95 research outputs found
KEER2022
Avanttítol: KEER2022. DiversitiesDescripció del recurs: 25 juliol 202
Advances in Robot Navigation
Robot navigation includes different interrelated activities such as perception - obtaining and interpreting sensory information; exploration - the strategy that guides the robot to select the next direction to go; mapping - the construction of a spatial representation by using the sensory information perceived; localization - the strategy to estimate the robot position within the spatial map; path planning - the strategy to find a path towards a goal location being optimal or not; and path execution, where motor actions are determined and adapted to environmental changes. This book integrates results from the research work of authors all over the world, addressing the abovementioned activities and analyzing the critical implications of dealing with dynamic environments. Different solutions providing adaptive navigation are taken from nature inspiration, and diverse applications are described in the context of an important field of study: social robotics
Evolutionary Legged Robotics
Due to the technological advance, robotic systems become more and more interesting for industrial and home applications. Popular examples are given by robotic lawn mower, robot vacuum cleaner, and package drones. Beside the toy industry, legged robots are not as popular, although they have some clear advantages compared to wheeled systems. With their flexibility concerning the locomotion, they are able to adapt their walking pattern to different environments. For instance they can walk over obstacles and gaps or climb over rubble and stairs. Another possible advantage could be a redundancy for locomotion. A faulty motor in one limb could be compensated by other motors in the kinematic chain. As well, multiple failing legs can be compensated by an adapted walking pattern. Compared to this, the more complex mechatronic systems represent a major challenge to the construction and the control. This thesis is dedicated to the control of complex walking robots. Genetic algorithms are applied to generate walking patterns for different robots. The evolutionary development of walking patterns is done in a simulation software. Results of various approaches are transferred and tested on existing systems which have been developed at RIC/DFKI. Different robotic systems are used to evaluate the generality of the applied methods. Eventually, a method is developed that can be utilized, with a few system specific modifications, for a variety of legged robots. As basis for the development and investigation of several methods, software tools are designed to generalize the application of applying genetic algorithms to legged locomotion. These tools include a simulation environment, a behavior representation, a genetic algorithm and a learning and benchmark framework. The simulation environment is adapted to the behavior of real robotic systems via reference experiments. In addition, the simulation is extended by a foot contact model for loose surfaces. The evaluation of the genetic algorithm is done on several benchmark problems and compared to three existing algorithms. This thesis contributes to the state of the art in many areas. The developed methodology can easily be applied to several complex robotic systems due to its transferability. The genetic algorithm and the hierarchical behavior representation provide a new opportunity to control the generation of the offspring in an evolutionary process. In addition, the developed software tools are an important contribution for their respective research fields
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Belief-Space Planning for Resourceful Manipulation and Mobility
Robots are increasingly expected to work in partially observable and unstructured environments. They need to select actions that exploit perceptual and motor resourcefulness to manage uncertainty based on the demands of the task and environment. The research in this dissertation makes two primary contributions. First, it develops a new concept in resourceful robot platforms called the UMass uBot and introduces the sixth and seventh in the uBot series. uBot-6 introduces multiple postural configurations that enable different modes of mobility and manipulation to meet the needs of a wide variety of tasks and environmental constraints. uBot-7 extends this with the use of series elastic actuators (SEAs) to improve manipulation capabilities and support safer operation around humans. The resourcefulness of these robots is complemented with a belief-space planning framework that enables task-driven action selection in the context of the partially observable environment. The framework uses a compact but expressive state representation based on object models. We extend an existing affordance-based object model, called an aspect transition graph (ATG), with geometric information. This enables object-centric modeling