22 research outputs found

    Fast and Efficient Entropy Coding Architectures for Massive Data Compression

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    The compression of data is fundamental to alleviating the costs of transmitting and storing massive datasets employed in myriad fields of our society. Most compression systems employ an entropy coder in their coding pipeline to remove the redundancy of coded symbols. The entropy-coding stage needs to be efficient, to yield high compression ratios, and fast, to process large amounts of data rapidly. Despite their widespread use, entropy coders are commonly assessed for some particular scenario or coding system. This work provides a general framework to assess and optimize different entropy coders. First, the paper describes three main families of entropy coders, namely those based on variable-to-variable length codes (V2VLC), arithmetic coding (AC), and tabled asymmetric numeral systems (tANS). Then, a low-complexity architecture for the most representative coder(s) of each family is presented-more precisely, a general version of V2VLC, the MQ, M, and a fixed-length version of AC and two different implementations of tANS. These coders are evaluated under different coding conditions in terms of compression efficiency and computational throughput. The results obtained suggest that V2VLC and tANS achieve the highest compression ratios for most coding rates and that the AC coder that uses fixed-length codewords attains the highest throughput. The experimental evaluation discloses the advantages and shortcomings of each entropy-coding scheme, providing insights that may help to select this stage in forthcoming compression systems

    The JPEG2000 still image coding system: An overview

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    With the increasing use of multimedia technologies, image compression requires higher performance as well as new features. To address this need in the specific area of still image encoding, a new standard is currently being developed, the JPEG2000. It is not only intended to provide rate-distortion and subjective image quality performance superior to existing standards, but also to provide features and functionalities that current standards can either not address efficiently or in many cases cannot address at all. Lossless and lossy compression, embedded lossy to lossless coding, progressive transmission by pixel accuracy and by resolution, robustness to the presence of bit-errors and region-of-interest coding, are some representative features. It is interesting to note that JPEG2000 is being designed to address the requirements of a diversity of applications, e.g. Internet, color facsimile, printing, scanning, digital photography, remote sensing, mobile applications, medical imagery, digital library and E-commerce

    Context-based bit plane golomb coder for scalable image coding

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    Master'sMASTER OF ENGINEERIN

    Network streaming and compression for mixed reality tele-immersion

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    Bulterman, D.C.A. [Promotor]Cesar, P.S. [Copromotor

    Joint coding/decoding techniques and diversity techniques for video and HTML transmission over wireless point/multipoint: a survey

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    I. Introduction The concomitant developments of the Internet, which offers to its users always larger and more evolved contents (from HTML (HyperText Markup Language) files to multimedia applications), and of wireless systems and handhelds integrating them, have progressively convinced a fair share of people of the interest to always be connected. Still, constraints of heterogeneity, reliability, quality and delay over the transmission channels are generally imposed to fulfill the requirements of these new needs and their corresponding economical goals. This implies different theoretical and practical challenges for the digital communications community of the present time. This paper presents a survey of the different techniques existing in the domain of HTML and video stream transmission over erroneous or lossy channels. In particular, the existing techniques on joint source and channel coding and decoding for multimedia or HTML applications are surveyed, as well as the related problems of streaming and downloading files over an IP mobile link. Finally, various diversity techniques that can be considered for such links, from antenna diversity to coding diversity, are presented...L’engouement du grand public pour les applications multimédia sans fil ne cesse de croître depuis le développement d’Internet. Des contraintes d’hétérogénéité de canaux de transmission, de fiabilité, de qualité et de délai sont généralement exigées pour satisfaire les nouveaux besoins applicatifs entraînant ainsi des enjeux économiques importants. À l’heure actuelle, il reste encore un certain nombre de défis pratiques et théoriques lancés par les chercheurs de la communauté des communications numériques. C’est dans ce cadre que s’inscrit le panorama présenté ici. Cet article présente d’une part un état de l’art sur les principales techniques de codage et de décodage conjoint développées dans la littérature pour des applications multimédia de type téléchargement et diffusion de contenu sur lien mobile IP. Sont tout d’abord rappelées des notions fondamentales des communications numériques à savoir le codage de source, le codage de canal ainsi que les théorèmes de Shannon et leurs principales limitations. Les techniques de codage décodage conjoint présentées dans cet article concernent essentiellement celles développées pour des schémas de codage de source faisant intervenir des codes à longueur variable (CLV) notamment les codes d’Huffman, arithmétiques et les codes entropiques universels de type Lempel-Ziv (LZ). Faisant face au problème de la transmission de données (Hypertext Markup Language (HTML) et vidéo) sur un lien sans fil, cet article présente d’autre part un panorama de techniques de diversités plus ou moins complexes en vue d’introduire le nouveau système à multiples antennes d’émission et de réception

