1,400 research outputs found

    Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition

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    The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future

    Indoor location identification technologies for real-time IoT-based applications: an inclusive survey

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    YesThe advent of the Internet of Things has witnessed tremendous success in the application of wireless sensor networks and ubiquitous computing for diverse smart-based applications. The developed systems operate under different technologies using different methods to achieve their targeted goals. In this treatise, we carried out an inclusive survey on key indoor technologies and techniques, with to view to explore their various benefits, limitations, and areas for improvement. The mathematical formulation for simple localization problems is also presented. In addition, an empirical evaluation of the performance of these indoor technologies is carried out using a common generic metric of scalability, accuracy, complexity, robustness, energy-efficiency, cost and reliability. An empirical evaluation of performance of different RF-based technologies establishes the viability of Wi-Fi, RFID, UWB, Wi-Fi, Bluetooth, ZigBee, and Light over other indoor technologies for reliable IoT-based applications. Furthermore, the survey advocates hybridization of technologies as an effective approach to achieve reliable IoT-based indoor systems. The findings of the survey could be useful in the selection of appropriate indoor technologies for the development of reliable real-time indoor applications. The study could also be used as a reliable source for literature referencing on the subject of indoor location identification.Supported in part by the Tertiary Education Trust Fund of the Federal Government of Nigeria, and in part by the European Union’s Horizon 2020 Research and Innovation Programme under Grant agreement H2020-MSCA-ITN-2016 SECRET-72242

    An autonomous ultra-wide band-based attitude and position determination technique for indoor mobile laser scanning

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    Mobile laser scanning (MLS) has been widely used in three-dimensional (3D) city modelling data collection, such as Google cars for Google Map/Earth. Building Information Modelling (BIM) has recently emerged and become prominent. 3D models of buildings are essential for BIM. Static laser scanning is usually used to generate 3D models for BIM, but this method is inefficient if a building is very large, or it has many turns and narrow corridors. This paper proposes using MLS for BIM 3D data collection. The positions and attitudes of the mobile laser scanner are important for the correct georeferencing of the 3D models. This paper proposes using three high-precision ultra-wide band (UWB) tags to determine the positions and attitudes of the mobile laser scanner. The accuracy of UWB-based MLS 3D models is assessed by comparing the coordinates of target points, as measured by static laser scanning and a total station survey

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    Simultaneous Trajectory Estimation and Mapping for Autonomous Underwater Proximity Operations

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    Due to the challenges regarding the limits of their endurance and autonomous capabilities, underwater docking for autonomous underwater vehicles (AUVs) has become a topic of interest for many academic and commercial applications. Herein, we take on the problem of state estimation during an autonomous underwater docking mission. Docking operations typically involve only two actors, a chaser and a target. We leverage the similarities to proximity operations (prox-ops) from spacecraft robotic missions to frame the diverse docking scenarios with a set of phases the chaser undergoes on the way to its target. We use factor graphs to generalize the underlying estimation problem for arbitrary underwater prox-ops. To showcase our framework, we use this factor graph approach to model an underwater homing scenario with an active target as a Simultaneous Localization and Mapping problem. Using basic AUV navigation sensors, relative Ultra-short Baseline measurements, and the assumption of constant dynamics for the target, we derive factors that constrain the chaser's state and the position and trajectory of the target. We detail our front- and back-end software implementation using open-source software and libraries, and verify its performance with both simulated and field experiments. Obtained results show an overall increase in performance against the unprocessed measurements, regardless of the presence of an adversarial target whose dynamics void the modeled assumptions. However, challenges with unmodeled noise parameters and stringent target motion assumptions shed light on limitations that must be addressed to enhance the accuracy and consistency of the proposed approach.Comment: 19 pages, 14 figures, submitted to the IEEE Journal of Oceanic Engineerin

    Mobility increases localizability: A survey on wireless indoor localization using inertial sensors

