79,423 research outputs found

    Designing as Construction of Representations: A Dynamic Viewpoint in Cognitive Design Research

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    This article presents a cognitively oriented viewpoint on design. It focuses on cognitive, dynamic aspects of real design, i.e., the actual cognitive activity implemented by designers during their work on professional design projects. Rather than conceiving de-signing as problem solving - Simon's symbolic information processing (SIP) approach - or as a reflective practice or some other form of situated activity - the situativity (SIT) approach - we consider that, from a cognitive viewpoint, designing is most appropriately characterised as a construction of representations. After a critical discussion of the SIP and SIT approaches to design, we present our view-point. This presentation concerns the evolving nature of representations regarding levels of abstraction and degrees of precision, the function of external representations, and specific qualities of representation in collective design. Designing is described at three levels: the organisation of the activity, its strategies, and its design-representation construction activities (different ways to generate, trans-form, and evaluate representations). Even if we adopt a "generic design" stance, we claim that design can take different forms depending on the nature of the artefact, and we propose some candidates for dimensions that allow a distinction to be made between these forms of design. We discuss the potential specificity of HCI design, and the lack of cognitive design research occupied with the quality of design. We close our discussion of representational structures and activities by an outline of some directions regarding their functional linkages

    Two Decades of Maude

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    This paper is a tribute to José Meseguer, from the rest of us in the Maude team, reviewing the past, the present, and the future of the language and system with which we have been working for around two decades under his leadership. After reviewing the origins and the language's main features, we present the latest additions to the language and some features currently under development. This paper is not an introduction to Maude, and some familiarity with it and with rewriting logic are indeed assumed.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    Reasoning in the OWL 2 Full Ontology Language using First-Order Automated Theorem Proving

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    OWL 2 has been standardized by the World Wide Web Consortium (W3C) as a family of ontology languages for the Semantic Web. The most expressive of these languages is OWL 2 Full, but to date no reasoner has been implemented for this language. Consistency and entailment checking are known to be undecidable for OWL 2 Full. We have translated a large fragment of the OWL 2 Full semantics into first-order logic, and used automated theorem proving systems to do reasoning based on this theory. The results are promising, and indicate that this approach can be applied in practice for effective OWL reasoning, beyond the capabilities of current Semantic Web reasoners. This is an extended version of a paper with the same title that has been published at CADE 2011, LNAI 6803, pp. 446-460. The extended version provides appendices with additional resources that were used in the reported evaluation

    Reasoning processes involved in ICT-mediated design communication

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    Conversational interaction is central to architectural design practice. New information and communication technologies (ICT) change the designer’s traditional way of communicating and interacting. In this paper we investigate how communication in the design process might be supported using ICT. With this aim, we study a text-based Skype conversation between a design teacher and a design student. We consider this conversation as part of an architectural design process and analyse it using linkography. From the linkograph analysis, specific features are identified that apply specifically to text-based Skype interactions. We conclude that online text-based Skype interaction can be one of the many possible interactions by means of communication media (sketching, conversation, modelling, and so forth) during the design process, and provides a distinct set of characteristics that might be considered by the designer

    Perspectives on the Neuroscience of Cognition and Consciousness

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    The origin and current use of the concepts of computation, representation and information in Neuroscience are examined and conceptual flaws are identified which vitiate their usefulness for addressing problems of the neural basis of Cognition and Consciousness. In contrast, a convergence of views is presented to support the characterization of the Nervous System as a complex dynamical system operating in the metastable regime, and capable of evolving to configurations and transitions in phase space with potential relevance for Cognition and Consciousness

    Metacognition and Reflection by Interdisciplinary Experts: Insights from Cognitive Science and Philosophy