    Compression of 3D models with NURBS

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    With recent progress in computing, algorithmics and telecommunications, 3D models are increasingly used in various multimedia applications. Examples include visualization, gaming, entertainment and virtual reality. In the multimedia domain 3D models have been traditionally represented as polygonal meshes. This piecewise planar representation can be thought of as the analogy of bitmap images for 3D surfaces. As bitmap images, they enjoy great flexibility and are particularly well suited to describing information captured from the real world, through, for instance, scanning processes. They suffer, however, from the same shortcomings, namely limited resolution and large storage size. The compression of polygonal meshes has been a very active field of research in the last decade and rather efficient compression algorithms have been proposed in the literature that greatly mitigate the high storage costs. However, such a low level description of a 3D shape has a bounded performance. More efficient compression should be reachable through the use of higher level primitives. This idea has been explored to a great extent in the context of model based coding of visual information. In such an approach, when compressing the visual information a higher level representation (e.g., 3D model of a talking head) is obtained through analysis methods. This can be seen as an inverse projection problem. Once this task is fullled, the resulting parameters of the model are coded instead of the original information. It is believed that if the analysis module is efficient enough, the total cost of coding (in a rate distortion sense) will be greatly reduced. The relatively poor performance and high complexity of currently available analysis methods (except for specific cases where a priori knowledge about the nature of the objects is available), has refrained a large deployment of coding techniques based on such an approach. Progress in computer graphics has however changed this situation. In fact, nowadays, an increasing number of pictures, video and 3D content are generated by synthesis processing rather than coming from a capture device such as a camera or a scanner. This means that the underlying model in the synthesis stage can be used for their efficient coding without the need for a complex analysis module. In other words it would be a mistake to attempt to compress a low level description (e.g., a polygonal mesh) when a higher level one is available from the synthesis process (e.g., a parametric surface). This is, however, what is usually done in the multimedia domain, where higher level 3D model descriptions are converted to polygonal meshes, if anything by the lack of standard coded formats for the former. On a parallel but related path, the way we consume audio-visual information is changing. As opposed to recent past and a large part of today's applications, interactivity is becoming a key element in the way we consume information. In the context of interest in this dissertation, this means that when coding visual information (an image or a video for instance), previously obvious considerations such as decision on sampling parameters are not so obvious anymore. In fact, as in an interactive environment the effective display resolution can be controlled by the user through zooming, there is no clear optimal setting for the sampling period. This means that because of interactivity, the representation used to code the scene should allow the display of objects in a variety of resolutions, and ideally up to infinity. One way to resolve this problem would be by extensive over-sampling. But this approach is unrealistic and too expensive to implement in many situations. The alternative would be to use a resolution independent representation. In the realm of 3D modeling, such representations are usually available when the models are created by an artist on a computer. The scope of this dissertation is precisely the compression of 3D models in higher level forms. The direct coding in such a form should yield improved rate-distortion performance while providing a large degree of resolution independence. There has not been, so far, any major attempt to efficiently compress these representations, such as parametric surfaces. This thesis proposes a solution to overcome this gap. A variety of higher level 3D representations exist, of which parametric surfaces are a popular choice among designers. Within parametric surfaces, Non-Uniform Rational B-Splines (NURBS) enjoy great popularity as a wide range of NURBS based modeling tools are readily available. Recently, NURBS has been included in the Virtual Reality Modeling Language (VRML) and its next generation descendant eXtensible 3D (X3D). The nice properties of NURBS and their widespread use has lead us to choose them as the form we use for the coded representation. The primary goal of this dissertation is the definition of a system for coding 3D NURBS models with guaranteed distortion. The basis of the system is entropy coded differential pulse coded modulation (DPCM). In the case of NURBS, guaranteeing the distortion is not trivial, as some of its parameters (e.g., knots) have a complicated influence on the overall surface distortion. To this end, a detailed distortion analysis is performed. In particular, previously unknown relations between the distortion of knots and the resulting surface distortion are demonstrated. Compression efficiency is pursued at every stage and simple yet efficient entropy coder realizations are defined. The special case of degenerate and closed surfaces with duplicate control points is addressed and an efficient yet simple coding is proposed to compress the duplicate relationships. Encoder aspects are also analyzed. Optimal predictors are found that perform well across a wide class of models. Simplification techniques are also considered for improved compression efficiency at negligible distortion cost. Transmission over error prone channels is also considered and an error resilient extension defined. The data stream is partitioned by independently coding small groups of surfaces and inserting the necessary resynchronization markers. Simple strategies for achieving the desired level of protection are proposed. The same extension also serves the purpose of random access and on-the-fly reordering of the data stream

