70,752 research outputs found

    Learning the Designer's Preferences to Drive Evolution

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    This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD MI-CC) tool, with the aims of modelling the user's design style to better assess the tool's procedurally generated content with respect to that user's preferences. Through this approach, we aim for increasing the user's agency over the generated content in a way that neither stalls the user-tool reciprocal stimuli loop nor fatigues the user with periodical suggestion handpicking. We describe the details of this novel solution, as well as its implementation in the MI-CC tool the Evolutionary Dungeon Designer. We present and discuss our findings out of the initial tests carried out, spotting the open challenges for this combined line of research that integrates MI-CC with Procedural Content Generation through Machine Learning.Comment: 16 pages, Accepted and to appear in proceedings of the 23rd European Conference on the Applications of Evolutionary and bio-inspired Computation, EvoApplications 202

    Personalized Cinemagraphs using Semantic Understanding and Collaborative Learning

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    Cinemagraphs are a compelling way to convey dynamic aspects of a scene. In these media, dynamic and still elements are juxtaposed to create an artistic and narrative experience. Creating a high-quality, aesthetically pleasing cinemagraph requires isolating objects in a semantically meaningful way and then selecting good start times and looping periods for those objects to minimize visual artifacts (such a tearing). To achieve this, we present a new technique that uses object recognition and semantic segmentation as part of an optimization method to automatically create cinemagraphs from videos that are both visually appealing and semantically meaningful. Given a scene with multiple objects, there are many cinemagraphs one could create. Our method evaluates these multiple candidates and presents the best one, as determined by a model trained to predict human preferences in a collaborative way. We demonstrate the effectiveness of our approach with multiple results and a user study.Comment: To appear in ICCV 2017. Total 17 pages including the supplementary materia

    Study on Scheduling Techniques for Ultra Dense Small Cell Networks

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    The most promising approach to enhance network capacity for the next generation of wireless cellular networks (5G) is densification, which benefits from the extensive spatial reuse of the spectrum and the reduced distance between transmitters and receivers. In this paper, we examine the performance of different schedulers in ultra dense small cell deployments. Due to the stronger line of sight (LOS) at low inter-site distances (ISDs), we discuss that the Rician fading channel model is more suitable to study network performance than the Rayleigh one, and model the Rician K factor as a function of distance between the user equipment (UE) and its serving base station (BS). We also construct a cross-correlation shadowing model that takes into account the ISD, and finally investigate potential multi-user diversity gains in ultra dense small cell deployments by comparing the performances of proportional fair (PF) and round robin (RR) schedulers. Our study shows that as network becomes denser, the LOS component starts to dominate the path loss model which significantly increases the interference. Simulation results also show that multi-user diversity is considerably reduced at low ISDs, and thus the PF scheduling gain over the RR one is small, around 10% in terms of cell throughput. As a result, the RR scheduling may be preferred for dense small cell deployments due to its simplicity. Despite both the interference aggravation as well as the multi-user diversity loss, network densification is still worth it from a capacity view point.Comment: 6 pages, 7 figures, Accepted to IEEE VTC-Fall 2015 Bosto

    Oral messages improve visual search

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    Input multimodality combining speech and hand gestures has motivated numerous usability studies. Contrastingly, issues relating to the design and ergonomic evaluation of multimodal output messages combining speech with visual modalities have not yet been addressed extensively. The experimental study presented here addresses one of these issues. Its aim is to assess the actual efficiency and usability of oral system messages including brief spatial information for helping users to locate objects on crowded displays rapidly. Target presentation mode, scene spatial structure and task difficulty were chosen as independent variables. Two conditions were defined: the visual target presentation mode (VP condition) and the multimodal target presentation mode (MP condition). Each participant carried out two blocks of visual search tasks (120 tasks per block, and one block per condition). Scene target presentation mode, scene structure and task difficulty were found to be significant factors. Multimodal target presentation proved to be more efficient than visual target presentation. In addition, participants expressed very positive judgments on multimodal target presentations which were preferred to visual presentations by a majority of participants. Besides, the contribution of spatial messages to visual search speed and accuracy was influenced by scene spatial structure and task difficulty: (i) messages improved search efficiency to a lesser extent for 2D array layouts than for some other symmetrical layouts, although the use of 2D arrays for displaying pictures is currently prevailing; (ii) message usefulness increased with task difficulty. Most of these results are statistically significant.Comment: 4 page

