3,714 research outputs found
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Interface design for a remote guidance system for the blind: Using dual-screen displays
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The mobility for the visually impaired people is one of the main challenges that researchers are still facing around the world. Although some projects have been conducted to improve the mobility of visually impaired people, further research is still needed. One of these projects is Brunel Remote Guidance System (BRGS). BRGS is aimed to assist visually impaired users in avoiding obstacles and reaching their destinations safely by providing online instructions via a remote sighted guide.
This study comes as continuation of the development process of BRGS; the main aim that has been achieved of this research is the optimisation of the interface design for the system guide terminal. This helps the sighted guide to assist the VIUs to avoid obstacles safely and comfortably in the micro-navigation, as well as to keep them on the right track to reach their destination in the macro-navigation. After using the content analysis, the performance factors and their assessments method were identified in each BRGSâ element, which concluded that there is a lack of research on the guide terminal setup and the assessment method for the sighted guide performance. Furthermore, there are no model to assist the sighted guide performance and two-screen displays used in the literature review and similar projects. A model was designed as a platform to conduct the evaluation on sighted guide performance. Based on this model, the computer-based simulation was established and tested, which made the simulation is ready for next task; the evaluation of the sighted guide performance. The conducted study determined the effects of the two-screen displays on the recognition performance of the 80 participants in the guide terminal. The performance was measured with the context of four different resolution conditions. The study was based on a simulation technique, which is consisted of two key performance elements in order to examine the sighted guide performance; the macro-navigation element and the micro-navigation element. The results show that the two-screen displays have an effect on the performance of the sighted guide. The optimum setup for the two-screen displays for the guide terminal consisted of a big digital map screen display (4CIF [704p x 576p]) and a small video image screen display (CIF [352p x 288p]), which one of the four different resolutions. This interface design has been recommended as a final setup in the guide terminal
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Indoor Navigation System for the Visually Impaired with User-centric Graph Representation and Vision Detection Assistance
Independent navigation through unfamiliar indoor spaces is beset with barriers for the visually impaired. Hence, this issue impairs their independence, self-respect and self-reliance. In this thesis I will introduce a new indoor navigation system for the blind and visually impaired that is affordable for both the user and the building owners.
Outdoor vehicle navigation technical challenges have been solved using location information provided by Global Positioning Systems (GPS) and maps using Geographical Information Systems (GIS). However, GPS and GIS information is not available for indoor environments making indoor navigation, a challenging technical problem. Moreover, the indoor navigation system needs to be developed with the blind user in mind, i.e., special care needs to be given to vision free user interface.
In this project, I design and implement an indoor navigation application for the blind and visually impaired that uses RFID technology and Computer Vision for localization and a navigation map generated automatically based on environmental landmarks by simulating a userâs behavior. The focus of the indoor navigation system is no longer only on the indoor environment itself, but the way the blind users can experience it. This project will try this new idea in solving indoor navigation problems for blind and visually impaired users
Agent-Based Emergency Evacuation Simulation with Individuals with Disabilities in the Population
Catastrophic events have raised numerous issues concerning how effectively the built environment accommodates the evacuation needs of individuals with disabilities. Individuals with disabilities represent a significant, yet often overlooked, portion of the population disproportionately affected in emergency situations. Incorporating disability considerations into emergency evacuation planning, preparation, and other activities is critical. The most widely applied method used to evaluate how effectively the built environment accommodates emergency evacuations is agent-based or microsimulation modeling. However, current evacuation models do not adequately address individuals with disabilities in their simulated populations. This manuscript describes the BUMMPEE model, an agent-based simulation capable of classifying the built environment according to environmental characteristics and simulating a heterogeneous population according to variation in individual criteria. The method allows for simulated behaviors which more aptly represent the diversity and prevalence of disabilities in the population and their interaction with the built environment. Comparison of the results of an evacuation simulated using the BUMMPEE model is comparable to a physical evacuation with a similar population and setting. The results of the comparison indicate that the BUMMPEE model is a reasonable approach for simulating evacuations representing the diversity and prevalence of disability in the populationAgent-Based Simulation, Individual-Based Simulation, Disability, Emergency Egress, Evacuation, Reinforcement Learning