    Compressed Domain Low Level Visual Descriptors

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    Content-based image retrieval and analysis have been developed for a long time, and various visual descriptors have been proposed. The need of multiple versions of an image spurs the development of image compression and descriptors based on compression domain. However, these descriptors are not able to achieve good performance in terms of quality and resolution scalability. As the appearance of JPEG 2000 compression standard, its coding algorithm and structure of bit stream make the scalability possible. The JPEG 2000 based descriptors can be developed to satisfy multiple compression levels, and keep a good performance even when the images are highly compressed. In this thesis, most existing famous and popular low level visual descriptors are reviewed. Image compression and some image analysis and retrieval approaches are introduced. Two JPEG 2000 based descriptors called state and context are proposed in this research, and an image retrieval system using these descriptors is constructed. Experiments are conducted and the results indicate the proposed descriptors have a good retrieval performance. State and context are further compared with industrial standard MPEG-7 descriptors and state-of-art SIFT method in multiple resolution and quality situations, and the proposed descriptors are proved to be more suitable in compression domain

    Efficient simultaneous encryption and compression of digital videos in computationally constrained applications

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    This thesis is concerned with the secure video transmission over open and wireless network channels. This would facilitate adequate interaction in computationally constrained applications among trusted entities such as in disaster/conflict zones, secure airborne transmission of videos for intelligence/security or surveillance purposes, and secure video communication for law enforcing agencies in crime fighting or in proactive forensics. Video content is generally too large and vulnerable to eavesdropping when transmitted over open network channels so that compression and encryption become very essential for storage and/or transmission. In terms of security, wireless channels, are more vulnerable than other kinds of mediums to a variety of attacks and eavesdropping. Since wireless communication is the main mode in the above applications, protecting video transmissions from unauthorized access through such network channels is a must. The main and multi-faceted challenges that one faces in implementing such a task are related to competing, and to some extent conflicting, requirements of a number of standard control factors relating to the constrained bandwidth, reasonably high image quality at the receiving end, the execution time, and robustness against security attacks. Applying both compression and encryption techniques simultaneously is a very tough challenge due to the fact that we need to optimize the compression ratio, time complexity, security and the quality simultaneously. There are different available image/video compression schemes that provide reasonable compression while attempting to maintain image quality, such as JPEG, MPEG and JPEG2000. The main approach to video compression is based on detecting and removing spatial correlation within the video frames as well as temporal correlations across the video frames. Temporal correlations are expected to be more evident across sequences of frames captured within a short period of time (often a fraction of a second). Correlation can be measured in terms of similarity between blocks of pixels. Frequency domain transforms such as the Discrete Cosine Transform (DCT) and the Discrete Wavelet Transform (DWT) have both been used restructure the frequency content (coefficients) to become amenable for efficient detection. JPEG and MPEG use DCT while JPEG2000 uses DWT. Removing spatial/temporal correlation encodes only one block from each class of equivalent (i.e. similar) blocks and remembering the position of all other block within the equivalence class. JPEG2000 compressed images achieve higher image quality than JPEG for the same compression ratios, while DCT based coding suffer from noticeable distortion at high compression ratio but when applied to any block it is easy to isolate the significant coefficients from the non-significant