1,332 research outputs found

    Fast multipole networks

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    Two prerequisites for robotic multiagent systems are mobility and communication. Fast multipole networks (FMNs) enable both ends within a unified framework. FMNs can be organized very efficiently in a distributed way from local information and are ideally suited for motion planning using artificial potentials. We compare FMNs to conventional communication topologies, and find that FMNs offer competitive communication performance (including higher network efficiency per edge at marginal energy cost) in addition to advantages for mobility

    Stabbing line segments with disks: complexity and approximation algorithms

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    Computational complexity and approximation algorithms are reported for a problem of stabbing a set of straight line segments with the least cardinality set of disks of fixed radii r>0r>0 where the set of segments forms a straight line drawing G=(V,E)G=(V,E) of a planar graph without edge crossings. Close geometric problems arise in network security applications. We give strong NP-hardness of the problem for edge sets of Delaunay triangulations, Gabriel graphs and other subgraphs (which are often used in network design) for r[dmin,ηdmax]r\in [d_{\min},\eta d_{\max}] and some constant η\eta where dmaxd_{\max} and dmind_{\min} are Euclidean lengths of the longest and shortest graph edges respectively. Fast O(ElogE)O(|E|\log|E|)-time O(1)O(1)-approximation algorithm is proposed within the class of straight line drawings of planar graphs for which the inequality rηdmaxr\geq \eta d_{\max} holds uniformly for some constant η>0,\eta>0, i.e. when lengths of edges of GG are uniformly bounded from above by some linear function of r.r.Comment: 12 pages, 1 appendix, 15 bibliography items, 6th International Conference on Analysis of Images, Social Networks and Texts (AIST-2017

    Probabilistic Bounds on the Length of a Longest Edge in Delaunay Graphs of Random Points in d-Dimensions

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    Motivated by low energy consumption in geographic routing in wireless networks, there has been recent interest in determining bounds on the length of edges in the Delaunay graph of randomly distributed points. Asymptotic results are known for random networks in planar domains. In this paper, we obtain upper and lower bounds that hold with parametric probability in any dimension, for points distributed uniformly at random in domains with and without boundary. The results obtained are asymptotically tight for all relevant values of such probability and constant number of dimensions, and show that the overhead produced by boundary nodes in the plane holds also for higher dimensions. To our knowledge, this is the first comprehensive study on the lengths of long edges in Delaunay graphsComment: 10 pages. 2 figures. In Proceedings of the 23rd Canadian Conference on Computational Geometry (CCCG 2011). Replacement of version 1106.4927, reference [5] adde

    Parallel Graph Partitioning for Complex Networks

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    Processing large complex networks like social networks or web graphs has recently attracted considerable interest. In order to do this in parallel, we need to partition them into pieces of about equal size. Unfortunately, previous parallel graph partitioners originally developed for more regular mesh-like networks do not work well for these networks. This paper addresses this problem by parallelizing and adapting the label propagation technique originally developed for graph clustering. By introducing size constraints, label propagation becomes applicable for both the coarsening and the refinement phase of multilevel graph partitioning. We obtain very high quality by applying a highly parallel evolutionary algorithm to the coarsened graph. The resulting system is both more scalable and achieves higher quality than state-of-the-art systems like ParMetis or PT-Scotch. For large complex networks the performance differences are very big. For example, our algorithm can partition a web graph with 3.3 billion edges in less than sixteen seconds using 512 cores of a high performance cluster while producing a high quality partition -- none of the competing systems can handle this graph on our system.Comment: Review article. Parallelization of our previous approach arXiv:1402.328

    Topological Data Analysis with Bregman Divergences

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    Given a finite set in a metric space, the topological analysis generalizes hierarchical clustering using a 1-parameter family of homology groups to quantify connectivity in all dimensions. The connectivity is compactly described by the persistence diagram. One limitation of the current framework is the reliance on metric distances, whereas in many practical applications objects are compared by non-metric dissimilarity measures. Examples are the Kullback-Leibler divergence, which is commonly used for comparing text and images, and the Itakura-Saito divergence, popular for speech and sound. These are two members of the broad family of dissimilarities called Bregman divergences. We show that the framework of topological data analysis can be extended to general Bregman divergences, widening the scope of possible applications. In particular, we prove that appropriately generalized Cech and Delaunay (alpha) complexes capture the correct homotopy type, namely that of the corresponding union of Bregman balls. Consequently, their filtrations give the correct persistence diagram, namely the one generated by the uniformly growing Bregman balls. Moreover, we show that unlike the metric setting, the filtration of Vietoris-Rips complexes may fail to approximate the persistence diagram. We propose algorithms to compute the thus generalized Cech, Vietoris-Rips and Delaunay complexes and experimentally test their efficiency. Lastly, we explain their surprisingly good performance by making a connection with discrete Morse theory

    Improved Incremental Randomized Delaunay Triangulation

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    We propose a new data structure to compute the Delaunay triangulation of a set of points in the plane. It combines good worst case complexity, fast behavior on real data, and small memory occupation. The location structure is organized into several levels. The lowest level just consists of the triangulation, then each level contains the triangulation of a small sample of the levels below. Point location is done by marching in a triangulation to determine the nearest neighbor of the query at that level, then the march restarts from that neighbor at the level below. Using a small sample (3%) allows a small memory occupation; the march and the use of the nearest neighbor to change levels quickly locate the query.Comment: 19 pages, 7 figures Proc. 14th Annu. ACM Sympos. Comput. Geom., 106--115, 199

    Image Sampling with Quasicrystals

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    We investigate the use of quasicrystals in image sampling. Quasicrystals produce space-filling, non-periodic point sets that are uniformly discrete and relatively dense, thereby ensuring the sample sites are evenly spread out throughout the sampled image. Their self-similar structure can be attractive for creating sampling patterns endowed with a decorative symmetry. We present a brief general overview of the algebraic theory of cut-and-project quasicrystals based on the geometry of the golden ratio. To assess the practical utility of quasicrystal sampling, we evaluate the visual effects of a variety of non-adaptive image sampling strategies on photorealistic image reconstruction and non-photorealistic image rendering used in multiresolution image representations. For computer visualization of point sets used in image sampling, we introduce a mosaic rendering technique.Comment: For a full resolution version of this paper, along with supplementary materials, please visit at http://www.Eyemaginary.com/Portfolio/Publications.htm
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