278 research outputs found
Fuzzy Case-Based Reasoning in Product Style Acquisition Incorporating Valence-Arousal-Based Emotional Cellular Model
Emotional cellular (EC), proposed in our previous works, is a kind of semantic cell that contains kernel and shell and the kernel is formalized by a triple- Lâ=â<P, d, ÎŽ>, where P denotes a typical set of positive examples relative to word-L, d is a pseudodistance measure on emotional two-dimensional space: valence-arousal, and ÎŽ is a probability density function on positive real number field. The basic idea of EC model is to assume that the neighborhood radius of each semantic concept is uncertain, and this uncertainty will be measured by one-dimensional density function ÎŽ. In this paper, product form features were evaluated by using ECs and to establish the product style database, fuzzy case based reasoning (FCBR) model under a defined similarity measurement based on fuzzy nearest neighbors (FNN) incorporating EC was applied to extract product styles. A mathematical formalized inference system for product style was also proposed, and it also includes uncertainty measurement tool emotional cellular. A case study of style acquisition of mobile phones illustrated the effectiveness of the proposed methodology
Fuzzy Case-Based Reasoning: Implementasi Logika Fuzzy pada Case-Based Reasoning
Penggunaan logika fuzzy untuk menangani masukan yang berupa linguistik telah dieksplorasi dan memberikan beberapa hasil uji terhadap data yang digunakan. Penelitian ini menggunakan data standar sebanyak 958 data dan masing-masing data memiliki 14 atribut yang kemudian dapat dibentuk menjadi Case-Based Reasoning (CBR). Nilai kemiripan diperoleh dari dua teknik similaritas, yaitu similaritas Fuzzy dan similaritas Nearest-Neighbour. Pengujian menggunakan sebanyak 81 data dengan rata-rata akurasi kemiripan sekitar 77% untuk similaritas Fuzzy dan 78,5% untuk Nearest-Neighbour. Tingkat akurasi similaritas Fuzzy lebih rendah dari Nearest-Neighbour, tetapi terdapat kelebihan jika menggunakan masukan bersifat linguistik, seperti lebih sederhana dan fleksibel dalam memasukkan data yang berbentuk linguistik (kata-kata)
Application of Intermediate Multi-Agent Systems to Integrated Algorithmic Composition and Expressive Performance of Music
We investigate the properties of a new Multi-Agent Systems (MAS) for computer-aided composition called IPCS (pronounced âipp-sissâ) the Intermediate Performance Composition System which generates expressive performance as part of its compositional process, and produces emergent melodic structures by a novel multi-agent process. IPCS consists of a small-medium size (2 to 16) collection of agents in which each agent can perform monophonic tunes and learn monophonic tunes from other agents. Each agent has an affective state (an âartificial emotional stateâ) which affects how it performs the music to other agents; e.g. a âhappyâ agent will perform âhappierâ music. The agent performance not only involves compositional changes to the music, but also adds smaller changes based on expressive music performance algorithms for humanization. Every agent is initialized with a tune containing the same single note, and over the interaction period longer tunes are built through agent interaction. Agents will only learn tunes performed to them by other agents if the affective content of the tune is similar to their current affective state; learned tunes are concatenated to the end of their current tune. Each agent in the society learns its own growing tune during the interaction process. Agents develop âopinionsâ of other agents that perform to them, depending on how much the performing agent can help their tunes grow. These opinions affect who they interact with in the future. IPCS is not a mapping from multi-agent interaction onto musical features, but actually utilizes music for the agents to communicate emotions. In spite of the lack of explicit melodic intelligence in IPCS, the system is shown to generate non-trivial melody pitch sequences as a result of emotional communication between agents. The melodies also have a hierarchical structure based on the emergent social structure of the multi-agent system and the hierarchical structure is a result of the emerging agent social interaction structure. The interactive humanizations produce micro-timing and loudness deviations in the melody which are shown to express its hierarchical generative structure without the need for structural analysis software frequently used in computer music humanization
Fuzzy Case-Based Reasoning: Implementasi Logika Fuzzy pada Case-Based Reasoning
Fuzzy Case-Based Reasoning: Implementasi Logika Fuzzy pada Case-Based Reasonin