ones. Efficient video encryption in computationally constrained applications is another challenge on its own. It has long been recognised that selective encryption is the only viable approach to deal with the overwhelming file size. Selection can be made in the spatial or frequency domain. Efficiency of simultaneous compression and encryption is a good reason for us to apply selective encryption in the frequency domain. In this thesis we develop a hybrid of DWT and DCT for improved image/video compression in terms of image quality, compression ratio, bandwidth, and efficiency. We shall also investigate other techniques that have similar properties to the DCT in terms of representation of significant wavelet coefficients. The statistical properties of wavelet transform high frequency sub-bands provide one such approach, and we also propose phase sensing as another alternative but very efficient scheme. Simultaneous compression and encryption, in our investigations, were aimed at finding the best way of applying these two tasks in parallel by selecting some wavelet sub-bands for encryptions and applying compression on the other sub-bands. Since most spatial/temporal correlation appear in the high frequency wavelet sub-bands and the LL sub-bands of wavelet transformed images approximate the original images then we select the LL-sub-band data for encryption and the non-LL high frequency sub-band coefficients for compression. We also follow the common practice of using stream ciphers to meet efficiency requirements of real-time transmission. For key stream generation we investigated a number of schemes and the ultimate choice will depend on robustness to attacks. The still image (i.e. RF’s) are compressed with a modified EZW wavelet scheme by applying the DCT on the blocks of the wavelet sub-bands, selecting appropriate thresholds for determining significance of coefficients, and encrypting the EZW thresholds only with a simple 10-bit LFSR cipher This scheme is reasonably efficient in terms of processing time, compression ratio, image quality, as well was security robustness against statistical and frequency attack. However, many areas for improvements were identified as necessary to achieve the objectives of the thesis. Through a process of refinement we developed and tested 3 different secure efficient video compression schemes, whereby at each step we improve the performance of the scheme in the previous step. Extensive experiments are conducted to test performance of the new scheme, at each refined stage, in terms of efficiency, compression ratio, image quality, and security robustness. Depending on the aspects of compression that needs improvement at each refinement step, we replaced the previous block coding scheme with a more appropriate one from among the 3 above mentioned schemes (i.e. DCT, Edge sensing and phase sensing) for the reference frames or the non-reference ones. In subsequent refinement steps we apply encryption to a slightly expanded LL-sub-band using successively more secure stream ciphers, but with different approaches to key stream generation. In the first refinement step, encryption utilized two LFSRs seeded with three secret keys to scramble the significant wavelet LL-coefficients multiple times. In the second approach, the encryption algorithm utilises LFSR to scramble the wavelet coefficients of the edges extracted from the low frequency sub-band. These edges are mapped from the high frequency sub-bands using different threshold. Finally, use a version of the A5 cipher combined with chaotic logistic map to encrypt the significant parameters of the LL sub-band. Our empirical results show that the refinement process achieves the ultimate objectives of the thesis, i.e. efficient secure video compression scheme that is scalable in terms of the frame size at about 100 fps and satisfying the following features; high compression, reasonable quality, and resistance to the statistical, frequency and the brute force attack with low computational processing. Although image quality fluctuates depending on video complexity, in the conclusion we recommend an adaptive implementation of our scheme. Although this thesis does not deal with transmission tasks but the efficiency achieved in terms of video encryption and compression time as well as in compression ratios will be sufficient for real-time secure transmission of video using commercially available mobile computing devices

