24,835 research outputs found

    On-line planning and scheduling: an application to controlling modular printers

    Get PDF
    We present a case study of artificial intelligence techniques applied to the control of production printing equipment. Like many other real-world applications, this complex domain requires high-speed autonomous decision-making and robust continual operation. To our knowledge, this work represents the first successful industrial application of embedded domain-independent temporal planning. Our system handles execution failures and multi-objective preferences. At its heart is an on-line algorithm that combines techniques from state-space planning and partial-order scheduling. We suggest that this general architecture may prove useful in other applications as more intelligent systems operate in continual, on-line settings. Our system has been used to drive several commercial prototypes and has enabled a new product architecture for our industrial partner. When compared with state-of-the-art off-line planners, our system is hundreds of times faster and often finds better plans. Our experience demonstrates that domain-independent AI planning based on heuristic search can flexibly handle time, resources, replanning, and multiple objectives in a high-speed practical application without requiring hand-coded control knowledge

    A Logic Programming Approach to Knowledge-State Planning: Semantics and Complexity

    Full text link
    We propose a new declarative planning language, called K, which is based on principles and methods of logic programming. In this language, transitions between states of knowledge can be described, rather than transitions between completely described states of the world, which makes the language well-suited for planning under incomplete knowledge. Furthermore, it enables the use of default principles in the planning process by supporting negation as failure. Nonetheless, K also supports the representation of transitions between states of the world (i.e., states of complete knowledge) as a special case, which shows that the language is very flexible. As we demonstrate on particular examples, the use of knowledge states may allow for a natural and compact problem representation. We then provide a thorough analysis of the computational complexity of K, and consider different planning problems, including standard planning and secure planning (also known as conformant planning) problems. We show that these problems have different complexities under various restrictions, ranging from NP to NEXPTIME in the propositional case. Our results form the theoretical basis for the DLV^K system, which implements the language K on top of the DLV logic programming system.Comment: 48 pages, appeared as a Technical Report at KBS of the Vienna University of Technology, see http://www.kr.tuwien.ac.at/research/reports

    Learning and adaptation in physical agents

    No full text
    Learning and adaptation is fundamental for autonomous agents that operate in a physical world and not a computer network. The paper is providing a general framework of skills learning within behaviour logic framework of agents that communicate, sense and act in the physical world. It is advocated that playfulness can be important in learning and to improving skills of agents

    cc-Golog: Towards More Realistic Logic-Based Robot Controllers

    Full text link
    High-level robot controllers in realistic domains typically deal with processes which operate concurrently, change the world continuously, and where the execution of actions is event-driven as in ``charge the batteries as soon as the voltage level is low''. While non-logic-based robot control languages are well suited to express such scenarios, they fare poorly when it comes to projecting, in a conspicuous way, how the world evolves when actions are executed. On the other hand, a logic-based control language like \congolog, based on the situation calculus, is well-suited for the latter. However, it has problems expressing event-driven behavior. In this paper, we show how these problems can be overcome by first extending the situation calculus to support continuous change and event-driven behavior and then presenting \ccgolog, a variant of \congolog which is based on the extended situation calculus. One benefit of \ccgolog is that it narrows the gap in expressiveness compared to non-logic-based control languages while preserving a semantically well-founded projection mechanism

    Real-Time Online Re-Planning for Grasping Under Clutter and Uncertainty

    Full text link
    We consider the problem of grasping in clutter. While there have been motion planners developed to address this problem in recent years, these planners are mostly tailored for open-loop execution. Open-loop execution in this domain, however, is likely to fail, since it is not possible to model the dynamics of the multi-body multi-contact physical system with enough accuracy, neither is it reasonable to expect robots to know the exact physical properties of objects, such as frictional, inertial, and geometrical. Therefore, we propose an online re-planning approach for grasping through clutter. The main challenge is the long planning times this domain requires, which makes fast re-planning and fluent execution difficult to realize. In order to address this, we propose an easily parallelizable stochastic trajectory optimization based algorithm that generates a sequence of optimal controls. We show that by running this optimizer only for a small number of iterations, it is possible to perform real time re-planning cycles to achieve reactive manipulation under clutter and uncertainty.Comment: Published as a conference paper in IEEE Humanoids 201
    corecore