Context-aware intelligent decisions: online assessment of heavy goods vehicle driving risk
There is a growing interest in assessing the impact of drivers' actions and behaviours on road safety due to the numerous road fatalities and costs attributed to them. For Heavy Goods Vehicle (HGV) drivers, assessing the road safety risks of their behaviours is a subject of interest for researchers, governments and transport companies, as nations rely on HGVs for the delivery of goods and services. However, HGV driving is a complex, dynamic, uncertain and multifaceted task, mostly influenced by individual traits and external contextual factors. Advanced computational and artificial intelligence (AI) methods have provided promising solutions to automatically characterise the manner by which drivers operate vehicle controls and assess their impact on road safety. However, several challenges and limitations are faced by the current intelligence-supported driving risk assessment approaches proposed by researchers, such as: (1) the lack of comprehensive driving risk datasets; (2) information about the impact of inevitable contextual factors on HGV drivers' responses is not considered, such as drivers' physical and mental states, weather conditions, traffic conditions, road geometry, road types, and work schedules; (3) ambiguity in the definition of driving behaviours is not considered; and (4) imprecision of AI models, and variability in experts' subjective views are not considered.
To overcome the aforementioned challenges and limitations, this multidisciplinary research aims at exploring multiple sources of data including information about the impact of contextual factors captured from crucial stakeholders in the HGV sector to develop a reliable context-aware driving risk assessment framework. To achieve this aim, AI methods are explored to accurately detect drivers' driving styles, affective states and driving postures using telematics data, facial images, and driver posture images respectively. Subsequently, due to the lack of comprehensive driving risk datasets, fuzzy expert systems (FESs) are explored to fuse detected driving behaviours and perceived external factors using knowledge from domain experts.
The key findings of this research are: (1) recurrent neural networks are effective in capturing the temporal dynamics and differences between the different types of driver distraction postures and affective states; (2) there is a trade-off between efficiency and privacy in processing facial images using AI approaches; (3) the fusion of driver behaviours and external factors using FESs produces realistic, reliable and fair driving risk assessments; and (4) a hierarchical representation of a decision-making process simplifies reasoning compared to flat representations
Focus on emotion as a catalyst of memory updating during reconsolidation
We share the idea of Lane et al. that successful psychotherapy exerts its effects through memory reconsolidation. To support it, we add further evidence that a behavioral interference may trigger memory update during reconsolidation. Furthermore, we propose that-in addition to replacing maladaptive emotions-new emotions experienced in the therapeutic process catalyze reconsolidation of the updated memory structur
Context-aware intelligent decisions: online assessment of heavy goods vehicle driving risk
There is a growing interest in assessing the impact of drivers' actions and behaviours on road safety due to the numerous road fatalities and costs attributed to them. For Heavy Goods Vehicle (HGV) drivers, assessing the road safety risks of their behaviours is a subject of interest for researchers, governments and transport companies, as nations rely on HGVs for the delivery of goods and services. However, HGV driving is a complex, dynamic, uncertain and multifaceted task, mostly influenced by individual traits and external contextual factors. Advanced computational and artificial intelligence (AI) methods have provided promising solutions to automatically characterise the manner by which drivers operate vehicle controls and assess their impact on road safety. However, several challenges and limitations are faced by the current intelligence-supported driving risk assessment approaches proposed by researchers, such as: (1) the lack of comprehensive driving risk datasets; (2) information about the impact of inevitable contextual factors on HGV drivers' responses is not considered, such as drivers' physical and mental states, weather conditions, traffic conditions, road geometry, road types, and work schedules; (3) ambiguity in the definition of driving behaviours is not considered; and (4) imprecision of AI models, and variability in experts' subjective views are not considered.