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    Interdisciplinary understanding requires integration of insights from different perspectives, yet it appears questionable whether disciplinary experts are well prepared for this. Indeed, psychological and cognitive scientific studies suggest that expertise can be disadvantageous because experts are often more biased than non-experts, for example, or fixed on certain approaches, and less flexible in novel situations or situations outside their domain of expertise. An explanation is that experts’ conscious and unconscious cognition and behavior depend upon their learning and acquisition of a set of mental representations or knowledge structures. Compared to beginners in a field, experts have assembled a much larger set of representations that are also more complex, facilitating fast and adequate perception in responding to relevant situations. This article argues how metacognition should be employed in order to mitigate such disadvantages of expertise: By metacognitively monitoring and regulating their own cognitive processes and representations, experts can prepare themselves for interdisciplinary understanding. Interdisciplinary collaboration is further facilitated by team metacognition about the team, tasks, process, goals, and representations developed in the team. Drawing attention to the need for metacognition, the article explains how philosophical reflection on the assumptions involved in different disciplinary perspectives must also be considered in a process complementary to metacognition and not completely overlapping with it. (Disciplinary assumptions are here understood as determining and constraining how the complex mental representations of experts are chunked and structured.) The article concludes with a brief reflection on how the process of Reflective Equilibrium should be added to the processes of metacognition and philosophical reflection in order for experts involved in interdisciplinary collaboration to reach a justifiable and coherent form of interdisciplinary integration. An Appendix of “Prompts or Questions for Metacognition” that can elicit metacognitive knowledge, monitoring, or regulation in individuals or teams is included at the end of the article

    Apperceptive patterning: Artefaction, extensional beliefs and cognitive scaffolding

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    In “Psychopower and Ordinary Madness” my ambition, as it relates to Bernard Stiegler’s recent literature, was twofold: 1) critiquing Stiegler’s work on exosomatization and artefactual posthumanism—or, more specifically, nonhumanism—to problematize approaches to media archaeology that rely upon technical exteriorization; 2) challenging how Stiegler engages with Giuseppe Longo and Francis Bailly’s conception of negative entropy. These efforts were directed by a prevalent techno-cultural qualifier: the rise of Synthetic Intelligence (including neural nets, deep learning, predictive processing and Bayesian models of cognition). This paper continues this project but first directs a critical analytic lens at the Derridean practice of the ontologization of grammatization from which Stiegler emerges while also distinguishing how metalanguages operate in relation to object-oriented environmental interaction by way of inferentialism. Stalking continental (Kapp, Simondon, Leroi-Gourhan, etc.) and analytic traditions (e.g., Carnap, Chalmers, Clark, Sutton, Novaes, etc.), we move from artefacts to AI and Predictive Processing so as to link theories related to technicity with philosophy of mind. Simultaneously drawing forth Robert Brandom’s conceptualization of the roles that commitments play in retrospectively reconstructing the social experiences that lead to our endorsement(s) of norms, we compliment this account with Reza Negarestani’s deprivatized account of intelligence while analyzing the equipollent role between language and media (both digital and analog)

    A Computational Approach to Reflective Meta-Reasoning about Languages with Bindings

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    We present a foundation for a computational meta-theory of languages with bindings implemented in a computer-aided formal reasoning environment. Our theory provides the ability to reason abstractly about operators, languages, open-ended languages, classes of languages, etc. The theory is based on the ideas of higher-order abstract syntax, with an appropriate induction principle parameterized over the language (i.e. a set of operators) being used. In our approach, both the bound and free variables are treated uniformly and this uniform treatment extends naturally to variable-length bindings. The implementation is reflective, namely there is a natural mapping between the meta-language of the theorem-prover and the object language of our theory. The object language substitution operation is mapped to the meta-language substitution and does not need to be defined recursively. Our approach does not require designing a custom type theory; in this paper we describe the implementation of this foundational theory within a general-purpose type theory. This work is fully implemented in the MetaPRL theorem prover, using the pre-existing NuPRL-like Martin-Lof-style computational type theory. Based on this implementation, we lay out an outline for a framework for programming language experimentation and exploration as well as a general reflective reasoning framework. This paper also includes a short survey of the existing approaches to syntactic reflection
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