728 research outputs found

    Producing Scheduling that Causes Concurrent Programs to Fail

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    A noise maker is a tool that seeds a concurrent program with conditional synchronization primitives (such as yield()) for the purpose of increasing the likelihood that a bug manifest itself. This work explores the theory and practice of choosing where in the program to induce such thread switches at runtime. We introduce a novel fault model that classifies locations as .good., .neutral., or .bad,. based on the effect of a thread switch at the location. Using the model we explore the terms in which efficient search for real-life concurrent bugs can be carried out. We accordingly justify the use of probabilistic algorithms for this search and gain a deeper insight of the work done so far on noise-making. We validate our approach by experimenting with a set of programs taken from publicly available multi-threaded benchmark. Our empirical evidence demonstrates that real-life behavior is similar to what our model predicts

    Holistic debugging - enabling instruction set simulation for software quality assurance

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    We present holistic debugging, a novel method for observing execution of complex and distributed software. It builds on an instruction set simulator, which provides reproducible experiments and non-intrusive probing of state in a distributed system. Instruction set simulators, however, only provide low-level information, so a holistic debugger contains a translation framework that maps this information to higher abstraction level observation tools, such as source code debuggers. We have created Nornir, a proof-of-concept holistic debugger, built on the simulator Simics. For each observed process in the simulated system, Nornir creates an abstraction translation stack, with virtual machine translators that map machine-level storage contents (e.g. physical memory, registers) provided by Simics, to application-level data (e.g. virtual memory contents) by parsing the data structures of operating systems and virtual machines. Nornir includes a modified version of the GNU debugger (GDB), which supports non-intrusive symbolic debugging of distributed applications. Nornir's main interface is a debugger shepherd, a programmable interface that controls multiple debuggers, and allows users to coherently inspect the entire state of heterogeneous, distributed applications. It provides a robust observation platform for construction of new observation tools

    Execution replay and debugging

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    As most parallel and distributed programs are internally non-deterministic -- consecutive runs with the same input might result in a different program flow -- vanilla cyclic debugging techniques as such are useless. In order to use cyclic debugging tools, we need a tool that records information about an execution so that it can be replayed for debugging. Because recording information interferes with the execution, we must limit the amount of information and keep the processing of the information fast. This paper contains a survey of existing execution replay techniques and tools.Comment: In M. Ducasse (ed), proceedings of the Fourth International Workshop on Automated Debugging (AADebug 2000), August 2000, Munich. cs.SE/001003
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