To overcome the aforementioned challenges and limitations, this multidisciplinary research aims at exploring multiple sources of data including information about the impact of contextual factors captured from crucial stakeholders in the HGV sector to develop a reliable context-aware driving risk assessment framework. To achieve this aim, AI methods are explored to accurately detect drivers' driving styles, affective states and driving postures using telematics data, facial images, and driver posture images respectively. Subsequently, due to the lack of comprehensive driving risk datasets, fuzzy expert systems (FESs) are explored to fuse detected driving behaviours and perceived external factors using knowledge from domain experts.
The key findings of this research are: (1) recurrent neural networks are effective in capturing the temporal dynamics and differences between the different types of driver distraction postures and affective states; (2) there is a trade-off between efficiency and privacy in processing facial images using AI approaches; (3) the fusion of driver behaviours and external factors using FESs produces realistic, reliable and fair driving risk assessments; and (4) a hierarchical representation of a decision-making process simplifies reasoning compared to flat representations
C-EMO: A Modeling Framework for Collaborative Network Emotions
Recent research in the area of collaborative networks is focusing on the social and organizational complexity of collaboration environments as a way to prevent technological failures and consequently contribute for the collaborative networkâs sustainability. One direction is moving towards the need to provide âhuman-techâ friendly systems with cognitive models of human factors such as stress, emotion, trust, leadership, expertise or decision-making ability.
In this context, an emotion-based system is being proposed with this thesis in order to bring another approach to avoid collaboration networkâs failures and help in the management of conflicts. This approach, which is expected to improve the performance of existing CNs, adopts some of the models developed in the human psychology, sociology and affective computing areas. The underlying idea is to âborrowâ the concept of human-emotion and apply it into the context of CNs, giving the CN players the ability to âfeel emotionsâ. Therefore, this thesis contributes with a modeling framework that conceptualizes the notion of âemotionâ in CNs and a methodology approach based on system dynamics and agent-based techniques that estimates the CN playerâs âemotional statesâ giving support to decision-making processes.
Aiming at demonstrating the appropriateness of the proposed framework a simulation prototype was implemented and a validation approach was proposed consisting of simulation of scenarios, qualitative assessment and validation by research community peers.Recentemente a ĂĄrea de investigação das redes colaborativas tem vindo a debruçar-se na complexidade social e organizacional em ambientes colaborativos e como pode ser usada para prevenir falhas tecnolĂłgicas e consequentemente contribuir para redes colaborativas sustentĂĄveis. Uma das direcçÔes de estudo assenta na necessidade de fornecer sistemas amigĂĄveis âhumano-tecnolĂłgicosâ com modelos cognitivos de factores humanos como o stress, emoção, confiança, liderança ou capacidade de tomada de decisĂŁo.
Ă neste contexto que esta tese propĂ”e um sistema baseado em emoçÔes com o objectivo de oferecer outra aproximação para a gestĂŁo de conflitos e falhas da rede de colaboração. Esta abordagem, que pressupĂ”e melhorar o desempenho das redes existentes, adopta alguns dos modelos desenvolvidos nas ĂĄreas da psicologia humana, sociologia e affective computing. A ideia que estĂĄ subjacente Ă© a de âpedir emprestadoâ o conceito de emoção humana e aplicĂĄ-lo no contexto das redes colaborativas, dando aos seus intervenientes a capacidade de âsentir emoçÔesâ. Assim, esta tese contribui com uma framework de modelação que conceptualiza a noção de âemoçãoâ em redes colaborativas e com uma aproximação de metodologia sustentada em sistemas dinĂąmicos e baseada em agentes que estimam os âestados emocionaisâ dos participantes e da prĂłpria rede colaborativa.