The Role of Situation Awareness Metrics in the Assessment of Indoor Orientation Assistive Technologies that Aid Blind Individuals in Unfamiliar Indoor Environments
The importance of raising user\u27s situation awareness has proven to be an important factor in the successful use of systems that involve mission-critical tasks. Indoor Orientation Assistive Technology (OAT) that supports blind individuals is one of the systems that needs to be oriented to support user\u27s situation awareness. In the tasks involved in this system, blind individuals try to maintain their spatial understanding of the environment. The current evaluation methods of Orientation Assistive Technology that aids blind travelers within indoor environments rely on the performance metrics. When enhancing such systems, evaluators conduct qualitative studies to learn where to focus their efforts. The main purpose of this thesis is to investigate the use of an objective method to facilitate blind travelers situation awareness when traveling unfamiliar indoor environments. We investigate the use of in-task probes using the Situation Awareness Global Assessment Technique (SAGAT) method, and post self-reported questionnaire using the Situation Awareness Rating Technique (SART) method. The goal of this metric is to design an objective method that can highlight design areas that need improvements when evaluating such systems. Also, we investigate the relationship between user\u27s situation awareness and user\u27s confidence, satisfaction, and stress levels
Augmenting Graphical User Interfaces with Haptic Assistance for Motion-Impaired Operators
Haptic assistance is an emerging field of research that is designed to improve human-computer interaction (HCI) by reducing error rates and targeting times through the use of force feedback. Haptic feedback has previously been investigated to assist motion-impaired computer users, however, limitations such as target distracters have hampered its integration with graphical user interfaces (GUIs). In this paper two new haptic assistive techniques are presented that utilise the 3DOF capabilities of the Phantom Omni. These are referred to as deformable haptic cones and deformable virtual switches. The assistance is designed specifically to enable motion-impaired operators to use existing GUIs more effectively. Experiment 1 investigates the performance benefits of the new haptic techniques when used in conjunction with the densely populated Windows on-screen keyboard (OSK). Experiment 2 utilises the ISO 9241-9 point-and-click task to investigate the effects of target size and shape. The results of the study prove that the newly proposed techniques improve interaction rates and can be integrated with existing software without many of the drawbacks of traditional haptic assistance. Deformable haptic cones and deformable virtual switches were shown to reduce the mean number of missed-clicks by at least 75% and reduce targeting times by at least 25%
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Precise positioning in real-time using GPS-RTK signal for visually impaired people navigation system
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University, 24/9/2010.This thesis presents the research carried out to investigate and achieve highly reliable and accurate navigation system of guidance for visually impaired pedestrians. The main aim with this PhD project has been to identify the limits and insufficiencies in utilising Network Real-Time Kinematic Global Navigation Satellite Systems (NRTK GNSS) and its augmentation techniques within the frame of pedestrian applications in a variety of environments and circumstances. Moreover, the system can be used in many other applications, including unmanned vehicles, military applications, police, etc. NRTK GNSS positioning is considered to be a superior solution in comparison to the conventional standalone Global Positioning System (GPS) technique whose accuracy is highly affected by the distance dependent errors such as satellite orbital and atmospheric biases.
Nevertheless, NRTK GNSS positioning is particularly constrained by wireless data link coverage, delays of correction and transmission and completeness, GPS and GLONASS signal availability, etc., which could downgrade the positioning quality of the NRTK results.
This research is based on the dual frequency NRTK GNSS (GPS and GLONASS). Additionally, it is incorporated into several positioning and communication methods responsible for data correction while providing the position solutions, in which all identified contextual factors and application requirements are accounted.
The positioning model operates through client-server based architecture consisted of a Navigation Service Centre (NSC) and a Mobile Navigation Unit (MNU). Hybrid functional approaches were consisting of several processing procedures allowing the positioning model to operate in position determination modes. NRTK GNSS and augmentation service is used if enough navigation information was available at the MNU using its local positioning device (GPS/GLONASS receiver).The positioning model at MNU was experimentally evaluated and centimetric accuracy was generally attained during both static and kinematic tests in various environments (urban, suburban and rural). This high accuracy was merely affected by some level of unavailability mainly caused by GPS and GLONASS signal blockage. Additionally, the influence of the number of satellites in view, dilution of precision (DOP) and age corrections (AoC) over the accuracy and stability of the NRTK GNSS solution was also investigated during this research and presented in the thesis.
