4,356 research outputs found

    Attempto - From Specifications in Controlled Natural Language towards Executable Specifications

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    Deriving formal specifications from informal requirements is difficult since one has to take into account the disparate conceptual worlds of the application domain and of software development. To bridge the conceptual gap we propose controlled natural language as a textual view on formal specifications in logic. The specification language Attempto Controlled English (ACE) is a subset of natural language that can be accurately and efficiently processed by a computer, but is expressive enough to allow natural usage. The Attempto system translates specifications in ACE into discourse representation structures and into Prolog. The resulting knowledge base can be queried in ACE for verification, and it can be executed for simulation, prototyping and validation of the specification.Comment: 15 pages, compressed, uuencoded Postscript, to be presented at EMISA Workshop 'Naturlichsprachlicher Entwurf von Informationssystemen - Grundlagen, Methoden, Werkzeuge, Anwendungen', May 28-30, 1996, Ev. Akademie Tutzin

    Next generation software environments : principles, problems, and research directions

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    The past decade has seen a burgeoning of research and development in software environments. Conferences have been devoted to the topic of practical environments, journal papers produced, and commercial systems sold. Given all the activity, one might expect a great deal of consensus on issues, approaches, and techniques. This is not the case, however. Indeed, the term "environment" is still used in a variety of conflicting ways. Nevertheless substantial progress has been made and we are at least nearing consensus on many critical issues.The purpose of this paper is to characterize environments, describe several important principles that have emerged in the last decade or so, note current open problems, and describe some approaches to these problems, with particular emphasis on the activities of one large-scale research program, the Arcadia project. Consideration is also given to two related topics: empirical evaluation and technology transition. That is, how can environments and their constituents be evaluated, and how can new developments be moved effectively into the production sector

    The development and technology transfer of software engineering technology at NASA. Johnson Space Center

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    The United State's big space projects of the next decades, such as Space Station and the Human Exploration Initiative, will need the development of many millions of lines of mission critical software. NASA-Johnson (JSC) is identifying and developing some of the Computer Aided Software Engineering (CASE) technology that NASA will need to build these future software systems. The goal is to improve the quality and the productivity of large software development projects. New trends are outlined in CASE technology and how the Software Technology Branch (STB) at JSC is endeavoring to provide some of these CASE solutions for NASA is described. Key software technology components include knowledge-based systems, software reusability, user interface technology, reengineering environments, management systems for the software development process, software cost models, repository technology, and open, integrated CASE environment frameworks. The paper presents the status and long-term expectations for CASE products. The STB's Reengineering Application Project (REAP), Advanced Software Development Workstation (ASDW) project, and software development cost model (COSTMODL) project are then discussed. Some of the general difficulties of technology transfer are introduced, and a process developed by STB for CASE technology insertion is described

    Working Notes from the 1992 AAAI Workshop on Automating Software Design. Theme: Domain Specific Software Design

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    The goal of this workshop is to identify different architectural approaches to building domain-specific software design systems and to explore issues unique to domain-specific (vs. general-purpose) software design. Some general issues that cut across the particular software design domain include: (1) knowledge representation, acquisition, and maintenance; (2) specialized software design techniques; and (3) user interaction and user interface

    Feasibility study of an Integrated Program for Aerospace vehicle Design (IPAD). Volume 4: IPAD system design

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    The computing system design of IPAD is described and the requirements which form the basis for the system design are discussed. The system is presented in terms of a functional design description and technical design specifications. The functional design specifications give the detailed description of the system design using top-down structured programming methodology. Human behavioral characteristics, which specify the system design at the user interface, security considerations, and standards for system design, implementation, and maintenance are also part of the technical design specifications. Detailed specifications of the two most common computing system types in use by the major aerospace companies which could support the IPAD system design are presented. The report of a study to investigate migration of IPAD software between the two candidate 3rd generation host computing systems and from these systems to a 4th generation system is included

    Declarative Specification

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    Deriving formal specifications from informal requirements is extremely difficult since one has to overcome the conceptual gap between an application domain and the domain of formal specification methods. To reduce this gap we introduce application-specific specification languages, i.e., graphical and textual notations that can be unambiguously mapped to formal specifications in a logic language. We describe a number of realised approaches based on this idea, and evaluate them with respect to their domain specificity vs. generalit

    User Interface Management Systems: A Survey and a Proposed Design

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    The growth of interactive computing has resulted in increasingly more complex styles of interaction between user and computer. To facilitate the creation of highly interactive systems, the concept of the User Interface Management System (UIMS) has been developed. Following the definition of the term 'UIMS' and a consideration of the putative advantages of the UIMS approach, a number of User Interface Management Systems are examined. This examination focuses in turn on the run-time execution system, the specification notation and the design environment, with a view to establishing the features which an "ideal" UIMS should possess. On the basis of this examination, a proposal for the design of a new UIMS is presented, and progress reported towards the implementation of a prototype based on this design

    A formal framework for the specification of interactive systems

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    We are primarily concerned with interactive systems whose behaviour is highly reliant on end user activity. A framework for describing and synthesising such systems is developed. This consists of a functional description of the capabilities of a system together with a means of expressing its desired 'usability'. Previous work in this area has concentrated on capturing 'usability properties' in discrete mathematical models. We propose notations for describing systems in a 'requirements' style and a 'specification' style. The requirements style is based on a simple temporal logic and the specification style is based on Lamport's Temporal Logic of Actions (TLA) [74]. System functionality is specified as a collection of 'reactions', the temporal composition of which define the behaviour of the system. By observing and analysing interactions it is possible to determine how 'well' a user performs a given task. We argue that a 'usable' system is one that encourages users to perform their tasks efficiently (i.e. to consistently perform their tasks well) hence a system in which users perform their tasks well in a consistent manner is likely to be a usable system. The use of a given functionality linked with different user interfaces then gives a means by which interfaces (and other aspects) can be compared and suggests how they might be harnessed to bias system use so as to encourage the desired user behaviour. Normalising across different users anq different tasks moves us away from the discrete nature of reactions and hence to comfortably describe the use of a system we employ probabilistic rather than discrete mathematics. We illustrate that framework with worked examples and propose an agenda for further work
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