594 research outputs found

    Applying a User-centred Approach to Interactive Visualization Design

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    Analysing users in their context of work and finding out how and why they use different information resources is essential to provide interactive visualisation systems that match their goals and needs. Designers should actively involve the intended users throughout the whole process. This chapter presents a user-centered approach for the design of interactive visualisation systems. We describe three phases of the iterative visualisation design process: the early envisioning phase, the global specification hase, and the detailed specification phase. The whole design cycle is repeated until some criterion of success is reached. We discuss different techniques for the analysis of users, their tasks and domain. Subsequently, the design of prototypes and evaluation methods in visualisation practice are presented. Finally, we discuss the practical challenges in design and evaluation of collaborative visualisation environments. Our own case studies and those of others are used throughout the whole chapter to illustrate various approaches

    Graph-based Temporal Analysis in Digital Forensics

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    Establishing a timeline as part of a digital forensics investigation is a vital part of understanding the order in which system events occurred. However, most digital forensics tools present timelines as histogram or as raw artifacts. Consequently, digital forensics examiners are forced to rely on manual, labor-intensive practices to reconstruct system events. Current digital forensics analysis tools are at their technological limit with the increasing storage and complexity of data. A graph-based timeline can present digital forensics evidence in a structure that can be immediately understood and effortlessly focused. This paper presents the Temporal Analysis Integration Management Application (TAIMA) to enhance digital forensics analysis via information visualization (infovis) techniques. TAIMA is a prototype application that provides a graph-based timeline for event reconstruction using abstraction and visualization techniques. A workflow illustration and pilot usability study provided evidence that TAIMA assisted digital forensics specialists in identifying key system events during digital forensics analysis

    Cognition-Based Evaluation of Visualisation Frameworks for Exploring Structured Cultural Heritage Data

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    It is often claimed that Information Visualisation (InfoVis) tools improve the audience’s engagement with the display of cultural heritage (CH) collections, open up CH content to new audiences and support teaching and learning through interactive experiences. But there is a lack of studies systematically evaluating these claims, particularly from the perspective of modern educational theory. As far as the author is aware no experimental investigation has been undertaken until now, that attempts to measure deeper levels of user engagement and learning with InfoVis tools. The investigation of this thesis complements InfoVis research by initiating a human-centric approach since little previous research has attempted to incorporate and integrate human cognition as one of the fundamental components of InfoVis. In this thesis, using Bloom’s taxonomy of learning objectives as well as individual learning characteristics (i.e. cognitive preferences), I have evaluated the visitor experience of an art collection both with and without InfoVis tools (between subjects design). Results indicate that whilst InfoVis tools have some positive effect on the lower levels of learning, they are less effective for higher levels. In addition, this thesis shows that InfoVis tools seem to be more effective when they match specific cognitive preferences. These results have implications for both the designers of tools and for CH venues in terms of expectation of effectiveness and exhibition design; the proposed cognitive based evaluation framework and the results of this investigation could provide a valuable baseline for assessing the effectiveness of visitors’ interaction with the artifacts of online and physical exhibitions where InfoVis tools such as Timelines and Maps along with storytelling techniques are being used

    Relationship and association of information visualization, insight and sense making

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    No AbstractKeywords: information visualization; insight; sense making; cognitive; data abstractio

    Future Challenges and Unsolved Problems (in Human-Centered Visualization)

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    Supporting Web-based and Crowdsourced Evaluations of Data Visualizations

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    User studies play a vital role in data visualization research because they help measure the strengths and weaknesses of different visualization techniques quantitatively. In addition, they provide insight into what makes one technique more effective than another; and they are used to validate research contributions in the field of information visualization. For example, a new algorithm, visual encoding, or interaction technique is not considered a contribution unless it has been validated to be better than the state of the art and its competing alternatives or has been validated to be useful to intended users. However, conducting user studies is challenging, time consuming, and expensive. User studies generally requires careful experimental designs, iterative refinement, recruitment of study participants, careful management of participants during the run of the studies, accurately collecting user responses, and expertise in statistical analysis of study results. There are several variables that are taken into consideration which can impact user study outcome if not carefully managed. Hence the process of conducting user studies successfully can take several weeks to months. In this dissertation, we investigated how to design an online framework that can reduce the overhead involved in conducting controlled user studies involving web-based visualizations. Our main goal in this research was to lower the overhead of evaluating data visualizations quantitatively through user studies. To this end, we leveraged current research opportunities to provide a framework design that reduces the overhead involved in designing and running controlled user studies of data visualizations. Specifically, we explored the design and implementation of an open-source framework and an online service (VisUnit) that allows visualization designers to easily configure user studies for their web-based data visualizations, deploy user studies online, collect user responses, and analyze incoming results automatically. This allows evaluations to be done more easily, cheaply, and frequently to rapidly test hypotheses about visualization designs. We evaluated the effectiveness of our framework (VisUnit) by showing that it can be used to replicate 84% of 101 controlled user studies published in IEEE Information Visualization conferences between 1995 and 2015. We evaluated the efficiency of VisUnit by showing that graduate students can use it to design sample user studies in less than an hour. Our contributions are two-fold: first, we contribute a flexible design and implementation that facilitates the creation of a wide range of user studies with limited effort; second, we provide an evaluation of our design that shows that it can be used to replicate a wide range of user studies, can be used to reduce the time evaluators spend on user studies, and can be used to support new research

    The State of the Art in Cartograms

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    Cartograms combine statistical and geographical information in thematic maps, where areas of geographical regions (e.g., countries, states) are scaled in proportion to some statistic (e.g., population, income). Cartograms make it possible to gain insight into patterns and trends in the world around us and have been very popular visualizations for geo-referenced data for over a century. This work surveys cartogram research in visualization, cartography and geometry, covering a broad spectrum of different cartogram types: from the traditional rectangular and table cartograms, to Dorling and diffusion cartograms. A particular focus is the study of the major cartogram dimensions: statistical accuracy, geographical accuracy, and topological accuracy. We review the history of cartograms, describe the algorithms for generating them, and consider task taxonomies. We also review quantitative and qualitative evaluations, and we use these to arrive at design guidelines and research challenges

    Designing a Situational Awareness Information Display: Adopting an Affordance-Based Framework to Amplify User Experience in Environmental Interaction Design

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    User experience remains a crucial consideration when assessing the successfulness of information visualization systems. The theory of affordances provides a robust framework for user experience design. In this article, we demonstrate a design case that employs an affordance-based framework and evaluate the information visualization display design. SolarWheels is an interactive information visualization designed for large display walls in computer network control rooms to help cybersecurity analysts become aware of network status and emerging issues. Given the critical nature of this context, the status and performance of a computer network must be precisely monitored and remedied in real time. In this study, we consider various aspects of affordances in order to amplify the user experience via visualization and interaction design. SolarWheels visualizes the multilayer multidimensional computer network issues with a series of integrated circular visualizations inspired by the metaphor of the solar system. To amplify user interaction and experience, the system provides a three-zone physical interaction that allows multiple users to interact with the system. Users can read details at different levels depending on their distance from the display. An expert evaluation study, based on a four-layer affordance framework, was conducted to assess and improve the interactive visualization design
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