2,391 research outputs found

    Native Artists: Livelihoods, Resources, Space, Gifts

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    Examines the experiences of Ojibwe artists in Minnesota, including access to training, funding, space, paying markets, and institutional support; discrimination and isolation; and relationships with communities. Profiles artists and makes recommendations

    Transitioning from Transmedia to Transreality Storyboarding to Improve the Co-Creation of the Experience Space

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    Transmedia storytelling is a digital based marketing approach in present day consumer markets. Typically applied to spanning or segueing stories or experiences across media such as film, books, comics and video-games to reach broader target audiences, often triggering a narrative, into which customers can participate and co-create the narrative. Common aims at customer engagement have been through shared stories on present day social media. However, for the creative-consumer, sharing on social media falls short of fully immersive storytelling ecology. Creatives (traditional designers and consumers) would benefit through tools and processes for incrementally expanding dimensions, mediums, fidelity, and shared interactions and senses across multiple media and interactive realities. This paper presents use cases of Transreality Storyboarding Framework (TSF), a design framework that affords creation of experience spaces for consumer-product engagement. Further, we propose a TSF app, to allow non-expert designers/everyday-consumers to contribute to storytelling, participation and production of product experience spaces

    Organic growth and form in abstract painting

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    This doctorate explores 'Organic Growth and Form in Abstract Painting', as the focus of my studio-based research, and which has resulted in two significant series of paintings, Organica and Streaming. The accompanying exegesis addresses experiences that are realized within the studio practice, and complements the two series of paintings. In the exegesis I describe the innovative and distinctive painting processes I have developed, and explain my motivation for working this way. I cite the writing of the philosopher of science, Henri Bortoft, in particular his description of 'active' seeing, which I suggest can be understood as a kind of modeling of my processes of making the Organica and Streaming paintings. Key to my research has been an investigation into the work of the early Russian avant-garde artist, musician, theorist and teacher, Mikhail Matyushin, who promoted an 'organic' vision of painting during the early years of modernist experimentation, insisting that perception cannot be separated from the body's inherent connection with nature. I discuss how the artists in the Organic studio, led by Matyushin, tested their sensitivity to perceptual and sensory experience with controlled experiments. Philosophically, they considered their findings to be congenial with the latest scientific discoveries of their time. Although my paintings are constructed very differently from those of Matyushin, my approach to perception and interpretation in painting is in sympathy with his thinking. The constructive and perceptual approach I have taken to both series of paintings has been directly influenced by immersion in natural environments. My exegesis provides a detailed account of this working process: how I work with geometric templates for the coordination of colours, and my systematic approach to their application, leading to uncontrived 'organic' extensions in the detail. I discuss my interest in the implicit knowledge garnered through perception of colours and the connective fabric underlying surface appearances in nature. I argue that these observations are generative resources for painting, and emphasise the fact that our sensory and thinking bodies are also part of nature. - provided by Candidate

    Culture club activities based on the wishes of the children and young people : A model of bringing arts and culture into schools nationwide

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    Since 2016, the Ministry of Education and Culture has promoted children’s and young people’s participation in cultural activities by offering opportunities for taking part in various arts and culture activities during the school day. The provision of such opportunities during the school day is based on the wishes that children and young people themselves have expressed. The activities are organised by professionals in arts and culture. Leisure activities have been organised in early education centres, too. So far (2019),100,000 children and young people from grades 1 to 10 in comprehensive school education have attended leisure activities organised during school days. These activities have been organised in one third of the municipalities in Finland. This publication presents 24 different school leisure activities. The nationwide school leisure activities scheme was originally developed as part of the key project ‘Improved access to art and culture’ (2016–2018) set up by Prime Minister Juha SipilĂ€'s Government. The implementation of the project has continued in 2019

    Rotunda - Vol 57, No 11 - Dec 6, 1977

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    Makers' Tale

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    Makers’ Tale was a research collaborative project between UCA and Salisbury Arts Centre in association with Salisbury Cathedral. The curatorial intention was to highlight the persistence of craft knowledge as well as innovation and experimentation within the context of modern creative practice and investigates co-operation and disciplinary crossovers. In the face of the global pandemic, the delivery of the physical exhibition was postponed, however, Makers’ Tale will be delivered in a virtual format, in May 2020, and will be part of Salisbury 2020 City on the Move digital celebrations. This move to a digital adaptation of the initial program, allowed a triple theme of movement in ideas, movement in engineering/technology and physical movement. Following the digital adaptation, the exhibition was installed at Salisbury Arts Centre in October 2021
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