797 research outputs found

    Towards the Design of Heuristics by Means of Self-Assembly

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    The current investigations on hyper-heuristics design have sprung up in two different flavours: heuristics that choose heuristics and heuristics that generate heuristics. In the latter, the goal is to develop a problem-domain independent strategy to automatically generate a good performing heuristic for the problem at hand. This can be done, for example, by automatically selecting and combining different low-level heuristics into a problem specific and effective strategy. Hyper-heuristics raise the level of generality on automated problem solving by attempting to select and/or generate tailored heuristics for the problem at hand. Some approaches like genetic programming have been proposed for this. In this paper, we explore an elegant nature-inspired alternative based on self-assembly construction processes, in which structures emerge out of local interactions between autonomous components. This idea arises from previous works in which computational models of self-assembly were subject to evolutionary design in order to perform the automatic construction of user-defined structures. Then, the aim of this paper is to present a novel methodology for the automated design of heuristics by means of self-assembly

    The automatic design of hyper-heuristic framework with gene expression programming for combinatorial optimization problems

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    Hyper-heuristic approaches aim to automate heuristic design in order to solve multiple problems instead of designing tailor-made methodologies for individual problems. Hyper-heuristics accomplish this through a high level heuristic (heuristic selection mechanism and an acceptance criterion). This automates heuristic selection, deciding whether to accept or reject the returned solution. The fact that different problems or even instances, have different landscape structures and complexity, the design of efficient high level heuristics can have a dramatic impact on hyper-heuristic performance. In this work, instead of using human knowledge to design the high level heuristic, we propose a gene expression programming algorithm to automatically generate, during the instance solving process, the high level heuristic of the hyper-heuristic framework. The generated heuristic takes information (such as the quality of the generated solution and the improvement made) from the current problem state as input and decides which low level heuristic should be selected and the acceptance or rejection of the resultant solution. The benefit of this framework is the ability to generate, for each instance, different high level heuristics during the problem solving process. Furthermore, in order to maintain solution diversity, we utilize a memory mechanism which contains a population of both high quality and diverse solutions that is updated during the problem solving process. The generality of the proposed hyper-heuristic is validated against six well known combinatorial optimization problem, with very different landscapes, provided by the HyFlex software. Empirical results comparing the proposed hyper-heuristic with state of the art hyper-heuristics, conclude that the proposed hyper-heuristic generalizes well across all domains and achieves competitive, if not superior, results for several instances on all domains

    Hyper‐Heuristics and Metaheuristics for Selected Bio‐Inspired Combinatorial Optimization Problems

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    Many decision and optimization problems arising in bioinformatics field are time demanding, and several algorithms are designed to solve these problems or to improve their current best solution approach. Modeling and implementing a new heuristic algorithm may be time‐consuming but has strong motivations: on the one hand, even a small improvement of the new solution may be worth the long time spent on the construction of a new method; on the other hand, there are problems for which good‐enough solutions are acceptable which could be achieved at a much lower computational cost. In the first case, specially designed heuristics or metaheuristics are needed, while the latter hyper‐heuristics can be proposed. The paper will describe both approaches in different domain problems

    Exact and heuristic approaches for multi-component optimisation problems

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    Modern real world applications are commonly complex, consisting of multiple subsystems that may interact with or depend on each other. Our case-study about wave energy converters (WEC) for the renewable energy industry shows that in such a multi-component system, optimising each individual component cannot yield global optimality for the entire system, owing to the influence of their interactions or the dependence on one another. Moreover, modelling a multi-component problem is rarely easy due to the complexity of the issues, which leads to a desire for existent models on which to base, and against which to test, calculations. Recently, the travelling thief problem (TTP) has attracted significant attention in the Evolutionary Computation community. It is intended to offer a better model for multicomponent systems, where researchers can push forward their understanding of the optimisation of such systems, especially for understanding of the interconnections between the components. The TTP interconnects with two classic NP-hard problems, namely the travelling salesman problem and the 0-1 knapsack problem, via the transportation cost that non-linearly depends on the accumulated weight of items. This non-linear setting introduces additional complexity. We study this nonlinearity through a simplified version of the TTP - the packing while travelling (PWT) problem, which aims to maximise the total reward for a given travelling tour. Our theoretical and experimental investigations demonstrate that the difficulty of a given problem instance is significantly influenced by adjusting a single parameter, the renting rate, which prompted our method of creating relatively hard instances using simple evolutionary algorithms. Our further investigations into the PWT problem yield a dynamic programming (DP) approach that can solve the problem in pseudo polynomial time and a corresponding approximation scheme. The experimental investigations show that the new approaches outperform the state-of-the-art ones. We furthermore propose three exact algorithms for the TTP, based on the DP of the PWT problem. By employing the exact DP for the underlying PWT problem as a subroutine, we create a novel indicator-based hybrid evolutionary approach for a new bi-criteria formulation of the TTP. This hybrid design takes advantage of the DP approach, along with a number of novel indicators and selection mechanisms to achieve better solutions. The results of computational experiments show that the approach is capable to outperform the state-of-the-art results.Thesis (Ph.D.) -- University of Adelaide, School of Computer Science, 201

