17,020 research outputs found

    Combining information seeking services into a meta supply chain of facts

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    The World Wide Web has become a vital supplier of information that allows organizations to carry on such tasks as business intelligence, security monitoring, and risk assessments. Having a quick and reliable supply of correct facts from perspective is often mission critical. By following design science guidelines, we have explored ways to recombine facts from multiple sources, each with possibly different levels of responsiveness and accuracy, into one robust supply chain. Inspired by prior research on keyword-based meta-search engines (e.g., metacrawler.com), we have adapted the existing question answering algorithms for the task of analysis and triangulation of facts. We present a first prototype for a meta approach to fact seeking. Our meta engine sends a user's question to several fact seeking services that are publicly available on the Web (e.g., ask.com, brainboost.com, answerbus.com, NSIR, etc.) and analyzes the returned results jointly to identify and present to the user those that are most likely to be factually correct. The results of our evaluation on the standard test sets widely used in prior research support the evidence for the following: 1) the value-added of the meta approach: its performance surpasses the performance of each supplier, 2) the importance of using fact seeking services as suppliers to the meta engine rather than keyword driven search portals, and 3) the resilience of the meta approach: eliminating a single service does not noticeably impact the overall performance. We show that these properties make the meta-approach a more reliable supplier of facts than any of the currently available stand-alone services

    WEST: A Web Browser for Small Terminals

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    We describe WEST, a WEb browser for Small Terminals, that aims to solve some of the problems associated with accessing web pages on hand-held devices. Through a novel combination of text reduction and focus+context visualization, users can access web pages from a very limited display environment, since the system will provide an overview of the contents of a web page even when it is too large to be displayed in its entirety. To make maximum use of the limited resources available on a typical hand-held terminal, much of the most demanding work is done by a proxy server, allowing the terminal to concentrate on the task of providing responsive user interaction. The system makes use of some interaction concepts reminiscent of those defined in the Wireless Application Protocol (WAP), making it possible to utilize the techniques described here for WAP-compliant devices and services that may become available in the near future

    EMOTIONS THAT INFLUENCE PURCHASE DECISIONS AND THEIR ELECTRONIC PROCESSING

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    Recent studies have shown that most of our purchasing choices and decisions are theresult of a careful analysis of the advantages and disadvantages and of affective and emotionalaspects. Psychological literature recognizes that the emotional conditions are always present andinfluence every stage of decision-making in purchasing process. Consumers establish with companybrands an overall emotional relationship and express, also with web technologies, reviews andsuggestions on product/service. In our department we have developed an original algorithm ofsentiment analysis to extract emotions from online customer opinions. With this algorithm we haveobtained good results to polarize this opinions in order to reach strategic marketing goals.emotions, emotional marketing, emotional brand, emotions measurement, sentiment analysis.

    Low-cost natural interface based on head movements

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    Sometimes people look for freedom in the virtual world. However, not all have the possibility to interact with a computer in the same way. Nowadays, almost every job requires interaction with computerized systems, so people with physical impairments do not have the same freedom to control a mouse, a keyboard or a touchscreen. In the last years, some of the government programs to help people with reduced mobility suffered a lot with the global economic crisis and some of those programs were even cut down to reduce costs. This paper focuses on the development of a touchless human-computer interface, which allows anyone to control a computer without using a keyboard, mouse or touchscreen. By reusing Microsoft Kinect sensors from old videogames consoles, a cost-reduced, easy to use, and open-source interface was developed, allowing control of a computer using only the head, eyes or mouth movements, with the possibility of complementary sound commands. There are already available similar commercial solutions, but they are so expensive that their price tends to be a real obstacle in their purchase; on the other hand, free solutions usually do not offer the freedom that people with reduced mobility need. The present solution tries to address these drawbacks. (C) 2015 Published by Elsevier B.V
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