235 research outputs found

    Marker hiding methods: Applications in augmented reality

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    © 2015 Taylor & Francis Group, LLC.In augmented reality, the markers are noticeable by their simple design of a rectangular image with black and white areas that disturb the reality of the overall view. As the markerless techniques are not usually robust enough, hiding the markers has a valuable usage, which many researchers have focused on. Categorizing the marker hiding methods is the main motivation of this study, which explains each of them in detail and discusses the advantages and shortcomings of each. The main ideas, enhancements, and future works of the well-known techniques are also comprehensively summarized and analyzed in depth. The main goal of this study is to provide researchers who are interested in markerless or hiding-marker methods an easier approach for choosing the method that is best suited to their aims. This work reviews the different methods that hide the augmented reality marker by using information from its surrounding area. These methods have considerable differences in their smooth continuation of the textures that hide the marker area as well as their performance to hide the augmented reality marker in real time. It is also hoped that our analysis helps researchers find solutions to the drawbacks of each method. © 201

    Real-Time Object Removal in Augmented Reality

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    Diminished reality, as a sub-topic of augmented reality where digital information is overlaid on an environment, is the perceived removal of an object from an environment. Previous approaches to diminished reality used digital replacement techniques, inpainting, and multi-view homographies. However, few used a virtual representation of the real environment, limiting their domains to planar environments. This thesis provides a framework to achieve real-time diminished reality on an augmented reality headset. Using state-of-the-art hardware, we combine a virtual representation of the real environment with inpainting to remove existing objects from complex environments. Our work is found to be competitive with previous results, with a similar qualitative outcome under the limitations of available technology. Additionally, by implementing new texturing algorithms, a more detailed representation of the real environment is achieved

    Design and implementation of efficient diminished reality mechanisms

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    Se trata de la descripción y estudio del sistema de realidad disminuida que se ha desarrollado en este proyecto. La memoria está elaborada en inglés

    Removing Objects From Neural Radiance Fields

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    Neural Radiance Fields (NeRFs) are emerging as a ubiquitous scene representation that allows for novel view synthesis. Increasingly, NeRFs will be shareable with other people. Before sharing a NeRF, though, it might be desirable to remove personal information or unsightly objects. Such removal is not easily achieved with the current NeRF editing frameworks. We propose a framework to remove objects from a NeRF representation created from an RGBD sequence. Our NeRF inpainting method leverages recent work in 2D image inpainting and is guided by a userprovided mask. Our algorithm is underpinned by a confidence based view selection procedure. It chooses which of the individual 2D inpainted images to use in the creation of the NeRF, so that the resulting inpainted NeRF is 3D consistent. We show that our method for NeRF editing is effective for synthesizing plausible inpaintings in a multi-view coherent manner, outperforming competing methods. We validate our approach by proposing a new and still-challenging dataset for the task of NeRF inpainting

    Poster: Real-Time Object Substitution for Mobile Diminished Reality with Edge Computing

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    Diminished Reality (DR) is considered as the conceptual counterpart to Augmented Reality (AR), and has recently gained increasing attention from both industry and academia. Unlike AR which adds virtual objects to the real world, DR allows users to remove physical content from the real world. When combined with object replacement technology, it presents an further exciting avenue for exploration within the metaverse. Although a few researches have been conducted on the intersection of object substitution and DR, there is no real-time object substitution for mobile diminished reality architecture with high quality. In this paper, we propose an end-to-end architecture to facilitate immersive and real-time scene construction for mobile devices with edge computing

    Video Manipulation Techniques for the Protection of Privacy in Remote Presence Systems

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    Systems that give control of a mobile robot to a remote user raise privacy concerns about what the remote user can see and do through the robot. We aim to preserve some of that privacy by manipulating the video data that the remote user sees. Through two user studies, we explore the effectiveness of different video manipulation techniques at providing different types of privacy. We simultaneously examine task performance in the presence of privacy protection. In the first study, participants were asked to watch a video captured by a robot exploring an office environment and to complete a series of observational tasks under differing video manipulation conditions. Our results show that using manipulations of the video stream can lead to fewer privacy violations for different privacy types. Through a second user study, it was demonstrated that these privacy-protecting techniques were effective without diminishing the task performance of the remote user.Comment: 14 pages, 8 figure

    Automatic Image Interpolation Using Homography

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    Using Prior Knowledge for Verification and Elimination of Stationary and Variable Objects in Real-time Images

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    With the evolving technologies in the autonomous vehicle industry, now it has become possible for automobile passengers to sit relaxed instead of driving the car. Technologies like object detection, object identification, and image segmentation have enabled an autonomous car to identify and detect an object on the road in order to drive safely. While an autonomous car drives by itself on the road, the types of objects surrounding the car can be dynamic (e.g., cars and pedestrians), stationary (e.g., buildings and benches), and variable (e.g., trees) depending on if the location or shape of an object changes or not. Different from the existing image-based approaches to detect and recognize objects in the scene, in this research 3D virtual world is employed to verify and eliminate stationary and variable objects to allow the autonomous car to focus on dynamic objects that may cause danger to its driving. This methodology takes advantage of prior knowledge of stationary and variable objects presented in a virtual city and verifies their existence in a real-time scene by matching keypoints between the virtual and real objects. In case of a stationary or variable object that does not exist in the virtual world due to incomplete pre-existing information, this method uses machine learning for object detection. Verified objects are then removed from the real-time image with a combined algorithm using contour detection and class activation map (CAM), which helps to enhance the efficiency and accuracy when recognizing moving objects
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