1,471 research outputs found

    Digital competencies to support the learning process: what skills for teachers

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    Current research states a new educational approach that includes technologies by analyzing the structure, limits and potential. According to the constructivist theory of Papert, it intends to illustrate how it is possible, starting with nursery school, to crteate special "learning environments" in which a digital matrix can promote attitudes ofdiscovery, group dynamics and forms of inclusive teaching in addition to basic language skills,logical-mathematical, topological and manipulative, thus creating the basis for future learning.Keym terms: multimedia elements constructivism, learning, technology, robotics,LOGO programming, roame

    Mixed-Initiative Human-Automated Agents Teaming: Towards a Flexible Cooperation Framework

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    The recent progress in robotics and artificial intelligence raises the question of the efficient artificial agents interaction with humans. For instance, artificial intelligence has achieved technical advances in perception and decision making in several domains ranging from games to a variety of operational situations, (e.g. face recognition [51] and firefighting missions [23]). Such advanced automated systems still depend on human operators as far as complex tactical, legal or ethical decisions are concerned. Usually the human is considered as an ideal agent, that is able to take control in case of automated (artificial) agent's limit range of action or even failure (e.g embedded sensor failures or low confidence in identification tasks). However, this approach needs to be revised as revealed by several critical industrial events (e.g. aviation and nuclear power-plant) that were due to conflicts between humans and complex automated system [13]. In this context, this paper reviews some of our previous works related to human-automated agents interaction driving systems. More specifically, a mixed-initiative cooperation framework that considers agents' non-deterministic actions effects and inaccuracies about the human operator state estimation. This framework has demonstrated convincing results being a promising venue for enhancing human-automated agent(s) teaming

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Heuristic Satisficing Inferential Decision Making in Human and Robot Active Perception

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    Inferential decision-making algorithms typically assume that an underlying probabilistic model of decision alternatives and outcomes may be learned a priori or online. Furthermore, when applied to robots in real-world settings they often perform unsatisfactorily or fail to accomplish the necessary tasks because this assumption is violated and/or they experience unanticipated external pressures and constraints. Cognitive studies presented in this and other papers show that humans cope with complex and unknown settings by modulating between near-optimal and satisficing solutions, including heuristics, by leveraging information value of available environmental cues that are possibly redundant. Using the benchmark inferential decision problem known as ``treasure hunt", this paper develops a general approach for investigating and modeling active perception solutions under pressure. By simulating treasure hunt problems in virtual worlds, our approach learns generalizable strategies from high performers that, when applied to robots, allow them to modulate between optimal and heuristic solutions on the basis of external pressures and probabilistic models, if and when available. The result is a suite of active perception algorithms for camera-equipped robots that outperform treasure-hunt solutions obtained via cell decomposition, information roadmap, and information potential algorithms, in both high-fidelity numerical simulations and physical experiments. The effectiveness of the new active perception strategies is demonstrated under a broad range of unanticipated conditions that cause existing algorithms to fail to complete the search for treasures, such as unmodelled time constraints, resource constraints, and adverse weather (fog)

    Incorporating a humanoid robot to motivate the geometric figures learning

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    Technology has been introduced into educational environments to facilitate learning and engage the students interest. Robotics can be an interesting alternative to explore theoretical concepts covered in class. In this paper, a computational system capable of detecting objects was incorporated into the robot NAO, so it can Interact with students, recognizing geometric shapes with overlap. The system consists of two models of neural networks and was evaluated through a sequence of didatic activities presented to students of the 5th year, aiming to encourage them to perform the tasks. The robot operates autonomously, recognizing and counting the diferente objects in the image. The results show that the children felt very motivated and engaged to fulfill the tasks.São Paulo State Research Foundation (FAPESP)Brazilian National Research Council (CNPq

    The 1990 progress report and future plans

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    This document describes the progress and plans of the Artificial Intelligence Research Branch (RIA) at ARC in 1990. Activities span a range from basic scientific research to engineering development and to fielded NASA applications, particularly those applications that are enabled by basic research carried out at RIA. Work is conducted in-house and through collaborative partners in academia and industry. Our major focus is on a limited number of research themes with a dual commitment to technical excellence and proven applicability to NASA short, medium, and long-term problems. RIA acts as the Agency's lead organization for research aspects of artificial intelligence, working closely with a second research laboratory at JPL and AI applications groups at all NASA centers

    How Physicality Enables Trust: A New Era of Trust-Centered Cyberphysical Systems

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    Multi-agent cyberphysical systems enable new capabilities in efficiency, resilience, and security. The unique characteristics of these systems prompt a reevaluation of their security concepts, including their vulnerabilities, and mechanisms to mitigate these vulnerabilities. This survey paper examines how advancement in wireless networking, coupled with the sensing and computing in cyberphysical systems, can foster novel security capabilities. This study delves into three main themes related to securing multi-agent cyberphysical systems. First, we discuss the threats that are particularly relevant to multi-agent cyberphysical systems given the potential lack of trust between agents. Second, we present prospects for sensing, contextual awareness, and authentication, enabling the inference and measurement of ``inter-agent trust" for these systems. Third, we elaborate on the application of quantifiable trust notions to enable ``resilient coordination," where ``resilient" signifies sustained functionality amid attacks on multiagent cyberphysical systems. We refer to the capability of cyberphysical systems to self-organize, and coordinate to achieve a task as autonomy. This survey unveils the cyberphysical character of future interconnected systems as a pivotal catalyst for realizing robust, trust-centered autonomy in tomorrow's world

    To Make the World Smarter and Safer

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    To Make the World Smarter and Safer: Матеріали XIII всеукраїнської науково-практичної конференції студентів, аспірантів та викладачів Лінгвістичного навчально-методичного центру кафедри іноземних мов СумДУ 28 березня 2019 р
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