32 research outputs found

    Evaluation of head-free eye tracking as an input device for air traffic control

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    International audienceThe purpose of this study was to investigate the possibility to integrate a free head motion eye-tracking system as input device in air traffic control (ATC) activity. Sixteen participants used an eye tracker to select targets displayed on a screen as quickly and accurately as possible. We assessed the impact of the presence of visual feedback about gaze position and the method of target selection on selection performance under different difficulty levels induced by variations in target size and target-to-target separation. We tend to consider that the combined use of gaze dwell-time selection and continuous eye-gaze feedback was the best condition as it suits naturally with gaze displacement over the ATC display and free the hands of the controller, despite a small cost in terms of selection speed. In addition, target size had a greater impact on accuracy and selection time than target distance. These findings provide guidelines on possible further implementation of eye tracking in ATC everyday activity

    A Robust Kalman Algorithm to Facilitate Human-Computer Interaction for People with Cerebral Palsy, Using a New Interface Based on Inertial Sensors

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    This work aims to create an advanced human-computer interface called ENLAZA for people with cerebral palsy (CP). Although there are computer-access solutions for disabled people in general, there are few evidences from motor disabled community (e.g., CP) using these alternative interfaces. The proposed interface is based on inertial sensors in order to characterize involuntary motion in terms of time, frequency and range of motion. This characterization is used to design a filtering technique that reduces the effect of involuntary motion on person-computer interaction. This paper presents a robust Kalman filter (RKF) design to facilitate fine motor control based on the previous characterization. The filter increases mouse pointer directivity and the target acquisition time is reduced by a factor of ten. The interface is validated with CP users who were unable to control the computer using other interfaces. The interface ENLAZA and the RKF enabled them to use the computer

    Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye

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    The eyes are coupled in their gaze function and therefore usually treated as a single input channel, limiting the range of interactions. However, people are able to open and close one eye while still gazing with the other. We introduce Gaze+Hold as an eyes-only technique that builds on this ability to leverage the eyes as separate input channels, with one eye modulating the state of interaction while the other provides continuous input. Gaze+Hold enables direct manipulation beyond pointing which we explore through the design of Gaze+Hold techniques for a range of user interface tasks. In a user study, we evaluated performance, usability and user’s spontaneous choice of eye for modulation of input. The results show that users are effective with Gaze+Hold. The choice of dominant versus non-dominant eye had no effect on performance, perceived usability and workload. This is significant for the utility of Gaze+Hold as it affords flexibility for mapping of either eye in different configurations

    IMU-Mouse: design and implementation of a pointing device for people with disabilities

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    La aplicación adecuada de las TIC (Tecnologías de la Información y Comunicación) para el aprendizaje de personas con discapacidad física exige estudios dirigidos a la adaptación de interfaces. El control sobre el diseño e implementación de dispositivos de entrada contribuiría al desarrollo de interfaces capaces de atender las necesidades en el contexto descrito anteriormente. El objetivo de este trabajo es presentar el desarrollo y la validación del dispositivo apuntador IMU-Mouse, para el cual se tiene el control sobre su diseño e implementación dirigido a la investigación de interfaces, que hagan uso de las capacidades de interacción del aparato en los procesos de adaptación. El dispositivo está dirigido a atender las necesidades inducidas por la discapacidad física en extremidades superiores y por esto opera con los movimientos de la cabeza. Las acciones de clic y desplazamiento del IMU-Mouse se ejecutan a partir del procesamiento de los datos generados por un acelerómetro y un giroscopio. Los principales aspectos de la interacción fueron evaluados por un grupo de 13 personas mediante una encuesta basada en el anexo C del estándar ISO 9241-9. De acuerdo con los resultados obtenidos, se concluye que el dispositivo habilita una interacción efectiva con el computador, y además permiten la identificación de espacios para la aplicación de complementos de hardware y software para asistir las acciones de interacción.The correct application of ICTs (information and communications technologies) to the education of people with physical disabilities requires studies aimed to adapt interfaces. Controlling the design and implementation of input devices would contribute to develop interfaces tailored to the requirements of such context. The purpose of this work is to present the development and validation of the IMU-Mouse pointer device whose design and implementation is controlled—for researching interfaces that make the most of the interaction capabilities of the devices in adaptation processes. The purpose of the device is to address the needs created by physical disability in upper limps; hence it operates with head movements. Both actions of the IMU-Mouse, click and move, are performed by processing the data generated by an accelerometer and a gyroscope. The main interaction features of the IMU-Mouse were assessed by group of 13 people by means of a survey based on Annex C of ISO 9241-9 standard. The results lead to conclude that the device enables an effective interaction with the computer, as well as the identification of spaces for the application of hardware and software add-ons to support interaction
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