This positioning performance has outperformed the existing GPS service. In addition, utilising a simulation evaluation facility the positioning model at MNU performance was quantified with reference to a hybrid positioning service that will be offered by future Galileo Open Service (OS) along with GPS. However, a significant difference in terms of the service availability for the advantage of the hybrid system was experienced in all remaining scenarios and environments more especially the urban areas due to surrounding obstacles and conditions.
As an outcome of this research a new and precise positioning model was proposed. The adaptive framework is understood as approaching an integration of the available positioning technology into the context of surrounding wireless communication for a maintainable performance. The positioning model has the capability of delivering indeed accurate, precise and consistent position solutions, and thus is fulfilling the requirements of visually impaired people navigation application, as identified in the adaptive framework
Computer Entertainment Technologies for the Visually Impaired: An Overview
Over the last years, works related to accessible technologies have increased both in number and in quality. This work presents a series of articles which explore different trends in the field of accessible video games for the blind or visually impaired. Reviewed articles are distributed in four categories covering the following subjects: (1) video game design and architecture, (2) video game adaptations, (3) accessible games as learning tools or treatments and (4) navigation and interaction in virtual environments. Current trends in accessible game design are also analysed, and data is presented regarding keyword use and thematic evolution over time. As a conclusion, a relative stagnation in the field of human-computer interaction for the blind is detected. However, as the video game industry is becoming increasingly interested in accessibility, new research opportunities are starting to appear
16-06 Vehicle-to-Device (V2D) Communications: Readiness of the Technology and Potential Applications for People with Disability
IEEE 802.11p was developed as an amendment to IEEE 802.11 for wireless access in vehicular environments (WAVE). While WAVE is considered the de facto standard for V2V communications, in the past few years a number of communications technologies have emerged that enable direct device-to-device (D2D) communications. Technologies like Bluetooth Smart, WiFi-Direct and LTE-Direct allow devices to communicate directly without having to rely on existing communications infrastructure (e.g., base stations). More importantly, these technologies are quickly penetrating the smartphones market.
The goal of this research is to conduct extensive simulation and experimental studies to assess the efficacies of utilizing D2D communications technologies in transportation scenarios focused around pedestrians and bicyclists. Specifically, we design, develop, and experiment with Smart Cone and Smart Cane systems to evaluate the readiness of D2D technologies to support transportation applications
Interface design for a remote guidance system for the blind : using dual-screen displays
The mobility for the visually impaired people is one of the main challenges that researchers are still facing around the world. Although some projects have been conducted to improve the mobility of visually impaired people, further research is still needed. One of these projects is Brunel Remote Guidance System (BRGS). BRGS is aimed to assist visually impaired users in avoiding obstacles and reaching their destinations safely by providing online instructions via a remote sighted guide. This study comes as continuation of the development process of BRGS; the main aim that has been achieved of this research is the optimisation of the interface design for the system guide terminal. This helps the sighted guide to assist the VIUs to avoid obstacles safely and comfortably in the micro-navigation, as well as to keep them on the right track to reach their destination in the macro-navigation. After using the content analysis, the performance factors and their assessments method were identified in each BRGSâ element, which concluded that there is a lack of research on the guide terminal setup and the assessment method for the sighted guide performance. Furthermore, there are no model to assist the sighted guide performance and two-screen displays used in the literature review and similar projects. A model was designed as a platform to conduct the evaluation on sighted guide performance. Based on this model, the computer-based simulation was established and tested, which made the simulation is ready for next task; the evaluation of the sighted guide performance. The conducted study determined the effects of the two-screen displays on the recognition performance of the 80 participants in the guide terminal. The performance was measured with the context of four different resolution conditions. The study was based on a simulation technique, which is consisted of two key performance elements in order to examine the sighted guide performance; the macro-navigation element and the micro-navigation element. The results show that the two-screen displays have an effect on the performance of the sighted guide. The optimum setup for the two-screen displays for the guide terminal consisted of a big digital map screen display (4CIF [704p x 576p]) and a small video image screen display (CIF [352p x 288p]), which one of the four different resolutions. This interface design has been recommended as a final setup in the guide terminal.EThOS - Electronic Theses Online ServiceGBUnited Kingdo
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