5 research outputs found

    A Fast Goal Recognition Technique Based on Interaction Estimates

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    Goal Recognition is the task of inferring an actor's goals given some or all of the actor's observed actions. There is considerable interest in Goal Recognition for use in intelligent personal assistants, smart environments, intelligent tutoring systems, and monitoring user's needs. In much of this work, the actor's observed actions are compared against a generated library of plans. Recent work by Ramirez and Geffner makes use of AI planning to determine how closely a sequence of observed actions matches plans for each possible goal. For each goal, this is done by comparing the cost of a plan for that goal with the cost of a plan for that goal that includes the observed actions. This approach yields useful rankings, but is impractical for real-time goal recognition in large domains because of the computational expense of constructing plans for each possible goal. In this paper, we introduce an approach that propagates cost and interaction information in a plan graph, and uses this information to estimate goal probabilities. We show that this approach is much faster, but still yields high quality results

    Multi-format Notifications for Multi-tasking

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    Abstract. We studied people's perception of and response to a set of visual and auditory notifications issued in a multi-task environment. Primary findings show that participants' reactive preference ratings of notifications delivered in various contexts during experimentation appear to contradict their reflective, overall ratings of the notification formats when elicited independently of contextual information, indicating a potential difficulty in people's abilities to articulate their preferences in the absence of context. We also found people to vary considerably in their preferences for different notification formats delivered in different contexts, such taht simple approaches to selecting notification delivery formats will be dissatisfying to users a substantial portion of the time. These findings can inform the designs of future systems: rather than target the general user alone, they should strive to better understand each user individually

    Pssst...or Boo! Assessing the Predictability of Notification Delivery Preferences.

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    The focus of my dissertation research is on the examination of notification systems that harness different presentation formats for notification delivery, the preferences that individuals express for these various types of notifications, and how these preferences are affected by contextual information surrounding notification delivery. My research is unique from other work in the literature in two primary ways. First, while the majority of prior work addressing notification delivery, both in terms of format and timing, has focused on the effects of a notification on an individual鈥檚 performance on a given task or set of tasks, my focus is the individual鈥檚 perception of notifications, and particularly on that individual鈥檚 preferences for different notification formats delivered within different contextual scenarios. An interest in this question is motivated by prior studies that have shown that annoyance with computer-human interactions is a primary reason behind user abandonment of interactive software systems. Second, my preliminary findings suggest that different people prefer different types of notifications in different contexts, which motivates a change of focus in the development of such systems toward customizing notifications not only to the features of an individual鈥檚 context but also to the individual him- or herself. An additional element of novelty in my work is that my final study was conducted in a purely naturalistic office environment, in which the notifications evaluated were precisely those notifications being delivered to study participants throughout their workday. The primary contribution of this dissertation is twofold: a detailed analysis of the methodology for the design, data collection, and analysis of a study of notification preferences in a naturalistic setting with a great deal of inherent complexity; and a set of results, based on the analysis of preference data acquired in various settings, about how an individual鈥檚 contextual environment, and the content of a given notification, can affect that individual鈥檚 preferences for notification delivery.Ph.D.Computer Science & EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/78809/1/weberjs_1.pd

    Agent-based management of clinical guidelines

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    Les guies de pr脿ctica cl铆nica (GPC) contenen un conjunt d'accions i dades que ajuden a un metge a prendre decisions sobre el diagn貌stic, tractament o qualsevol altre procediment a un pacient i sobre una determinada malaltia. 脡s conegut que l'adopci贸 d'aquestes guies en la vida di脿ria pot millorar l'assist猫ncia m猫dica als pacients, pel fet que s'estandarditzen les pr脿ctiques. Sistemes computeritzats que utilitzen GPC poden constituir part de sistemes d'ajut a la presa de decisions m茅s complexos amb la finalitat de proporcionar el coneixement adequat a la persona adequada, en un format correcte i en el moment prec铆s. L'automatitzaci贸 de l'execuci贸 de les GPC 茅s el primer pas per la seva implantaci贸 en els centres m猫dics.Per aconseguir aquesta implantaci贸 final, hi ha diferents passos que cal solucionar com per exemple, l'adquisici贸 i representaci贸 de les GPC, la seva verificaci贸 formal, i finalment la seva execuci贸. Aquesta Tesi est脿 dirigida en l'execuci贸 de GPC i proposa la implementaci贸 d'un sistema multi-agent. En aquest sistema els diferents actors dels centres m猫dics coordinen les seves activitats seguint un pla global determinat per una GPC. Un dels principals problemes de qualsevol sistema que treballa en l'脿mbit m猫dic 茅s el tractament del coneixement. En aquest cas s'han hagut de tractar termes m猫dics i organitzatius, que s'ha resolt amb la implementaci贸 de diferents ontologies. La separaci贸 de la representaci贸 del coneixement del seu 煤s 茅s intencionada i permet que el sistema d'execuci贸 de GPC sigui f脿cilment adaptable a les circumst脿ncies concretes dels centres, on varien el personal i els recursos disponibles.En paral路lel a l'execuci贸 de GPC, el sistema proposat manega prefer猫ncies del pacient per tal d'implementar serveis adaptats al pacient. En aquesta 脿rea concretament, a) s'han definit un conjunt de criteris, b) aquesta informaci贸 forma part del perfil de l'usuari i serveix per ordenar les propostes que el sistema li proposa, i c) un algoritme no supervisat d'aprenentatge permet adaptar les prefer猫ncies del pacient segons tri茂.Finalment, algunes idees d'aquesta Tesi actualment s'estan aplicant en dos projectes de recerca. Per una banda, l'execuci贸 distribu茂da de GPC, i per altra banda, la representaci贸 del coneixement m猫dic i organitzatiu utilitzant ontologies.Clinical guidelines (CGs) contain a set of directions or principles to assist the health care practitioner with patient care decisions about appropriate diagnostic, therapeutic, or other clinical procedures for specific clinical circumstances. It is widely accepted that the adoption of guideline-execution engines in daily practice would improve the patient care, by standardising the care procedures. Guideline-based systems can constitute part of a knowledge-based decision support system in order to deliver the right knowledge to the right people in the right form at the right time. The automation of the guideline execution process is a basic step towards its widespread use in medical centres.To achieve this general goal, different topics should be tackled, such as the acquisition of clinical guidelines, its formal verification, and finally its execution. This dissertation focuses on the execution of CGs and proposes the implementation of an agent-based platform in which the actors involved in health care coordinate their activities to perform the complex task of guideline enactment. The management of medical and organizational knowledge, and the formal representation of the CGs, are two knowledge-related topics addressed in this dissertation and tackled through the design of several application ontologies. The separation of the knowledge from its use is fully intentioned, and allows the CG execution engine to be easily customisable to different medical centres with varying personnel and resources.In parallel with the execution of CGs, the system handles citizen's preferences and uses them to implement patient-centred services. With respect this issue, the following tasks have been developed: a) definition of the user's criteria, b) use of the patient's profile to rank the alternatives presented to him, c) implementation of an unsupervised learning method to adapt dynamically and automatically the user's profile.Finally, several ideas of this dissertation are being directly applied in two ongoing funded research projects, including the agent-based execution of CGs and the ontological management of medical and organizational knowledge

    Evaluating user preferences for adaptive reminding

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