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    Wireless indoor positioning has been extensively studied for the past 2 decades and continuously attracted growing research efforts in mobile computing context. As the integration of multiple inertial sensors (e.g., accelerometer, gyroscope, and magnetometer) to nowadays smartphones in recent years, human-centric mobility sensing is emerging and coming into vogue. Mobility information, as a new dimension in addition to wireless signals, can benefit localization in a number of ways, since location and mobility are by nature related in the physical world. In this article, we survey this new trend of mobility enhancing smartphone-based indoor localization. Specifically, we first study how to measure human mobility: what types of sensors we can use and what types of mobility information we can acquire. Next, we discuss how mobility assists localization with respect to enhancing location accuracy, decreasing deployment cost, and enriching location context. Moreover, considering the quality and cost of smartphone built-in sensors, handling measurement errors is essential and accordingly investigated. Combining existing work and our own working experiences, we emphasize the principles and conduct comparative study of the mainstream technologies. Finally, we conclude this survey by addressing future research directions and opportunities in this new and largely open area.</jats:p

    Coordinated control of mixed robot and sensor networks in distributed area exploration

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    Recent advancements in wireless communication and electronics has enabled the development of multifunctional sensor nodes that are small in size and communicate untethered in short distances. In the last decade, significant advantages have been made in the field of robotics, and robots have become more feasible in systems design. Therefore, we trust that a number of open problems with wireless sensor networks can be solved or diminished by including mobility capabilities in agents

    Distributed Self-Deployment in Visual Sensor Networks

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    Autonomous decision making in a variety of wireless sensor networks, and also in visual sensor networks (VSNs), specifically, has become a highly researched field in recent years. There is a wide array of applications ranging from military operations to civilian environmental monitoring. To make VSNs highly useful in any type of setting, a number of fundamental problems must be solved, such as sensor node localization, self-deployment, target recognition, etc. This presents a plethora of challenges, as low cost, low energy consumption, and excellent scalability are desired. This thesis describes the design and implementation of a distributed self-deployment method in wireless visual sensor networks. Algorithms are developed for the imple- mentation of both centralized and distributed self-deployment schemes, given a set of randomly placed sensor nodes. In order to self-deploy these nodes, the fundamental problem of localization must first be solved. To this end, visual structured marker detection is utilized to obtain coordinate data in reference to artificial markers, which then is used to deduct the location of a node in an absolute coordinate system. Once localization is complete, the nodes in the VSN are deployed in either centralized or distributed fashion, to pre-defined target locations. As is usually the case, in cen- tralized mode there is a single processing node which makes the vast majority of decisions, and since this one node has knowledge of all events in the VSN, it is able to make optimal decisions, at the expense of time and scalability. The distributed mode, however, offers increased performance in regard to time and scalability, but the final deployment result may be considered sub-optimal. Software is developed for both modes of operations, and a GUI is provided as an easy control interface, which also allows for visualization of the VSN progress in the testing environment. The algorithms are tested on an actual testbed consisting of five custom-built Mobile Sensor Platforms (MSPs). The MSPs are configured to have a camera and an ultra-sonic range sensor. The visual marker detection uses the camera, and for obstacle avoidance during motion, the sonic ranger is used. Eight markers are placed in an area measuring 4 × 4 meters, which is surrounded by white background. Both algorithms are evaluated for speed and accuracy. Experimental results show that localization using the visual markers has an accuracy of about 96% in ideal lighting conditions, and the proposed self-deployment algorithms perform as desired. The MSPs suffer from some physical design limitations, such as lacking wheel encoders for reliable movement in straight lines. Experiments show that over 1 meter of travel the MSPs deviate from the path by an average of 7.5 cm in a lateral direction. Finally, the time needed for each algorithm to complete is recorded, and it is found that centralized and distributed modes require an average of 34.3 and 28.6 seconds, respectively, effectively meaning that distributed self-deployment is approximately 16.5% faster than centralized deployment
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