    Genetic Programming for Smart Phone Personalisation

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    Personalisation in smart phones requires adaptability to dynamic context based on user mobility, application usage and sensor inputs. Current personalisation approaches, which rely on static logic that is developed a priori, do not provide sufficient adaptability to dynamic and unexpected context. This paper proposes genetic programming (GP), which can evolve program logic in realtime, as an online learning method to deal with the highly dynamic context in smart phone personalisation. We introduce the concept of collaborative smart phone personalisation through the GP Island Model, in order to exploit shared context among co-located phone users and reduce convergence time. We implement these concepts on real smartphones to demonstrate the capability of personalisation through GP and to explore the benefits of the Island Model. Our empirical evaluations on two example applications confirm that the Island Model can reduce convergence time by up to two-thirds over standalone GP personalisation.Comment: 43 pages, 11 figure

    Event Organization 101: Understanding Latent Factors of Event Popularity

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    The problem of understanding people's participation in real-world events has been a subject of active research and can offer valuable insights for human behavior analysis and event-related recommendation/advertisement. In this work, we study the latent factors for determining event popularity using large-scale datasets collected from the popular Meetup.com EBSN in three major cities around the world. We have conducted modeling analysis of four contextual factors (spatial, group, temporal, and semantic), and also developed a group-based social influence propagation network to model group-specific influences on events. By combining the Contextual features And Social Influence NetwOrk, our integrated prediction framework CASINO can capture the diverse influential factors of event participation and can be used by event organizers to predict/improve the popularity of their events. Evaluations demonstrate that our CASINO framework achieves high prediction accuracy with contributions from all the latent features we capture.Comment: International AAAI Conference on Web and Social Media (ICWSM) 2017 https://www.aaai.org/ocs/index.php/ICWSM/ICWSM17/paper/view/1557

    Sequences of purchases in credit card data reveal life styles in urban populations

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    Zipf-like distributions characterize a wide set of phenomena in physics, biology, economics and social sciences. In human activities, Zipf-laws describe for example the frequency of words appearance in a text or the purchases types in shopping patterns. In the latter, the uneven distribution of transaction types is bound with the temporal sequences of purchases of individual choices. In this work, we define a framework using a text compression technique on the sequences of credit card purchases to detect ubiquitous patterns of collective behavior. Clustering the consumers by their similarity in purchases sequences, we detect five consumer groups. Remarkably, post checking, individuals in each group are also similar in their age, total expenditure, gender, and the diversity of their social and mobility networks extracted by their mobile phone records. By properly deconstructing transaction data with Zipf-like distributions, this method uncovers sets of significant sequences that reveal insights on collective human behavior.Comment: 30 pages, 26 figure

    Landscape preferences, ecological quality and biodiversity protection

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    The loss of biological diversity is a major environmental problem occurring on a global scale. Human-environment researchers have an important role in shaping policy and programs at a local, national and international level. This paper explores human preference for landscapes relative to ecological quality and assesses the relationship between these preferences and land management behavior. A survey of more than 1000 urban and rural residents of southeastern Australia examined preferences for 36 black and white photographs of native vegetation. There was more commonality than difference between urban and rural preference for different arrays of native vegetation. Preference for Eucalyptus species was higher than preference for non-Eucalyptus species. Preference ratings indicate minimal differences across landscapes with distinct variation in ecological quality. The study suggests that preference for landscapes of relatively high ecological quality is associated with behavior that is protective of this resource
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