72 research outputs found

    My Identity

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    My identity is the dominate theme in my works. As a Korean American, I am influenced by life experiences in both countries. These two vastly different cultures and experiences define me as an individual. I use references and symbolism from both cultures as elements in my painting, mixed media, and crafts. I have spent half of my life in Korea, my mother country, and the other half in America, my new homeland. Living as an American, my artworks keep me connected to my Korean roots. Creating artwork is my way to relay who I really am as a Korean American

    Visual documents

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    "My paintings are derived from my fiancee in a manner that shows the importance of her to me. The focus of the paintings is lighting, facial characteristics, and the use of mark making."--Abstract from author supplied metadata

    I am a Family Guy

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    http://deepblue.lib.umich.edu/bitstream/2027.42/111686/1/reillytr_1429826537.pd

    DEsignBench: Exploring and Benchmarking DALL-E 3 for Imagining Visual Design

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    We introduce DEsignBench, a text-to-image (T2I) generation benchmark tailored for visual design scenarios. Recent T2I models like DALL-E 3 and others, have demonstrated remarkable capabilities in generating photorealistic images that align closely with textual inputs. While the allure of creating visually captivating images is undeniable, our emphasis extends beyond mere aesthetic pleasure. We aim to investigate the potential of using these powerful models in authentic design contexts. In pursuit of this goal, we develop DEsignBench, which incorporates test samples designed to assess T2I models on both "design technical capability" and "design application scenario." Each of these two dimensions is supported by a diverse set of specific design categories. We explore DALL-E 3 together with other leading T2I models on DEsignBench, resulting in a comprehensive visual gallery for side-by-side comparisons. For DEsignBench benchmarking, we perform human evaluations on generated images in DEsignBench gallery, against the criteria of image-text alignment, visual aesthetic, and design creativity. Our evaluation also considers other specialized design capabilities, including text rendering, layout composition, color harmony, 3D design, and medium style. In addition to human evaluations, we introduce the first automatic image generation evaluator powered by GPT-4V. This evaluator provides ratings that align well with human judgments, while being easily replicable and cost-efficient. A high-resolution version is available at https://github.com/design-bench/design-bench.github.io/raw/main/designbench.pdf?download=Comment: Project page at https://design-bench.github.io

    Canonical Poses and The Gaze

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    My work deals with the nude female form and the various depictions that it has taken on. From the early oil paintings from masters like Ingres and Titian, through Playboy centerfolds of the 50s-70s, and continuing all the way up to the contemporary nude iPhone selfie, I explore questions of the gaze, ownership, and commodification of the female form. Starting with my painted Selfie Series and ending with my embroidered pillows, I touch on a variety of framing devices for the female nude and its representation of sexuality in modern culture

    Nature and mysterium towards culture : César Manrique on the idea of artistic creativity

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    The article refers to the issues surrounding ideas of art and the creativity in arts. I intend to illustrate such concerns by drawing on the example of the works of César Manrique. The following samples of his work show that the relationship between man and nature can reveal the problem of artistic creativity in a new cultural perspective. This article was written in scientific cooperation with the César Manrique. Foundation (Lanzarote, Canary Islands) and is part of a research project conducted by the author and Mr. Wojciech Rubiś

    Handling the creative process of 'Olha pra Ti!'

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    This paper delves into the creative process of project ‘Olha pra Ti!’ (‘Look at You!’), a book/journal for teens to reflect about their relationship with their bodies through drawing/writing, developed in the context of the Masters in Design. A project with peculiar origins – a graphic style looking for a purpose – went through a goal oriented visual reformulation, which, in turn, led to a complete project restructuring. We identified the importance of creating a comfortable, private, supported and flexible experience, and how these could be accomplished through the book’s physical and graphic features. We analyzed a reference project and various plastic languages and techniques liable to be ‘dissected’. By putting the contents of the book to the test, the personal experiences of the author served as a starting point for the illustrations. By anchoring the definition of the remaining content levels, illustration conquered an essential role in the project and opened it up to a bigger audience (from just girls to any teen). The diversity of visuals our book achieves is only possible, because design and audience-centered choices were combined to create an experience that takes full advantage of its format and expands it in space and time. As a future development, a usability test is intended to be done.publishe

    Automatic painting with economized strokes

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    Journal ArticleWe present a method that takes a raster image as input and produces a painting-like image composed of strokes rather than pixels. Unlike previous automatic painting methods, we attempt to use very few brush-strokes. This is accomplished by first segmenting the image into features, finding the medial axes points of these features, converting the medial axes points into ordered lists of image tokens, and finally rendering these lists as brush strokes. Our process creates images reminiscent of modern realist painters who often want an abstract or sketchy quality in their work

    Something is Missing

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    Something is Missing is an installation that incorporates drawing, a security camera, audio, appropriated objects and built sculptural elements using common construction materials and clay. This work is rooted in notions of failure and empathy. Drawings of organs float as if desperate to inhabit imaginary bodies, a security camera that resembles an examining tool of a medical practitioner fails to fix or function and walls fall short of completing a room. This room as a whole becomes a metaphor for a stage without actors. The thesis body of work that comprises Something is Missing is a meant to serve as what I call a dysfunctional affect machine that opens cross-sensory possibilities and induces empathetic feelings in the viewer. The aim of this machine is to pose questions rather than suggest answers to the contemporary predicament of being bodies in a post human era. This work is also meant to summarize a sort of contemporary anxiety, which I feel I participate in both as an artist and citizen of the World

    Library Perspectives, Issue 29, Fall 2003

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    This issue includes items about novelist Tracy Chevalier \u2784, the Robert M. Campbell (\u2734) Collection, The Holocaust Series exhibition, William Lloyd Garrison and The African Repository, and much more.https://digitalcommons.oberlin.edu/perspectives/1031/thumbnail.jp
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