1,228 research outputs found

    Performance Optimizations and Operator Semantics for Streaming Data Flow Programs

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    Unternehmen sammeln mehr Daten als je zuvor und müssen auf diese Informationen zeitnah reagieren. Relationale Datenbanken eignen sich nicht für die latenzfreie Verarbeitung dieser oft unstrukturierten Daten. Um diesen Anforderungen zu begegnen, haben sich in der Datenbankforschung seit dem Anfang der 2000er Jahre zwei neue Forschungsrichtungen etabliert: skalierbare Verarbeitung unstrukturierter Daten und latenzfreie Datenstromverarbeitung. Skalierbare Verarbeitung unstrukturierter Daten, auch bekannt unter dem Begriff "Big Data"-Verarbeitung, hat in der Industrie schnell Einzug erhalten. Gleichzeitig wurden in der Forschung Systeme zur latenzfreien Datenstromverarbeitung entwickelt, die auf eine verteilte Architektur, Skalierbarkeit und datenparallele Verarbeitung setzen. Obwohl diese Systeme in der Industrie vermehrt zum Einsatz kommen, gibt es immer noch große Herausforderungen im praktischen Einsatz. Diese Dissertation verfolgt zwei Hauptziele: Zuerst wird das Laufzeitverhalten von hochskalierbaren datenparallelen Datenstromverarbeitungssystemen untersucht. Im zweiten Hauptteil wird das "Dual Streaming Model" eingeführt, das eine Semantik zur gleichzeitigen Verarbeitung von Datenströmen und Tabellen beschreibt. Das Ziel unserer Untersuchung ist ein besseres Verständnis über das Laufzeitverhalten dieser Systeme zu erhalten und dieses Wissen zu nutzen um Anfragen automatisch ausreichende Rechenkapazität zuzuweisen. Dazu werden ein Kostenmodell und darauf aufbauende Optimierungsalgorithmen für Datenstromanfragen eingeführt, die Datengruppierung und Datenparallelität einbeziehen. Das vorgestellte Datenstromverarbeitungsmodell beschreibt das Ergebnis eines Operators als kontinuierlichen Strom von Veränderugen auf einer Ergebnistabelle. Dabei behandelt unser Modell die Diskrepanz der physikalischen und logischen Ordnung von Datenelementen inhärent und erreicht damit eine deterministische Semantik und eine minimale Verarbeitungslatenz.Modern companies are able to collect more data and require insights from it faster than ever before. Relational databases do not meet the requirements for processing the often unstructured data sets with reasonable performance. The database research community started to address these trends in the early 2000s. Two new research directions have attracted major interest since: large-scale non-relational data processing as well as low-latency data stream processing. Large-scale non-relational data processing, commonly known as "Big Data" processing, was quickly adopted in the industry. In parallel, low latency data stream processing was mainly driven by the research community developing new systems that embrace a distributed architecture, scalability, and exploits data parallelism. While these systems have gained more and more attention in the industry, there are still major challenges to operate them at large scale. The goal of this dissertation is two-fold: First, to investigate runtime characteristics of large scale data-parallel distributed streaming systems. And second, to propose the "Dual Streaming Model" to express semantics of continuous queries over data streams and tables. Our goal is to improve the understanding of system and query runtime behavior with the aim to provision queries automatically. We introduce a cost model for streaming data flow programs taking into account the two techniques of record batching and data parallelization. Additionally, we introduce optimization algorithms that leverage our model for cost-based query provisioning. The proposed Dual Streaming Model expresses the result of a streaming operator as a stream of successive updates to a result table, inducing a duality between streams and tables. Our model handles the inconsistency of the logical and the physical order of records within a data stream natively, which allows for deterministic semantics as well as low latency query execution

    Adding expressiveness to unit selection speech synthesis and to numerical voice production

