420,958 research outputs found

    Mediating effects of parents’ coping strategies on the relationship between parents’ emotional intelligence and sideline verbal behaviors in youth soccer

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    The overall purpose of this study was to examine the mediating effects of parents’ coping strategies on the relationship between parents’ emotional intelligence and sideline verbal behaviors during their children’s soccer games. Participants were 232 parents (120 mothers and 110 fathers) of youth soccer players age 9–13 years. Observations in situ were carried out at 30 soccer games during a soccer tournament. At the end of the game, parents were approached and asked to complete the Emotional Intelligence Scale and the Brief COPE scale. Structural-equation-modeling analyses revealed that adaptive and maladaptive coping mediated the relationship between regulation of emotion and parents’ praise/encouragement, and negative and derogatory comments during the game. In addition, game result moderated the relationships between emotional intelligence, coping strategies, and parent behaviors. Emotional regulation and adaptive coping may promote desirable parent sideline behaviors and reduce undesirable behaviors

    Information display from board wargame for marketing strategy identification

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    Marketing warfare is an alternative solution for a company to defend itself or to win market parts. This approach presents consumer spirit as a battleground where companies make military maneuvers to confront each other. But a problem subsists, how make a link between market and battle or war? May be a solution exists: business wargames. But now, they are too complex or only role playing oriented without any solution to map battles. However, before being business wargames, wargames were developed to propose visual solutions to recreate a specific war situation. Now, wargames for civilians exist, with a particular kind: board wargames, which we found very interesting for information display. In this paper, we develop a methodology to apply a board wargame tool for a market situation. This methodology contributes to creative competitive intelligence (or creative watch) a new kind of competitive intelligence, in the sense it participates to information discovery that directly contributes to the creation and innovation process.intelligence économique, veille stratégique, veille concurrentielle, veille marché, veille créative, veille des innovations, veille des créations, visualisation d'information, innovation, jeu de guerre, wargame, war game, jeu sérieux // creative intelligence, strategic intelligence, competitive intelligence, economic intelligence, market intelligence, business intelligence, information visualization, wargaming, wargame, war game, marketing warfare, innovation, watch, serious game, serious gaming, creative competitive intelligence

    AI Researchers, Video Games Are Your Friends!

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    If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games possible. This chapter lays out the case for both of these propositions. It asks the question "what can video games do for AI", and discusses how in particular general video game playing is the ideal testbed for artificial general intelligence research. It then asks the question "what can AI do for video games", and lays out a vision for what video games might look like if we had significantly more advanced AI at our disposal. The chapter is based on my keynote at IJCCI 2015, and is written in an attempt to be accessible to a broad audience.Comment: in Studies in Computational Intelligence Studies in Computational Intelligence, Volume 669 2017. Springe
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