of features and actions, making the model much more expressive without increasing the complexity. A novel task representation enables the belief-space planner to perform general object-centric tasks ranging from recognition to manipulation of objects. The approach supports the efficient handling of multi-object scenes. The combination of the physical platform and the planning framework are evaluated in two novel, challenging, partially observable planning domains. The ARcube domain provides a large population of objects that are highly ambiguous. Objects can only be differentiated using multi-modal sensor information and manual interactions. In the dexterous mobility domain, a robot can employ multiple mobility modes to complete navigation tasks under a variety of possible environment constraints. The performance of the proposed approach is evaluated using experiments in simulation and on a real robot
The Future of Humanoid Robots
This book provides state of the art scientific and engineering research findings and developments in the field of humanoid robotics and its applications. It is expected that humanoids will change the way we interact with machines, and will have the ability to blend perfectly into an environment already designed for humans. The book contains chapters that aim to discover the future abilities of humanoid robots by presenting a variety of integrated research in various scientific and engineering fields, such as locomotion, perception, adaptive behavior, human-robot interaction, neuroscience and machine learning. The book is designed to be accessible and practical, with an emphasis on useful information to those working in the fields of robotics, cognitive science, artificial intelligence, computational methods and other fields of science directly or indirectly related to the development and usage of future humanoid robots. The editor of the book has extensive R&D experience, patents, and publications in the area of humanoid robotics, and his experience is reflected in editing the content of the book
Advances in Human-Robot Interaction
Rapid advances in the field of robotics have made it possible to use robots not just in industrial automation but also in entertainment, rehabilitation, and home service. Since robots will likely affect many aspects of human existence, fundamental questions of human-robot interaction must be formulated and, if at all possible, resolved. Some of these questions are addressed in this collection of papers by leading HRI researchers
The High Tech, Human Touch Magazine:2014 Edition
For the course Technolab in the master program Philosophy of Science, Technology, and Society, supervised by prof.dr.ir. M. Boon, we were assigned to write a magazine that covers three different research projects within the University of Twente. In the magazine, we examined the technological, social, and philosophical aspects of the research projects. Going through the magazine, we will take you along different technologies from outside the human body until cellular level. We can enhance the human body, enhance the way to detect illnesses in the human body, and enhance the human lifestyle. Do we really want to enhance the human being in all thinkable ways, or only enhance some aspects
Computational intelligence approaches to robotics, automation, and control [Volume guest editors]
No abstract available
Desenvolvimento de ferramentas de treino para teleoperação háptica de um robô humanóide
Mestrado emEngenharia MecânicaIn robotics, the teleoperation of biped humanoids is one of the most exciting
topics. It has the possibility to bypass complex dynamic models with
learning demonstration algorithms using human interaction. For this procedure,
the Humanoid Project at the University of Aveiro - PHUA, ingrained
in the production of a 27 degree-of-freedom full body humanoid platform
teleoperated by means of haptic devices. The current project also comprises
a robot model that has be imported into the Virtual Robot Experimentation
Platform: V-REP. The usage of the simulator allows multiple exercises with
greater speed and shorted setup times, when compared to the teleoperation
of the real robot, besides providing more safety for the platform and the operator
during the tests. By using the simulator, the user can perform tests and
make achievements towards the reproduction of human movement with the
interaction of two haptic devices providing force feedback to the operator.
The performed maneuvers have their kinematic and dynamic data stored for
later application in learning by demonstration algorithms. However, the production
of more complex and detailed movements requires large amounts of
motor skill from the operator. Due to the continuous change of users in the
PHUA, an adaptation period is required for the newly arrived operators to
develop an a nity with the complex control system. This work is focused on
developing methodologies to lower the required time for the training process.