    Selected topics on distributed video coding

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    Distributed Video Coding (DVC) is a new paradigm for video compression based on the information theoretical results of Slepian and Wolf (SW), and Wyner and Ziv (WZ). While conventional coding has a rigid complexity allocation as most of the complex tasks are performed at the encoder side, DVC enables a flexible complexity allocation between the encoder and the decoder. The most novel and interesting case is low complexity encoding and complex decoding, which is the opposite of conventional coding. While the latter is suitable for applications where the cost of the decoder is more critical than the encoder's one, DVC opens the door for a new range of applications where low complexity encoding is required and the decoder's complexity is not critical. This is interesting with the deployment of small and battery-powered multimedia mobile devices all around in our daily life. Further, since DVC operates as a reversed-complexity scheme when compared to conventional coding, DVC also enables the interesting scenario of low complexity encoding and decoding between two ends by transcoding between DVC and conventional coding. More specifically, low complexity encoding is possible by DVC at one end. Then, the resulting stream is decoded and conventionally re-encoded to enable low complexity decoding at the other end. Multiview video is attractive for a wide range of applications such as free viewpoint television, which is a system that allows viewing the scene from a viewpoint chosen by the viewer. Moreover, multiview can be beneficial for monitoring purposes in video surveillance. The increased use of multiview video systems is mainly due to the improvements in video technology and the reduced cost of cameras. While a multiview conventional codec will try to exploit the correlation among the different cameras at the encoder side, DVC allows for separate encoding of correlated video sources. Therefore, DVC requires no communication between the cameras in a multiview scenario. This is an advantage since communication is time consuming (i.e. more delay) and requires complex networking. Another appealing feature of DVC is the fact that it is based on a statistical framework. Moreover, DVC behaves as a natural joint source-channel coding solution. This results in an improved error resilience performance when compared to conventional coding. Further, DVC-based scalable codecs do not require a deterministic knowledge of the lower layers. In other words, the enhancement layers are completely independent from the base layer codec. This is called the codec-independent scalability feature, which offers a high flexibility in the way the various layers are distributed in a network. This thesis addresses the following topics: First, the theoretical foundations of DVC as well as the practical DVC scheme used in this research are presented. The potential applications for DVC are also outlined. DVC-based schemes use conventional coding to compress parts of the data, while the rest is compressed in a distributed fashion. Thus, different conventional codecs are studied in this research as they are compared in terms of compression efficiency for a rich set of sequences. This includes fine tuning the compression parameters such that the best performance is achieved for each codec. Further, DVC tools for improved Side Information (SI) and Error Concealment (EC) are introduced for monoview DVC using a partially decoded frame. The improved SI results in a significant gain in reconstruction quality for video with high activity and motion. This is done by re-estimating the erroneous motion vectors using the partially decoded frame to improve the SI quality. The latter is then used to enhance the reconstruction of the finally decoded frame. Further, the introduced spatio-temporal EC improves the quality of decoded video in the case of erroneously received packets, outperforming both spatial and temporal EC. Moreover, it also outperforms error-concealed conventional coding in different modes. Then, multiview DVC is studied in terms of SI generation, which differentiates it from the monoview case. More specifically, different multiview prediction techniques for SI generation are described and compared in terms of prediction quality, complexity and compression efficiency. Further, a technique for iterative multiview SI is introduced, where the final SI is used in an enhanced reconstruction process. The iterative SI outperforms the other SI generation techniques, especially for high motion video content. Finally, fusion techniques of temporal and inter-view side informations are introduced as well, which improves the performance of multiview DVC over monoview coding. DVC is also used to enable scalability for image and video coding. Since DVC is based on a statistical framework, the base and enhancement layers are completely independent, which is an interesting property called codec-independent scalability. Moreover, the introduced DVC scalable schemes show a good robustness to errors as the quality of decoded video steadily decreases with error rate increase. On the other hand, conventional coding exhibits a cliff effect as the performance drops dramatically after a certain error rate value. Further, the issue of privacy protection is addressed for DVC by transform domain scrambling, which is used to alter regions of interest in video such that the scene is still understood and privacy is preserved as well. The proposed scrambling techniques are shown to provide a good level of security without impairing the performance of the DVC scheme when compared to the one without scrambling. This is particularly attractive for video surveillance scenarios, which is one of the most promising applications for DVC. Finally, a practical DVC demonstrator built during this research is described, where the main requirements as well as the observed limitations are presented. Furthermore, it is defined in a setup being as close as possible to a complete real application scenario. This shows that it is actually possible to implement a complete end-to-end practical DVC system relying only on realistic assumptions. Even though DVC is inferior in terms of compression efficiency to the state of the art conventional coding for the moment, strengths of DVC reside in its good error resilience properties and the codec-independent scalability feature. Therefore, DVC offers promising possibilities for video compression with transmission over error-prone environments requirement as it significantly outperforms conventional coding in this case
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