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    La parla és una de les formes de comunicació més naturals i directes entre éssers humans, ja que codifica un missatge i també claus paralingüístiques sobre l’estat emocional del locutor, el to o la seva intenció, esdevenint així fonamental en la consecució d’una interacció humà-màquina (HCI) més natural. En aquest context, la generació de parla expressiva pel canal de sortida d’HCI és un element clau en el desenvolupament de tecnologies assistencials o assistents personals entre altres aplicacions. La parla sintètica pot ser generada a partir de parla enregistrada utilitzant mètodes basats en corpus com la selecció d’unitats (US), que poden aconseguir resultats d’alta qualitat però d’expressivitat restringida a la pròpia del corpus. A fi de millorar la qualitat de la sortida de la síntesi, la tendència actual és construir bases de dades de veu cada cop més grans, seguint especialment l’aproximació de síntesi anomenada End-to-End basada en tècniques d’aprenentatge profund. Tanmateix, enregistrar corpus ad-hoc per cada estil expressiu desitjat pot ser extremadament costós o fins i tot inviable si el locutor no és capaç de realitzar adequadament els estils requerits per a una aplicació donada (ex: cant en el domini de la narració de contes). Alternativament, nous mètodes basats en la física de la producció de veu s’han desenvolupat a la darrera dècada gràcies a l’increment en la potència computacional. Per exemple, vocals o diftongs poden ser obtinguts utilitzant el mètode d’elements finits (FEM) per simular la propagació d’ones acústiques a través d’una geometria 3D realista del tracte vocal obtinguda a partir de ressonàncies magnètiques (MRI). Tanmateix, atès que els principals esforços en aquests mètodes de producció numèrica de veu s’han focalitzat en la millora del modelat del procés de generació de veu, fins ara s’ha prestat poca atenció a la seva expressivitat. A més, la col·lecció de dades per aquestes simulacions és molt costosa, a més de requerir un llarg postprocessament manual com el necessari per extreure geometries 3D del tracte vocal a partir de MRI. L’objectiu de la tesi és afegir expressivitat en un sistema que genera veu neutra, sense haver d’adquirir dades expressives del locutor original. Per un costat, s’afegeixen capacitats expressives a un sistema de conversió de text a parla basat en selecció d’unitats (US-TTS) dotat d’un corpus de veu neutra, per adreçar necessitats específiques i concretes en l’àmbit de la narració de contes, com són la veu cantada o situacions de suspens. A tal efecte, la veu és parametritzada utilitzant un model harmònic i transformada a l’estil expressiu desitjat d’acord amb un sistema expert. Es presenta una primera aproximació, centrada en la síntesi de suspens creixent per a la narració de contes, i es demostra la seva viabilitat pel que fa a naturalitat i qualitat de narració de contes. També s’afegeixen capacitats de cant al sistema US-TTS mitjançant la integració de mòduls de transformació de parla a veu cantada en el pipeline del TTS, i la incorporació d’un mòdul de generació de prosòdia expressiva que permet al mòdul de US seleccionar unitats més properes a la prosòdia cantada obtinguda a partir de la partitura d’entrada. Això resulta en un framework de síntesi de conversió de text a parla i veu cantada basat en selecció d’unitats (US-TTS&S) que pot generar veu parlada i cantada a partir d'un petit corpus de veu neutra (~2.6h). D’acord amb els resultats objectius, l’estratègia de US guiada per la partitura permet reduir els factors de modificació de pitch requerits per produir veu cantada a partir de les unitats de veu parlada seleccionades, però en canvi té una efectivitat limitada amb els factors de modificació de les durades degut a la curta durada de les vocals parlades neutres. Els resultats dels tests perceptius mostren que tot i òbviament obtenir una naturalitat inferior a la oferta per un sintetitzador professional de veu cantada, el framework pot adreçar necessitats puntuals de veu cantada per a la síntesis de narració de contes amb una qualitat raonable. La incorporació d’expressivitat s’investiga també en la simulació numèrica 3D de vocals basada en FEM mitjançant modificacions de les senyals d’excitació glotal utilitzant una aproximació font-filtre de producció de veu. Aquestes senyals es generen utilitzant un model Liljencrants-Fant (LF) controlat amb el paràmetre de forma del pols Rd, que permet explorar el continu de fonació lax-tens a més del rang de freqüències fonamentals, F0, de la veu parlada. S’analitza la contribució de la font glotal als modes d’alt ordre en la síntesis FEM de les vocals cardinals [a], [i] i [u] mitjançant la comparació dels valors d’energia d’alta freqüència (HFE) obtinguts amb geometries realistes i simplificades del tracte vocal. Les simulacions indiquen que els modes d’alt ordre es preveuen perceptivament rellevants d’acord amb valors de referència de la literatura, particularment per a fonacions tenses i/o F0s altes. En canvi, per a vocals amb una fonació laxa i/o F0s baixes els nivells d’HFE poden resultar inaudibles, especialment si no hi ha soroll d’aspiració en la font glotal. Després d’aquest estudi preliminar, s’han analitzat les característiques d’excitació de vocals alegres i agressives d’un corpus paral·lel de veu en castellà amb l’objectiu d’incorporar aquests estils expressius de veu tensa en la simulació numèrica de veu. Per a tal efecte, s’ha usat el vocoder GlottDNN per analitzar variacions d’F0 i pendent espectral relacionades amb l’excitació glotal en vocals [a]. Aquestes variacions es mapegen mitjançant la comparació amb vocals sintètiques en valors d’F0 i Rd per simular vocals que s’assemblin als estils alegre i agressiu. Els resultats mostren que és necessari incrementar l’F0 i disminuir l’Rd respecte la veu neutra, amb variacions majors per a alegre que per agressiu, especialment per a vocals accentuades. Els resultats aconseguits en les investigacions realitzades validen la possibilitat d’afegir expressivitat a la síntesi basada en corpus US-TTS i a la simulació numèrica de veu basada en FEM. Tanmateix, encara hi ha marge de millora. Per exemple, l’estratègia aplicada a la producció numèrica de veu es podria millorar estudiant i desenvolupant mètodes de filtratge invers així com incorporant modificacions del tracte vocal, mentre que el framework US-TTS&S es podria beneficiar dels avenços en tècniques de transformació de veu incloent transformacions de la qualitat de