2,860 research outputs found

    Exploitation of Memetics for Melodic Sequences Generation

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    Music, or in narrower sense, melodic contours of the aesthetically arranged pitches and the respective durations attracts our cognition since the beginning and now shaping the way we think in the complex life of culture. From evolutionary school of thoughts we could learn our perspective of seeing the musical diversity of folk songs in Indonesian archipelago by hypothesizing the aligning memes throughout the data sets. By regarding the memeplexes constructed from the the Zipf-Mandelbrot Law in melodic sequences and some mathematical characteristics of songs e.g.: gyration and spiraling effect, we construct evolutionary steps i.e.: genetic algorithm as tools for generating melodic sequences as an alternating computational methods to model the cognitive processes creating songs. While we build a melodic-contour generator, we present the enrichment on seeing the roles of limitless landscape of creativity and innovation guided by particular inspirations in the creation of work of art in general

    Shifting sands

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    The article presents the proposed changes to the New Zealand Draft Curriculum on the Nature of Science. In July 2006, the draft was released to school and the wider educational community for consultation on the national curriculum policy. It asserts to help science teachers to develop their understanding on nature of scientific knowledge and on how the community can effectively teach such aspects of the curriculum in the classroom setting

    Discrete and fuzzy dynamical genetic programming in the XCSF learning classifier system

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    A number of representation schemes have been presented for use within learning classifier systems, ranging from binary encodings to neural networks. This paper presents results from an investigation into using discrete and fuzzy dynamical system representations within the XCSF learning classifier system. In particular, asynchronous random Boolean networks are used to represent the traditional condition-action production system rules in the discrete case and asynchronous fuzzy logic networks in the continuous-valued case. It is shown possible to use self-adaptive, open-ended evolution to design an ensemble of such dynamical systems within XCSF to solve a number of well-known test problems

    Modeling perceptual categories of parametric musical systems

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    In computer music fields, such as algorithmic composition and live coding, the aural exploration of parameter combinations is the process through which systems’ capabilities are learned and the material for different musical tasks is selected and classified. Despite its importance, few models of this process have been proposed. Here, a rule extraction algorithm is presented. It works with data obtained during a user auditory exploration of parameters, in which specific perceptual categories are searched. The extracted rules express complex, but general relationships, among parameter values and categories. Its formation is controlled by functions that govern the data grouping. These are given by the user through heuristic considerations. The rules are used to build two more general models: a set of “extended or Inference Rules” and a fuzzy classifier which allow the user to infer unheard combinations of parameters consistent with the preselected categories from the extended rules and between the limits of the explored parameter space, respectively. To evaluate the models, user tests were performed. The constructed models allow to reduce complexity in operating the systems, by providing a set of “presets” for different categories, and extend compositional capacities through the inferred combinations, alongside a structured representation of the information.Peer ReviewedPostprint (author's final draft

    A fuzzy rule model for high level musical features on automated composition systems

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    Algorithmic composition systems are now well-understood. However, when they are used for specific tasks like creating material for a part of a piece, it is common to prefer, from all of its possible outputs, those exhibiting specific properties. Even though the number of valid outputs is huge, many times the selection is performed manually, either using expertise in the algorithmic model, by means of sampling techniques, or some times even by chance. Automations of this process have been done traditionally by using machine learning techniques. However, whether or not these techniques are really capable of capturing the human rationality, through which the selection is done, to a great degree remains as an open question. The present work discusses a possible approach, that combines expert’s opinion and a fuzzy methodology for rule extraction, to model high level features. An early implementation able to explore the universe of outputs of a particular algorithm by means of the extracted rules is discussed. The rules search for objects similar to those having a desired and pre-identified feature. In this sense, the model can be seen as a finder of objects with specific properties.Peer ReviewedPostprint (author's final draft
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