut reduction and gamut extension, is of low computational complexity, produces results that are free from artifacts and outperforms state-of-the-art methods according to psychophysical tests. Our experiments also highlight the limitations of existing objective metrics for the gamut mapping problem

    Rank-based camera spectral sensitivity estimation

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    In order to accurately predict a digital camera response to spectral stimuli, the spectral sensitivity functions of its sensor need to be known. These functions can be determined by direct measurement in the lab—a difficult and lengthy procedure—or through simple statistical inference. Statistical inference methods are based on the observation that when a camera responds linearly to spectral stimuli, the device spectral sensitivities are linearly related to the camera rgb response values, and so can be found through regression. However, for rendered images, such as the JPEG images taken by a mobile phone, this assumption of linearity is violated. Even small departures from linearity can negatively impact the accuracy of the recovered spectral sensitivities, when a regression method is used. In our work, we develop a novel camera spectral sensitivity estimation technique that can recover the linear device spectral sensitivities from linear images and the effective linear sensitivities from rendered images. According to our method, the rank order of a pair of responses imposes a constraint on the shape of the underlying spectral sensitivity curve (of the sensor). Technically, each rank-pair splits the space where the underlying sensor might lie in two parts (a feasible region and an infeasible region). By intersecting the feasible regions from all the ranked-pairs, we can find a feasible region of sensor space. Experiments demonstrate that using rank orders delivers equal estimation to the prior art. However, the Rank-based method delivers a step-change in estimation performance when the data is not linear and, for the first time, allows for the estimation of the effective sensitivities of devices that may not even have “raw mode.” Experiments validate our method
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