veu, aprofitant l’experiència adquirida en la simulació numèrica de vocals expressives.El habla es una de las formas de comunicación más naturales y directas entre seres humanos, ya que codifica un mensaje y también claves paralingüísticas sobre el estado emocional del locutor, el tono o su intención, convirtiéndose así en fundamental en la consecución de una interacción humano-máquina (HCI) más natural. En este contexto, la generación de habla expresiva para el canal de salida de HCI es un elemento clave en el desarrollo de tecnologías asistenciales o asistentes personales entre otras aplicaciones. El habla sintética puede ser generada a partir de habla gravada utilizando métodos basados en corpus como la selección de unidades (US), que pueden conseguir resultados de alta calidad, pero de expresividad restringida a la propia del corpus. A fin de mejorar la calidad de la salida de la síntesis, la tendencia actual es construir bases de datos de voz cada vez más grandes, siguiendo especialmente la aproximación de síntesis llamada End-to-End basada en técnicas de aprendizaje profundo. Sin embargo, gravar corpus ad-hoc para cada estilo expresivo deseado puede ser extremadamente costoso o incluso inviable si el locutor no es capaz de realizar adecuadamente los estilos requeridos para una aplicación dada (ej: canto en el dominio de la narración de cuentos). Alternativamente, nuevos métodos basados en la física de la producción de voz se han desarrollado en la última década gracias al incremento en la potencia computacional. Por ejemplo, vocales o diptongos pueden ser obtenidos utilizando el método de elementos finitos (FEM) para simular la propagación de ondas acústicas a través de una geometría 3D realista del tracto vocal obtenida a partir de resonancias magnéticas (MRI). Sin embargo, dado que los principales esfuerzos en estos métodos de producción numérica de voz se han focalizado en la mejora del modelado del proceso de generación de voz, hasta ahora se ha prestado poca atención a su expresividad. Además, la colección de datos para estas simulaciones es muy costosa, además de requerir un largo postproceso manual como el necesario para extraer geometrías 3D del tracto vocal a partir de MRI. El objetivo de la tesis es añadir expresividad en un sistema que genera voz neutra, sin tener que adquirir datos expresivos del locutor original. Per un lado, se añaden capacidades expresivas a un sistema de conversión de texto a habla basado en selección de unidades (US-TTS) dotado de un corpus de voz neutra, para abordar necesidades específicas y concretas en el ámbito de la narración de cuentos, como son la voz cantada o situaciones de suspense. Para ello, la voz se parametriza utilizando un modelo harmónico y se transforma al estilo expresivo deseado de acuerdo con un sistema experto. Se presenta una primera aproximación, centrada en la síntesis de suspense creciente para la narración de cuentos, y se demuestra su viabilidad en cuanto a naturalidad y calidad de narración de cuentos. También se añaden capacidades de canto al sistema US-TTS mediante la integración de módulos de transformación de habla a voz cantada en el pipeline del TTS, y la incorporación de un módulo de generación de prosodia expresiva que permite al módulo de US seleccionar unidades más cercanas a la prosodia cantada obtenida a partir de la partitura de entrada. Esto resulta en un framework de síntesis de conversión de texto a habla y voz cantada basado en selección de unidades (US-TTS&S) que puede generar voz hablada y cantada a partir del mismo pequeño corpus de voz neutra (~2.6h). De acuerdo con los resultados objetivos, la estrategia de US guiada por la partitura permite reducir los factores de modificación de pitch requeridos para producir voz cantada a partir de las unidades de voz hablada seleccionadas, pero en cambio tiene una efectividad limitada con los factores de modificación de duraciones debido a la corta duración de las vocales habladas neutras. Los resultados de las pruebas perceptivas muestran que, a pesar de obtener una naturalidad obviamente inferior a la ofrecida por un sintetizador profesional de voz cantada, el framework puede abordar necesidades puntuales de voz cantada para la síntesis de narración de cuentos con una calidad razonable. La incorporación de expresividad se investiga también en la simulación numérica 3D de vocales basada en FEM mediante modificaciones en las señales de excitación glotal utilizando una aproximación fuente-filtro de producción de voz. Estas señales se generan utilizando un modelo Liljencrants-Fant (LF) controlado con el parámetro de forma del pulso Rd, que permite explorar el continuo de fonación laxo-tenso además del rango de frecuencias fundamentales, F0, de la voz hablada. Se analiza la contribución de la fuente glotal a los modos de alto orden en la síntesis FEM de las vocales cardinales [a], [i] y [u] mediante la comparación de los valores de energía de alta frecuencia (HFE) obtenidos con geometrías realistas y simplificadas del tracto vocal. Las simulaciones indican que los modos de alto orden se prevén perceptivamente relevantes de acuerdo con valores de referencia de la literatura, particularmente para fonaciones tensas y/o F0s altas. En cambio, para vocales con una fonación laxa y/o F0s bajas los niveles de HFE pueden resultar inaudibles, especialmente si no hay ruido de aspiración en la fuente glotal. Después de este estudio preliminar, se han analizado las características de excitación de vocales alegres y agresivas de un corpus paralelo de voz en castellano con el objetivo de incorporar estos estilos expresivos de voz tensa en la simulación numérica de voz. Para ello, se ha usado el vocoder GlottDNN para analizar variaciones de F0 y pendiente espectral relacionadas con la excitación glotal en vocales [a]. Estas variaciones se mapean mediante la comparación con vocales sintéticas en valores de F0 y Rd para simular vocales que se asemejen a los estilos alegre y agresivo. Los resultados muestran que es necesario incrementar la F0 y disminuir la Rd respecto la voz neutra, con variaciones mayores para alegre que para agresivo, especialmente para vocales acentuadas. Los resultados conseguidos en las investigaciones realizadas validan la posibilidad de añadir expresividad a la síntesis basada en corpus US-TTS y a la simulación numérica de voz basada en FEM. Sin embargo, hay margen de mejora. Por ejemplo, la estrategia aplicada a la producción numérica de voz se podría mejorar estudiando y desarrollando métodos de filtrado inverso, así