13 research outputs found
The accuracy of active shape modelling and end-plate measurements for characterising the shape of the lumbar spine in the sagittal plane
Peer reviewedPreprin
A Comparison Framework for Walking Performances using aSpaces
In this paper, we address the analysis of human actions by comparing different performances of the same action executed by different actors. Specifically, we present a comparison procedure applied to the walking action, but the scheme can be applied to other different actions, such as bending, running, etc. To achieve fair comparison results, we define a novel human body model based on joint angles, which maximizes the differences between human postures and, moreover, reflects the anatomical structure of human beings. Subsequently, a human action space, called aSpace, is built in order to represent each performance (i.e., each predefined sequence of postures) as a parametric manifold. The final human action representation is called p-action, which is based on the most characteristic human body postures found during several walking performances. These postures are found automatically by means of a predefined distance function, and they are called key-frames. By using key-frames, we synchronize any performance with respect to the p- action. Furthermore, by considering an arc length parameterization, independence from the speed at which performances are played is attained. As a result, the style of human walking can be successfully analysed by establishing the differences of the joints between a male and a female walkers
Recovering facial shape using a statistical model of surface normal direction
In this paper, we show how a statistical model of facial shape can be embedded within a shape-from-shading algorithm. We describe how facial shape can be captured using a statistical model of variations in surface normal direction. To construct this model, we make use of the azimuthal equidistant projection to map the distribution of surface normals from the polar representation on a unit sphere to Cartesian points on a local tangent plane. The distribution of surface normal directions is captured using the covariance matrix for the projected point positions. The eigenvectors of the covariance matrix define the modes of shape-variation in the fields of transformed surface normals. We show how this model can be trained using surface normal data acquired from range images and how to fit the model to intensity images of faces using constraints on the surface normal direction provided by Lambert's law. We demonstrate that the combination of a global statistical constraint and local irradiance constraint yields an efficient and accurate approach to facial shape recovery and is capable of recovering fine local surface details. We assess the accuracy of the technique on a variety of images with ground truth and real-world images
A Comparison Framework for Walking Performances using aSpaces
In this paper, we address the analysis of human actions by comparing different performances of the same action executed by different actors. Specifically, we present a comparison procedure applied to the walking action, but the scheme can be applied to other different actions, such as bending, running, etc. To achieve fair comparison results, we define a novel human body model based on joint angles, which maximizes the differences between human postures and, moreover, reflects the anatomical structure of human beings. Subsequently, a human action space, called aSpace, is built in order to represent each performance (i.e., each predefined sequence of postures) as a parametric manifold. The final human action representation is called p-action, which is based on the most characteristic human body postures found during several walking performances. These postures are found automatically by means of a predefined distance function, and they are called key-frames. By using key-frames, we synchronize any performance with respect to the p-action. Furthermore, by considering an arc length parameterization, independence from the speed at which performances are played is attained. As a result, the style of human walking can be successfully analysed by establishing the differences of the joints between female and male walkers
Computational Anatomy for Multi-Organ Analysis in Medical Imaging: A Review
The medical image analysis field has traditionally been focused on the
development of organ-, and disease-specific methods. Recently, the interest in
the development of more 20 comprehensive computational anatomical models has
grown, leading to the creation of multi-organ models. Multi-organ approaches,
unlike traditional organ-specific strategies, incorporate inter-organ relations
into the model, thus leading to a more accurate representation of the complex
human anatomy. Inter-organ relations are not only spatial, but also functional
and physiological. Over the years, the strategies 25 proposed to efficiently
model multi-organ structures have evolved from the simple global modeling, to
more sophisticated approaches such as sequential, hierarchical, or machine
learning-based models. In this paper, we present a review of the state of the
art on multi-organ analysis and associated computation anatomy methodology. The
manuscript follows a methodology-based classification of the different
techniques 30 available for the analysis of multi-organs and multi-anatomical
structures, from techniques using point distribution models to the most recent
deep learning-based approaches. With more than 300 papers included in this
review, we reflect on the trends and challenges of the field of computational
anatomy, the particularities of each anatomical region, and the potential of
multi-organ analysis to increase the impact of 35 medical imaging applications
on the future of healthcare.Comment: Paper under revie
Curve-Based Shape Matching Methods and Applications
One of the main cues we use in our everyday life when interacting with the environment is shape.