    Evolving comprehensible and scalable solvers using CGP for solving some real-world inspired problems

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    My original contribution to knowledge is the application of Cartesian Genetic Programming to design some scalable and human-understandable metaheuristics automatically; those find some suitable solutions for real-world NP-hard and discrete problems. This technique is thought to possess the ability to raise the generality of a problem-solving process, allowing some supervised machine learning tasks and being able to evolve non-deterministic algorithms. \\ Two extensions of Cartesian Genetic Programming are presented. Iterative My original contribution to knowledge is the application of Cartesian Genetic Programming to design some scalable and human-understandable metaheuristics automatically; those find some suitable solutions for real-world NP-hard and discrete problems. This technique is thought to possess the ability to raise the generality of a problem-solving process, allowing some supervised machine learning tasks and being able to evolve non-deterministic algorithms. \\ Two extensions of Cartesian Genetic Programming are presented. Iterative Cartesian Genetic Programming can encode loops and nested loop with their termination criteria, making susceptible to evolutionary modification the whole programming construct. This newly developed extension and its application to metaheuristics are demonstrated to discover effective solvers for NP-hard and discrete problems. This thesis also extends Cartesian Genetic Programming and Iterative Cartesian Genetic Programming to adapt a hyper-heuristic reproductive operator at the same time of exploring the automatic design space. It is demonstrated the exploration of an automated design space can be improved when specific types of active and non-active genes are mutated. \\ A series of rigorous empirical investigations demonstrate that lowering the comprehension barrier of automatically designed algorithms can help communicating and identifying an effective and ineffective pattern of primitives. The complete evolution of loops and nested loops without imposing a hard limit on the number of recursive calls is shown to broaden the automatic design space. Finally, it is argued the capability of a learning objective function to assess the scalable potential of a generated algorithm can be beneficial to a generative hyper-heuristic

    Solving Dynamic Traveling Salesman Problem Using Dynamic Gaussian Process Regression

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    This paper solves the dynamic traveling salesman problem (DTSP) using dynamic Gaussian Process Regression (DGPR) method. The problem of varying correlation tour is alleviated by the nonstationary covariance function interleaved with DGPR to generate a predictive distribution for DTSP tour. This approach is conjoined with Nearest Neighbor (NN) method and the iterated local search to track dynamic optima. Experimental results were obtained on DTSP instances. The comparisons were performed with Genetic Algorithm and Simulated Annealing. The proposed approach demonstrates superiority in finding good traveling salesman problem (TSP) tour and less computational time in nonstationary conditions

    Advanced analytics through FPGA based query processing and deep reinforcement learning