como incorporando modificaciones del tracto vocal, mientras que el framework US-TTS&S desarrollado se podría beneficiar de los avances en técnicas de transformación de voz incluyendo transformaciones de la calidad de la voz, aprovechando la experiencia adquirida en la simulación numérica de vocales expresivas.Speech is one of the most natural and direct forms of communication between human beings, as it codifies both a message and paralinguistic cues about the emotional state of the speaker, its mood, or its intention, thus becoming instrumental in pursuing a more natural Human Computer Interaction (HCI). In this context, the generation of expressive speech for the HCI output channel is a key element in the development of assistive technologies or personal assistants among other applications. Synthetic speech can be generated from recorded speech using corpus-based methods such as Unit-Selection (US), which can achieve high quality results but whose expressiveness is restricted to that available in the speech corpus. In order to improve the quality of the synthesis output, the current trend is to build ever larger speech databases, especially following the so-called End-to-End synthesis approach based on deep learning techniques. However, recording ad-hoc corpora for each and every desired expressive style can be extremely costly, or even unfeasible if the speaker is unable to properly perform the styles required for a given application (e.g., singing in the storytelling domain). Alternatively, new methods based on the physics of voice production have been developed in the last decade thanks to the increase in computing power. For instance, vowels or diphthongs can be obtained using the Finite Element Method (FEM) to simulate the propagation of acoustic waves through a 3D realistic vocal tract geometry obtained from Magnetic Resonance Imaging (MRI). However, since the main efforts in these numerical voice production methods have been focused on improving the modelling of the voice generation process, little attention has been paid to its expressiveness up to now. Furthermore, the collection of data for such simulations is very costly, besides requiring manual time-consuming postprocessing like that needed to extract 3D vocal tract geometries from MRI. The aim of the thesis is to add expressiveness into a system that generates neutral voice, without having to acquire expressive data from the original speaker. One the one hand, expressive capabilities are added to a Unit-Selection Text-to-Speech (US-TTS) system fed with a neutral speech corpus, to address specific and timely needs in the storytelling domain, such as for singing or in suspenseful situations. To this end, speech is parameterised using a harmonic-based model and subsequently transformed to the target expressive style according to an expert system. A first approach dealing with the synthesis of storytelling increasing suspense shows the viability of the proposal in terms of naturalness and storytelling quality. Singing capabilities are also added to the US-TTS system through the integration of Speech-to-Singing (STS) transformation modules into the TTS pipeline, and by incorporating an expressive prosody generation module that allows the US to select units closer to the target singing prosody obtained from the input score. This results in a Unit Selection based Text-to-Speech-and-Singing (US-TTS&S) synthesis framework that can generate both speech and singing from the same neutral speech small corpus (~2.6 h). According to the objective results, the score-driven US strategy can reduce the pitch scaling factors required to produce singing from the selected spoken units, but its effectiveness is limited regarding the time-scale requirements due to the short duration of the spoken vowels. Results from the perceptual tests show that although the obtained naturalness is obviously far from that given by a professional singing synthesiser, the framework can address eventual singing needs for synthetic storytelling with a reasonable quality. The incorporation of expressiveness is also investigated in the 3D FEM-based numerical simulation of vowels through modifications of the glottal flow signals following a source-filter approach of voice production. These signals are generated using a Liljencrants-Fant (LF) model controlled with the glottal shape parameter Rd, which allows exploring the tense-lax continuum of phonation besides the spoken vocal range of fundamental frequency values, F0. The contribution of the glottal source to higher order modes in the FEM synthesis of cardinal vowels [a], [i] and [u] is analysed through the comparison of the High Frequency Energy (HFE) values obtained with realistic and simplified 3D geometries of the vocal tract. The simulations indicate that higher order modes are expected to be perceptually relevant according to reference values stated in the literature, particularly for tense phonations and/or high F0s. Conversely, vowels with a lax phonation and/or low F0s can result in inaudible HFE levels, especially if aspiration noise is not present in the glottal source. After this preliminary study, the excitation characteristics of happy and aggressive vowels from a Spanish parallel speech corpus are analysed with the aim of incorporating this tense voice expressive styles into the numerical production of voice. To that effect, the GlottDNN vocoder is used to analyse F0 and spectral tilt variations associated with the glottal excitation on vowels [a]. These variations are mapped through the comparison with synthetic vowels into F0 and Rd values to simulate vowels resembling happy and aggressive styles. Results show that it is necessary to increase F0 and decrease Rd with respect to neutral speech, with larger variations for happy than aggressive style, especially for the stressed [a] vowels. The results achieved in the conducted investigations validate the possibility of adding expressiveness to both corpus-based US-TTS synthesis and FEM-based numerical simulation of voice. Nevertheless, there is still room for improvement. For instance, the strategy applied to the numerical voice production could be improved by studying and developing inverse filtering approaches as well as incorporating modifications of the vocal tract, whereas the developed US-TTS&S framework could benefit from advances in voice transformation techniques including voice quality modifications, taking advantage of the experience gained in the numerical simulation of expressive vowels