De forma a demonstrar o nĂvel de adequabilidade da framework de modelação proposta, foi implementado um protĂłtipo de simulação e foi proposta uma abordagem de validação consistindo em simulação de cenĂĄrios, avaliação qualitativa e validação pelos pares da comunidade cientĂfica
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Emotional recognition in computing
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University 8/4/2010.Emotions are fundamental to human lives and decision-making. Understanding and expression of emotional feeling between people forms an intricate web. This complex interactional phenomena, is a hot topic for research, as new techniques such as brain imaging give us insights about how emotions are tied to human functions. Communication of emotions is mixed with communication of other types of information (such as factual details) and emotions can be consciously or unconsciously displayed. Affective computer systems, using sensors for emotion recognition and able to make emotive responses are under development. The increased potential for emotional interaction with products and services, in many domains, is generating much interest. Emotionally enhanced systems have potential to improve human computer interaction and so to improve how systems are used and what they can deliver. They may also have adverse implications such as creating systems capable of emotional manipulation of users. Affective systems are in their infancy and lack human complexity and capability. This makes it difficult to assess whether human interaction with such systems will actually prove beneficial or desirable to users. By using experimental design, a Wizard of Oz methodology and a game that appeared to respond to the userâs emotional signals with human-like capability, I tested user experience and reactions to a system that appeared affective. To assess usersâ behaviour, I developed a novel affective behaviour coding system called âaffectemesâ. I found significant gains in user satisfaction and performance when using an affective system. Those believing the system responded to emotional signals blinked more frequently. If the machine failed to respond to their emotional signals, they increased their efforts to convey emotion, which might be an attempt to ârepairâ the interaction. This work highlights how very complex and difficult it is to design and evaluate affective systems. I identify many issues for future work, including the unconscious nature of emotions and how they are recognised and displayed with affective systems; issues about the power of emotionally interactive systems and their evaluation; and critical ethical issues. These are important considerations for future design of systems that use emotion recognition in computing.EPSRC project grant (R81374/01
The Application of Physiological Metrics in Validating User Experience Evaluation on Automotive Human Machine Interface Systems
Automotive in-vehicle information systems have seen an era of continuous development within the industry and are recognised as a key differentiator for prospective customers. This presents a significant challenge for designers and engineers in producing effective next generation systems which are helpful, novel, exciting, safe and easy to use. The usability of any new human machine interface (HMI) has an implicit cost in terms of the perceived aesthetic perception and associated user experience. Achieving the next engaging automotive interface, not only has to address the user requirements but also has to incorporate established safety standards whilst considering new interaction technologies.
An automotive (HMI) evaluation may combine a triad of physiological, subjective and performance-based measurements which are employed to provide relevant and valuable data for product evaluation. However, there is also a growing interest and appreciation that determining real-time quantitative metrics to driversâ affective responses provide valuable user affective feedback.
The aim of this research was to explore to what extent physiological metrics such as heart rate variability could be used to quantify or validate subjective testing of automotive HMIs. This research employed both objective and subjective metrics to assess user engagement during interactions with an automotive infotainment system. The mapping of both physiological and self-report scales was examined over a series of studies in order to provide a greater understanding of usersâ responses. By analysing the data collected it may provide guidance within the early stages of in-vehicle design evaluation in terms of usability and user satisfaction. This research explored these metrics as an objective, quantitative, diagnostic measure of affective response, in the assessment of HMIs. Development of a robust methodology was constructed for the application and understanding of these metrics.
Findings from the three studies point towards the value of using a combination of methods when examining user interaction with an in-car HMI. For the next generation of interface systems, physiological measures, such as heart rate variability may offer an additional dimension of validity when examining the complexities of the driving task that drivers perform every day.
There appears to be no boundaries on technology advancements and with this, comes extra pressure for car manufacturers to produce similar interactive and connective devices to those that are already in use in homes. A successful in-car HMI system will be intuitive to use, aesthetically pleasing and possess an element of pleasure however, the design components that are needed for a highly usable HMI have to be considered within the context of the constraints of the manufacturing process and the risks associated with interacting with an in-car HMI whilst driving. The findings from the studies conducted in this research are discussed in relation to the usability and benefits of incorporating physiological measures that can assist in our understanding of driver interaction with different automotive HMIs
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