29,438 research outputs found
Recommended from our members
Distributed Resources Shift Paradigms on Power System Design, Planning, and Operation: An Application of the GAP Model
Power systems have evolved following a century-old paradigm of planning and operating a grid based on large central generation plants connected to load centers through a transmission grid and distribution lines with radial flows. This paradigm is being challenged by the development and diffusion of modular generation and storage technologies. We use a novel approach to assess the sequencing and pacing of centralized, distributed, and off-grid electrification strategies by developing and employing the grid and access planning (GAP) model. GAP is a capacity expansion model to jointly assess operation and investment in utility-scale generation, transmission, distribution, and demand-side resources. This paper conceptually studies the investment and operation decisions for a power system with and without distributed resources. Contrary to the current practice, we find hybrid systems that pair grid connections with distributed energy resources (DERs) are the preferred mode of electricity supply for greenfield expansion under conservative reductions in photovoltaic panel (PV) and energy storage prices. We also find that when distributed PV and storage are employed in power system expansion, there are savings of 15%-20% mostly in capital deferment and reduced diesel use. Results show that enhanced financing mechanisms for DER PV and storage could enable 50%-60% of additional deployment and save 15 /MWh in system costs. These results have important implications to reform current utility business models in developed power systems and to guide the development of electrification strategies in underdeveloped grids
Understanding Next-Generation VR: Classifying Commodity Clusters for Immersive Virtual Reality
Commodity clusters offer the ability to deliver higher performance computer graphics at lower prices than traditional graphics supercomputers. Immersive virtual reality systems demand notoriously high computational requirements to deliver adequate real-time graphics, leading to the emergence of commodity clusters for immersive virtual reality. Such clusters deliver the graphics power needed by leveraging the combined power of several computers to meet the demands of real-time interactive immersive computer graphics.However, the field of commodity cluster-based virtual reality is still in early stages of development and the field is currently adhoc in nature and lacks order. There is no accepted means for comparing approaches and implementers are left with instinctual or trial-and-error means for selecting an approach.This paper provides a classification system that facilitates understanding not only of the nature of different clustering systems but also the interrelations between them. The system is built from a new model for generalized computer graphics applications, which is based on the flow of data through a sequence of operations over the entire context of the application. Prior models and classification systems have been too focused in context and application whereas the system described here provides a unified means for comparison of works within the field
Linear Facial Expression Transfer With Active Appearance Models
The issue of transferring facial expressions from one person's face to another's has been an area of interest for the movie industry and the computer graphics community for quite some time. In recent years, with the proliferation of online image and video collections and web applications, such as Google Street View, the question of preserving privacy through face de-identification has gained interest in the computer vision community. In this paper, we focus on the problem of real-time dynamic facial expression transfer using an Active Appearance Model framework. We provide a theoretical foundation for a generalisation of two well-known expression transfer methods and demonstrate the improved visual quality of the proposed linear extrapolation transfer method on examples of face swapping and expression transfer using the AVOZES data corpus. Realistic talking faces can be generated in real-time at low computational cost
Incorporation of shuttle CCT parameters in computer simulation models
Computer simulations of shuttle missions have become increasingly important during recent years. The complexity of mission planning for satellite launch and repair operations which usually involve EVA has led to the need for accurate visibility and access studies. The PLAID modeling package used in the Man-Systems Division at Johnson currently has the necessary capabilities for such studies. In addition, the modeling package is used for spatial location and orientation of shuttle components for film overlay studies such as the current investigation of the hydrogen leaks found in the shuttle flight. However, there are a number of differences between the simulation studies and actual mission viewing. These include image blur caused by the finite resolution of the CCT monitors in the shuttle and signal noise from the video tubes of the cameras. During the course of this investigation the shuttle CCT camera and monitor parameters are incorporated into the existing PLAID framework. These parameters are specific for certain camera/lens combinations and the SNR characteristics of these combinations are included in the noise models. The monitor resolution is incorporated using a Gaussian spread function such as that found in the screen phosphors in the shuttle monitors. Another difference between the traditional PLAID generated images and actual mission viewing lies in the lack of shadows and reflections of light from surfaces. Ray tracing of the scene explicitly includes the lighting and material characteristics of surfaces. The results of some preliminary studies using ray tracing techniques for the image generation process combined with the camera and monitor effects are also reported
UKERC Review of evidence for the rebound effect: Technical report 2: Econometric studies
This Working Paper examines the evidence for direct rebound effects that is available from studies that use econometric techniques to analyse secondary data. The focus throughout is on consumer energy services, since this is where the bulk of the evidence lies
The effect of cave illumination on bats
Artificial light at night has large impacts on nocturnal wildlife such as bats, yet its effect varies with wavelength of light, context, and across species involved. Here, we studied in two experiments how wild bats of cave-roosting species (Rhinolophus mehelyi, R. euryale, Myotis capaccinii and Miniopterus schreibersii) respond to LED lights of different colours. In dual choice experiments, we measured the acoustic activity of bats in response to neutral-white, red or amber LED at a cave entrance and in a flight room – mimicking a cave interior. In the flight room, M. capaccinii and M. schreibersii preferred red to white light, but showed no preference for red over amber, or amber over white light. In the cave entrance experiment, all light colours reduced the activity of all emerging species, yet red LED had the least negative effect. Rhinolophus species reacted most strongly, matching their refusal to fly at all under any light treatment in the flight room. We conclude that the placement and light colour of LED light should be considered carefully in lighting concepts for caves both in the interior and at the entrance. In a cave interior, red LED light could be chosen – if needed at all – for careful temporary illumination of areas, yet areas important for bats should be avoided based on the precautionary principle. At cave entrances, the high sensitivity of most bat species, particularly of Rhinolophus spp., towards light sources almost irrespective of colour, calls for utmost caution when illuminating cave entrances
- …