21,753 research outputs found
Game Based Learning for Safety and Security Education
Safety and security education are important part of technology related education, because of recent number of increase in safety and security related incidents. Game based learning is an emerging and rapidly advancing forms of computer-assisted instruction. Game based learning for safety and security education enables students to learn concepts and skills without the risk of physical injury and security breach. In this paper, a pedestal grinder safety game and physical security game have been developed using industrial standard modeling and game development software. The average score of the knowledge test of grinder safety game was 82%, which is higher than traditional lecture only instruction method. In addition, the survey of physical security game shows 84% average satisfaction ratio from high school students who played the game during the summer camp. The results of these studies indicated that game based learning method can enhance students' learning without potential harm to the students
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Game-Based Learning in Engineering Education
The new generation of undergraduates entering UK higher education have grown up with computer games of ever increasing sophistication. In this educational project a race game, Racing Academy, was developed to investigate how game technology and gaming communities could enhance undergraduate engineering education. The computer game embodied the principles of engineering dynamics to simulate and display in real time a car drag race in which students ‘designed’ their car by selecting an engine, tyres and gearbox from a set menu. The aim was to complete a set course in the minimum time and graphically display the dynamic performance in order to better understand the engineering system. The students and staff involved in this project provided extensive feedback on the exercise and identified the visual nature of game-based learning software as a positive feature that helped illustrate engineering dynamics. Game-based learning communities, organised around tutor groups, were seen as an excellent way of encouraging an element of competition in a small non-threatening environment while discussion forums based around Moodle provided efficient support for the large group of 160 students. Finally, learning through ‘doing’ in a game environment was proven to be a successful method of illustrating physical phenomena
Game-based learning or game-based teaching?
Emerging technologies for learning report - Article exploring games based learning and its potential for edcuatio
GAME BASED LEARNING
Game-based learning is consideredРассматривается примеры обучения на основе видеоиг
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Development of a game-based learning tool for applied team science communication in a virtual clinical trial.
Educational tools for application of team science competencies in clinical research are needed. Our interdisciplinary group developed and evaluated acceptability of a virtual world game-based learning tool simulating a multisite clinical trial; performance hinges on effective intrateam communication. Initial implementation with clinical research trainees (n=40) indicates high satisfaction and perceived relevance to team science and research career goals. Game-based learning may play an important role in team science training
History- Game Based Learning
Information and Communication Technology (ICT) is growing in many aspects
of life. It changes many fundamental of life especially in communication. Better
communication is important to have correct information. In this new generation, ICT
technologies of internet and multimedia have revolutionized the field of education. The
lack of creativity in teaching caused the learning process boring and not interesting
especially in history subject where students need to memorize too much information
from the subject. With ICT technology of interactive multimedia such as videos, songs
or games, it will help students for immerse learning and make the learning process more
fun.
The objectives of this project are to identify the suitable game-based methods to be
adopted in history teaching learning where the working prototype of the game-based
learning application will developed and tested. The project focuses on the secondary school
students in form one in history. The game will be based on three modules in History of
Malaysian Syllabus for Secondary School (KBSM). The tools used in developing the game
are Adobe Photoshop and Adobe Flash. The functions involve in this tools is to make
the game interactive with clicking button and creating animations. The programming
language involve is Action Script. The incremental model are chose in this project where it
have five phase which are analysis, design, development, quality assurance and evaluation. From
the results interview the history educators, history is hard subject for students because majority
of students does not like to read of thousand words of information and the game based learning
is expected to be the additional tools in history teaching to make the learning more fun and
interesting
Designing Game Based Learning – a Participatory Approach
Game Based Learning seems to be an interesting new possibility of teaching and learning, but the effort spent on designing games and the possible positive outcomes have to be weighed carefully. The following paper describes the development process and the conceptual design of a simulation game on sustainability for teenagers. The design process is participatory in nature. Members of the future group of learners are involved in the design process at every stage. This involvement is especially important to overcome the contradiction between the goal of the game as such and the pedagogical goal of the designers
The Impact of Game-Based Learning in a Special Education Classroom
Every school has at least one student who has a learning disability or struggles with academics. Every school also has teachers with the ability to reach out to struggling students, using traditional and nontraditional approach to learning. Game-based learning is a nontraditional approach which introduces students to game-based learning instead of more traditional paper and pencil activities. Multiple researchers have found game-based learning raised test scores, allowed for hands on social skill lessons, and has helped generate a positive environment for students. A few researchers shared the negative impacts of game-based learning, including the lack of transferability of skills for students and the difficulties educators face creating games. The literature review studied the types of game-based learning, positives and negatives of game-based learning in the special education classroom, , and approaches needed to continue research and implementation of game-based learning in schools
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