For example, we use shape information to recognise a chair, grasp a cup, perceive traffic signs and
solve jigsaw puzzles. We also use shape when dealing with more sophisticated tasks, such as the
medical diagnosis of radiographs or the restoration of archaeological artifacts. While the perception
of shape and its use is a natural ability of human beings, endowing machines with such skills is
not straightforward. However, the exploitation of shape cues is important for the development of
competent computer methods that will automatically perform tasks such as those just mentioned.
With this aim, the present work proposes computer methods which use shape to tackle two important
tasks, namely packing and object recognition.
The packing problem arises in a variety of applications in industry, where the placement of a set
of two-dimensional shapes on a surface such that no shapes overlap and the uncovered surface area
is minimised is important. Given that this problem is NP-complete, we propose a heuristic method
which searches for a solution of good quality, though not necessarily the optimal one, within a reasonable
computation time. The proposed method adopts a pictorial representation and employs a greedy
algorithm which uses a shape matching module in order to dynamically select the order and the pose
of the parts to be placed based on the âgapsâ appearing in the layout during the execution.
This thesis further investigates shape matching in the context of object recognition and first considers
the case where the target object and the input scene are represented by their silhouettes. Two distinct
methods are proposed; the first method follows a local string matching approach, while the second
one adopts a global optimisation approach using dynamic programming. Their use of silhouettes,
however, rules out the consideration of any internal contours that might appear in the input scene,
and in order to address this limitation, we later propose a graph-based scheme that performs shape
matching incorporating information from both internal and external contours. Finally, we lift the assumption
made that input data are available in the form of closed curves, and present a method which
can robustly perform object recognition using curve fragments (edges) as input evidence. Experiments
conducted with synthetic and real images, involving rigid and deformable objects, show the
robustness of the proposed methods with respect to geometrical transformations, heavy clutter and
substantial occlusion
Learning Non-rigid, 3D Shape Variations using Statistical, Physical and Geometric Models
3D shape modelling is a fundamental component in computer vision and computer graphics. Applications include shape interpolation and extrapolation, shape reconstruction, motion capture and mesh editing, etc. By âmodellingâ we mean the process of learning a parameter-driven model.
This thesis focused on the scope of statistical modelling for 3D non-rigid shapes, such as human faces and bodies. The problem is challenging due to highly non-linear deformations, high dimensionality, and data sparsity. Several new algorithms are proposed for 3D shape modelling, 3D shape matching (computing dense correspondence) and applications.
First, we propose a variant of Principal Component Analysis called âShell PCAâ which provides a physically-inspired statistical shape model. This is our first attempt to use a physically plausible metric (specifically, the discrete shell model) for statistical shape modelling.
Second, we further develop this line of work into a fully Riemannian approach called âShell PGAâ. We demonstrate how to perform Principal Geodesic Analysis in the space of discrete shells. To achieve this, we present an alternate formulation of PGA which avoids working in the tangent space and deals with shapes lying on the manifold directly. Unlike displacement-based methods, Shell PGA is invariant to rigid body motion, and therefore alignment preprocessing such as Procrustes analysis is not needed.
Third, we propose a groupwise shape matching method using functional map representation. Targeting at near-isometric deformations, we consider groupwise optimisation of consistent functional maps over a product of Stiefel manifolds, and optimise over a minimal subset of the transformations for efficiency.
Last, we show that our proposed shape model achieves state-of-the-art performance in two very challenging applications: handle-based mesh editing, and model fitting using motion capture data. We also contribute a new algorithm for human body shape estimation using clothed scan sequence, along with a new dataset âBUFFâ for evaluation
A highly adaptable model based â method for colour image interpretation
This Thesis presents a model-based interpretation of images that can vary greatly in appearance. Rather than seek characteristic landmarks to model objects we sample points at regular intervals on the boundary to model objects with a smooth boundary. A statistical model of form in the exponent domain of an extended superellipse is created using sampled points and appearance by sampling inside objects.
A colour Maximum Likelihood Ratio criterion (MLR) was used to detect cues to the location of potential pedestrians. The adaptability and specificity of this cue detector was evaluated using over 700 images. A True Positive Rate (TPR) of 0.95 and a False Positive Rate (FPR) of 0.20 were obtained. To detect objects with axes at various orientations a variant method using an interpolated colour MLR has been developed. This had a TPR of 0.94 and an FPR of 0.21 when tested over 700 images of pedestrians.
Interpretation was evaluated using over 220 video sequences (640 x 480 pixels per frame) and 1000 images of people alone and people associated with other objects. The objective was not so much to evaluate pedestrian detection but the precision and reliability of object delineation. More than 94% of pedestrians were correctly interpreted