    Forecast based traffic signal coordination using congestion modelling and real-time data

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    This dissertation focusses on the implementation of a Real-Time Simulation-Based Signal Coordination module for arterial traffic, as proof of concept for the potential of integrating a new generation of advanced heuristic optimisation tools into Real-Time Traffic Management Systems. The endeavour represents an attempt to address a number of shortcomings observed in most currently marketed on-line signal setting solutions and provide better adaptive signal timings. It is unprecedented in its use of a Genetic Algorithm coupled with Continuous Dynamic Traffic Assignment as solution evaluation method, only made possible by the recently presented parallelisation strategies for the underlying algorithms. Within a fully functional traffic modelling and management framework, the optimiser is developed independently, leaving ample space for future adaptations and extensions, while relying on the best available technology to provide it fast and realistic solution evaluation based on reliable real-time supply and demand data. The optimiser can in fact operate on high quality network models that are well calibrated and always up-to-date with real-world road conditions; rely on robust, multi-source network wide traffic data, rather than being attached to single detectors; manage area coordination using an external simulation engine, rather than a na¨ıve flow propagation model that overlooks crucial traffic dynamics; and even incorporate real-time traffic forecast to account for transient phenomena in the near future to act as a feedback controller. Results clearly confirm the efficacy of the proposed method, by which it is possible to obtain relevant and consistent corridor performance improvements with respect to widely known arterial bandwidth maximisation techniques under a range of different traffic conditions. The computational efforts involved are already manageable for realistic real-world applications, and future extensions of the presented approach to more complex problems seem within reach thanks to the load distribution strategies already envisioned and prepared for in the context of this work