Thanks to the versatility of customization provided by V-REP, it was possible
to implement interfaces which utilized visual and haptic guidance to enhance
the learning capabilities of the operator. A dedicate workstation, new formulations
and support tools that control the simulation were developed in order
to create a more intuitive control over the humanoid platform. Operators
were instructed to reproduce complex 3D movements under several training
conditions (with visual and haptic feedback, only haptic feedback, only visual
feedback, with guidance tools and without guidance). Performance was
measured in terms of speed, drift from intended trajectory, response to the
drift and amplitude of the movement. Findings of this study indicate that,
with the newly implemented mechanisms, operators are able to gain control
over the humanoid platform within a relatively short period of training. Operators
subjected to the guidance programs present an even shorter period
of training needed, exhibiting high performance in the overall system. These
facts support the role of haptic guidance in acquiring kinesthetic memory in
high DOFs systems.Em robótica, a teleoperação de robôs bípede humanóides é um dos tópicos
mais emocionante. Tem a possibilidade de contornar modelos dinâmicos rígidos,
com algoritmos de aprendizagem por demonstração utilizando interação
humana. Para este procedimento, o Projeto Humanóide da Universidade de
Aveiro - PHUA, empanha-se na produção de uma plataforma humanóide de
corpo inteiro teleoperado com dispositivos hapticos. O estado presente do
projeto apresenta um robô humanóide com 27 graus de liberdade. O projeto
actual apresenta um modelo do robô importado para a Virtual Robot Exper-
imentation Platform: V-REP. O uso do simulador permite vários exercícios
com maior velocidade e tempos de preparação curtos, quando comparado
com a teleoperação do robô real, além de proporcionar mais segurança para
a plataforma e do operador durante os ensaios. Ao utilizar o simulador,
o utilizador pode realizar testes à reprodução de movimento humano com
a interacção de dois dispositivos de meios hápticos que fornecem força de
retorno para o operador. As manobras realizadas têm os seus dados cinemáticos
e dinâmicos armazenados para posterior aplicação na aprendizagem por
algoritmos de demonstração. No entanto, a produção de movimentos mais
complexos e detalhados requer grandes quantidades de habilidade motora do
operador. Devido à mudança contínua de usuários no PHUA, um período
de adaptação é necessário para os operadores recém-chegados a desenvolver
uma a nidade com o complexo sistema de controlo. Este trabalho é focado
no desenvolvimento de metodologias para diminuir o tempo necessário
para o processo de formação dos utilizadores. Graças à versatilidade de
personalização fornecidos pela V-REP, foi possível implementar interfaces
que utilizaram orientação visual e haptica para melhorar as capacidades de
aprendizagem do operador. Uma estação de trabalho, novas formulações
e ferramentas de apoio que controlam a simulação foram desenvolvidos a
m de criar um controle mais intuitivo sobre a plataforma humanóide. Os
operadores foram instruídos a reproduzir movimentos complexos em 3D sob
diversas condições de treino (com feedback visual e haptico, apenas feedback
haptico, apenas feedback visual, com ferramentas de orientação e sem
orientação). O desempenho foi medido em termos de velocidade, a desvio
de trajectória pretendida, a resposta à desvio e o tempo gasto para a criação
do movimento. Os resultados deste estudo indicam que, com os mecanismos
recém-implementadas, os operadores são capazes de ganhar o controlo
sobre a plataforma humanóide dentro de um período relativamente curto de
treino. Operadores submetidos a programas de orientação apresentam um
período ainda mais curto de formação necessária, exibindo alto desempenho
no sistema global. Estes fatos justi cam o papel da orientação haptica em
adquirir memória cinestésica em sistemas DOFs elevados
Using MapReduce Streaming for Distributed Life Simulation on the Cloud
Distributed software simulations are indispensable in the study of large-scale life models but often require the use of technically complex lower-level distributed computing frameworks, such as MPI. We propose to overcome the complexity challenge by applying the emerging MapReduce (MR) model to distributed life simulations and by running such simulations on the cloud. Technically, we design optimized MR streaming algorithms for discrete and continuous versions of Conway’s life according to a general MR streaming pattern. We chose life because it is simple enough as a testbed for MR’s applicability to a-life simulations and general enough to make our results applicable to various lattice-based a-life models. We implement and empirically evaluate our algorithms’ performance on Amazon’s Elastic MR cloud. Our experiments demonstrate that a single MR optimization technique called strip partitioning can reduce the execution time of continuous life simulations by 64%. To the best of our knowledge, we are the first to propose and evaluate MR streaming algorithms for lattice-based simulations. Our algorithms can serve as prototypes in the development of novel MR simulation algorithms for large-scale lattice-based a-life models.https://digitalcommons.chapman.edu/scs_books/1014/thumbnail.jp
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