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    Today, vast streams of structured and unstructured data have been incorporated in databases, and analytical processes are applied to discover patterns, correlations, trends and other useful relationships that help to take part in a broad range of decision-making processes. The amount of generated data has grown very large over the years, and conventional database processing methods from previous generations have not been sufficient to provide satisfactory results regarding analytics performance and prediction accuracy metrics. Thus, new methods are needed in a wide array of fields from computer architectures, storage systems, network design to statistics and physics. This thesis proposes two methods to address the current challenges and meet the future demands of advanced analytics. First, we present AxleDB, a Field Programmable Gate Array based query processing system which constitutes the frontend of an advanced analytics system. AxleDB melds highly-efficient accelerators with memory, storage and provides a unified programmable environment. AxleDB is capable of offloading complex Structured Query Language queries from host CPU. The experiments have shown that running a set of TPC-H queries, AxleDB can perform full queries between 1.8x and 34.2x faster and 2.8x to 62.1x more energy efficient compared to MonetDB, and PostgreSQL on a single workstation node. Second, we introduce TauRieL, a novel deep reinforcement learning (DRL) based method for combinatorial problems. The design idea behind combining DRL and combinatorial problems is to apply the prediction capabilities of deep reinforcement learning and to use the universality of combinatorial optimization problems to explore general purpose predictive methods. TauRieL utilizes an actor-critic inspired DRL architecture that adopts ordinary feedforward nets. Furthermore, TauRieL performs online training which unifies training and state space exploration. The experiments show that TauRieL can generate solutions two orders of magnitude faster and performs within 3% of accuracy compared to the state-of-the-art DRL on the Traveling Salesman Problem while searching for the shortest tour. Also, we present that TauRieL can be adapted to the Knapsack combinatorial problem. With a very minimal problem specific modification, TauRieL can outperform a Knapsack specific greedy heuristics.Hoy en día, se han incorporado grandes cantidades de datos estructurados y no estructurados en las bases de datos, y se les aplican procesos analíticos para descubrir patrones, correlaciones, tendencias y otras relaciones útiles que se utilizan mayormente para la toma de decisiones. La cantidad de datos generados ha crecido enormemente a lo largo de los años, y los métodos de procesamiento de bases de datos convencionales utilizados en las generaciones anteriores no son suficientes para proporcionar resultados satisfactorios respecto al rendimiento del análisis y respecto de la precisión de las predicciones. Por lo tanto, se necesitan nuevos métodos en una amplia gama de campos, desde arquitecturas de computadoras, sistemas de almacenamiento, diseño de redes hasta estadísticas y física. Esta tesis propone dos métodos para abordar los desafíos actuales y satisfacer las demandas futuras de análisis avanzado. Primero, presentamos AxleDB, un sistema de procesamiento de consultas basado en FPGAs (Field Programmable Gate Array) que constituye la interfaz de un sistema de análisis avanzado. AxleDB combina aceleradores altamente eficientes con memoria, almacenamiento y proporciona un entorno programable unificado. AxleDB es capaz de descargar consultas complejas de lenguaje de consulta estructurado desde la CPU del host. Los experimentos han demostrado que al ejecutar un conjunto de consultas TPC-H, AxleDB puede realizar consultas completas entre 1.8x y 34.2x más rápido y 2.8x a 62.1x más eficiente energéticamente que MonetDB, y PostgreSQL en un solo nodo de una estación de trabajo. En segundo lugar, presentamos TauRieL, un nuevo método basado en Deep Reinforcement Learning (DRL) para problemas combinatorios. La idea central que está detrás de la combinación de DRL y problemas combinatorios, es aplicar las capacidades de predicción del aprendizaje de refuerzo profundo y el uso de la universalidad de los problemas de optimización combinatoria para explorar métodos predictivos de propósito general. TauRieL utiliza una arquitectura DRL inspirada en el actor-crítico que se adapta a redes feedforward. Además, TauRieL realiza el entrenamieton en línea que unifica el entrenamiento y la exploración espacial de los estados. Los experimentos muestran que TauRieL puede generar soluciones dos órdenes de magnitud más rápido y funciona con un 3% de precisión en comparación con el estado del arte en DRL aplicado al problema del viajante mientras busca el recorrido más corto. Además, presentamos que TauRieL puede adaptarse al problema de la Mochila. Con una modificación específica muy mínima del problema, TauRieL puede superar a una heurística codiciosa de Knapsack Problem.Postprint (published version

    An apprenticeship learning hyper-heuristic for vehicle routing in HyFlex

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    Apprenticeship learning occurs via observations while an expert is in action. A hyper-heuristic is a search method or a learning mechanism that controls a set of low level heuristics or combines different heuristic components to generate heuristics for solving a given computationally hard problem. In this study, we investigate into a novel apprenticeship learning-based approach which is used to automatically generate a hyper-heuristic for vehicle routing. This approach itself can be considered as a hyper-heuristic which operates in a train and test fashion. A state-of-the-art hyper-heuristic is chosen as an expert which is the winner of a previous hyper-heuristic competition. Trained on small vehicle routing instances, the learning approach yields various classifiers, each capturing different actions that the expert hyper-heuristic performs during the search process. Those classifiers are then used to produce a hyper-heuristic which is potentially capable of generalizing the actions of the expert hyperheuristic while solving the unseen instances. The experimental results on vehicle routing using the Hyper-heuristic Flexible (HyFlex) framework shows that the apprenticeship-learning based hyper-heuristic delivers an outstanding performance when compared to the expert and some other previously proposed hyper-heuristics
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