    Practical Aggregation in the Edge

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    Due to the increasing amounts of data produced by applications and devices, cloud infrastructures are becoming unable to timely process and provide answers back to users. This has led to the emergence of the edge computing paradigm that aims at moving computations closer to end user devices. Edge computing can be defined as performing computations outside the boundaries of cloud data centres. This however, can be materialised across very different scenarios considering the broad spectrum of devices that can be leveraged to perform computations in the edge. In this thesis, we focus on a concrete scenario of edge computing, that of multiple devices with wireless capabilities that collectively form a wireless ad hoc network to perform distributed computations. We aim at devising practical solutions for these scenarios however, there is a lack of tools to help us in achieving such goal. To address this first limitation we propose a novel framework, called Yggdrasil, that is specifically tailored to develop and execute distributed protocols over wireless ad hoc networks on commodity devices. As to enable distributed computations in such networks, we focus on the particular case of distributed data aggregation. In particular, we address a harder variant of this problem, that we dub distributed continuous aggregation, where input values used for the computation of the aggregation function may change over time, and propose a novel distributed continuous aggregation protocol, called MiRAge. We have implemented and validated both Yggdrasil and MiRAge through an extensive experimental evaluation using a test-bed composed of 24 Raspberry Pi’s. Our results show that Yggdrasil provides adequate abstractions and tools to implement and execute distributed protocols in wireless ad hoc settings. Our evaluation is also composed of a practical comparative study on distributed continuous aggregation protocols, that shows that MiRAge is more robust and achieves more precise aggregation results than competing state-of-the-art alternatives

    Robust Speaker-Adaptive HMM-based Text-to-Speech Synthesis

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    This paper describes a speaker-adaptive HMM-based speech synthesis system. The new system, called ``HTS-2007,'' employs speaker adaptation (CSMAPLR+MAP), feature-space adaptive training, mixed-gender modeling, and full-covariance modeling using CSMAPLR transforms, in addition to several other techniques that have proved effective in our previous systems. Subjective evaluation results show that the new system generates significantly better quality synthetic speech than speaker-dependent approaches with realistic amounts of speech data, and that it bears comparison with speaker-dependent approaches even when large amounts of speech data are available. In addition, a comparison study with several speech synthesis techniques shows the new system is very robust: It is able to build voices from less-than-ideal speech data and synthesize good-quality speech even for out-of-domain sentences

    A Parametric Approach for Efficient Speech Storage, Flexible Synthesis and Voice Conversion

