4,107 research outputs found
Temporal Interpolation via Motion Field Prediction
Navigated 2D multi-slice dynamic Magnetic Resonance (MR) imaging enables high
contrast 4D MR imaging during free breathing and provides in-vivo observations
for treatment planning and guidance. Navigator slices are vital for
retrospective stacking of 2D data slices in this method. However, they also
prolong the acquisition sessions. Temporal interpolation of navigator slices an
be used to reduce the number of navigator acquisitions without degrading
specificity in stacking. In this work, we propose a convolutional neural
network (CNN) based method for temporal interpolation via motion field
prediction. The proposed formulation incorporates the prior knowledge that a
motion field underlies changes in the image intensities over time. Previous
approaches that interpolate directly in the intensity space are prone to
produce blurry images or even remove structures in the images. Our method
avoids such problems and faithfully preserves the information in the image.
Further, an important advantage of our formulation is that it provides an
unsupervised estimation of bi-directional motion fields. We show that these
motion fields can be used to halve the number of registrations required during
4D reconstruction, thus substantially reducing the reconstruction time.Comment: Submitted to 1st Conference on Medical Imaging with Deep Learning
(MIDL 2018), Amsterdam, The Netherland
How is Gaze Influenced by Image Transformations? Dataset and Model
Data size is the bottleneck for developing deep saliency models, because
collecting eye-movement data is very time consuming and expensive. Most of
current studies on human attention and saliency modeling have used high quality
stereotype stimuli. In real world, however, captured images undergo various
types of transformations. Can we use these transformations to augment existing
saliency datasets? Here, we first create a novel saliency dataset including
fixations of 10 observers over 1900 images degraded by 19 types of
transformations. Second, by analyzing eye movements, we find that observers
look at different locations over transformed versus original images. Third, we
utilize the new data over transformed images, called data augmentation
transformation (DAT), to train deep saliency models. We find that label
preserving DATs with negligible impact on human gaze boost saliency prediction,
whereas some other DATs that severely impact human gaze degrade the
performance. These label preserving valid augmentation transformations provide
a solution to enlarge existing saliency datasets. Finally, we introduce a novel
saliency model based on generative adversarial network (dubbed GazeGAN). A
modified UNet is proposed as the generator of the GazeGAN, which combines
classic skip connections with a novel center-surround connection (CSC), in
order to leverage multi level features. We also propose a histogram loss based
on Alternative Chi Square Distance (ACS HistLoss) to refine the saliency map in
terms of luminance distribution. Extensive experiments and comparisons over 3
datasets indicate that GazeGAN achieves the best performance in terms of
popular saliency evaluation metrics, and is more robust to various
perturbations. Our code and data are available at:
https://github.com/CZHQuality/Sal-CFS-GAN
Decision by sampling
We present a theory of decision by sampling (DbS) in which, in contrast with traditional models, there are no underlying psychoeconomic scales. Instead, we assume that an attributeâs subjective value is constructed from a series of binary, ordinal comparisons to a sample of attribute values drawn from memory and is its rank within the sample. We assume that the sample reflects both the immediate distribution of attribute values from the current decisionâs context and also the background, real-world distribution of attribute values. DbS accounts for concave utility functions; losses looming larger than gains; hyperbolic temporal discounting; and the overestimation of small probabilities and the underestimation of large probabilities
Interactive retrieval of video using pre-computed shot-shot similarities
A probabilistic framework for content-based interactive video retrieval is described. The developed indexing of video fragments originates from the probability of the user's positive judgment about key-frames of video shots. Initial estimates of the probabilities are obtained from low-level feature representation. Only statistically significant estimates are picked out, the rest are replaced by an appropriate constant allowing efficient access at search time without loss of search quality and leading to improvement in most experiments. With time, these probability estimates are updated from the relevance judgment of users performing searches, resulting in further substantial increases in mean average precision
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