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    During the past decades, many areas of speech processing have benefited from the vast increases in the available memory sizes and processing power. For example, speech recognizers can be trained with enormous speech databases and high-quality speech synthesizers can generate new speech sentences by concatenating speech units retrieved from a large inventory of speech data. However, even in today's world of ever-increasing memory sizes and computational resources, there are still lots of embedded application scenarios for speech processing techniques where the memory capacities and the processor speeds are very limited. Thus, there is still a clear demand for solutions that can operate with limited resources, e.g., on low-end mobile devices. This thesis introduces a new segmental parametric speech codec referred to as the VLBR codec. The novel proprietary sinusoidal speech codec designed for efficient speech storage is capable of achieving relatively good speech quality at compression ratios beyond the ones offered by the standardized speech coding solutions, i.e., at bitrates of approximately 1 kbps and below. The efficiency of the proposed coding approach is based on model simplifications, mode-based segmental processing, and the method of adaptive downsampling and quantization. The coding efficiency is also further improved using a novel flexible multi-mode matrix quantizer structure and enhanced dynamic codebook reordering. The compression is also facilitated using a new perceptual irrelevancy removal method. The VLBR codec is also applied to text-to-speech synthesis. In particular, the codec is utilized for the compression of unit selection databases and for the parametric concatenation of speech units. It is also shown that the efficiency of the database compression can be further enhanced using speaker-specific retraining of the codec. Moreover, the computational load is significantly decreased using a new compression-motivated scheme for very fast and memory-efficient calculation of concatenation costs, based on techniques and implementations used in the VLBR codec. Finally, the VLBR codec and the related speech synthesis techniques are complemented with voice conversion methods that allow modifying the perceived speaker identity which in turn enables, e.g., cost-efficient creation of new text-to-speech voices. The VLBR-based voice conversion system combines compression with the popular Gaussian mixture model based conversion approach. Furthermore, a novel method is proposed for converting the prosodic aspects of speech. The performance of the VLBR-based voice conversion system is also enhanced using a new approach for mode selection and through explicit control of the degree of voicing. The solutions proposed in the thesis together form a complete system that can be utilized in different ways and configurations. The VLBR codec itself can be utilized, e.g., for efficient compression of audio books, and the speech synthesis related methods can be used for reducing the footprint and the computational load of concatenative text-to-speech synthesizers to levels required in some embedded applications. The VLBR-based voice conversion techniques can be used to complement the codec both in storage applications and in connection with speech synthesis. It is also possible to only utilize the voice conversion functionality, e.g., in games or other entertainment applications

    Automatic Video Self Modeling for Voice Disorder

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    Video self modeling (VSM) is a behavioral intervention technique in which a learner models a target behavior by watching a video of him- or herself. In the field of speech language pathology, the approach of VSM has been successfully used for treatment of language in children with Autism and in individuals with fluency disorder of stuttering. Technical challenges remain in creating VSM contents that depict previously unseen behaviors. In this paper, we propose a novel system that synthesizes new video sequences for VSM treatment of patients with voice disorders. Starting with a video recording of a voice-disorder patient, the proposed system replaces the coarse speech with a clean, healthier speech that bears resemblance to the patient’s original voice. The replacement speech is synthesized using either a text-to-speech engine or selecting from a database of clean speeches based on a voice similarity metric. To realign the replacement speech with the original video, a novel audiovisual algorithm that combines audio segmentation with lip-state detection is proposed to identify corresponding time markers in the audio and video tracks. Lip synchronization is then accomplished by using an adaptive video re-sampling scheme that minimizes the amount of motion jitter and preserves the spatial sharpness. Results of both objective measurements and subjective evaluations on a dataset with 31 subjects demonstrate the effectiveness of the proposed techniques

    Prosody generation for text-to-speech synthesis

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    The absence of convincing intonation makes current parametric speech synthesis systems sound dull and lifeless, even when trained on expressive speech data. Typically, these systems use regression techniques to predict the fundamental frequency (F0) frame-by-frame. This approach leads to overlysmooth pitch contours and fails to construct an appropriate prosodic structure across the full utterance. In order to capture and reproduce larger-scale pitch patterns, we propose a template-based approach for automatic F0 generation, where per-syllable pitch-contour templates (from a small, automatically learned set) are predicted by a recurrent neural network (RNN). The use of syllable templates mitigates the over-smoothing problem and is able to reproduce pitch patterns observed in the data. The use of an RNN, paired with connectionist temporal classification (CTC), enables the prediction of structure in the pitch contour spanning the entire utterance. This novel F0 prediction system is used alongside separate LSTMs for predicting phone durations and the other acoustic features, to construct a complete text-to-speech system. Later, we investigate the benefits of including long-range dependencies in duration prediction at frame-level using uni-directional recurrent neural networks. Since prosody is a supra-segmental property, we consider an alternate approach to intonation generation which exploits long-term dependencies of F0 by effective modelling of linguistic features using recurrent neural networks. For this purpose, we propose a hierarchical encoder-decoder and multi-resolution parallel encoder where the encoder takes word and higher level linguistic features at the input and upsamples them to phone-level through a series of hidden layers and is integrated into a Hybrid system which is then submitted to Blizzard challenge workshop. We then highlight some of the issues in current approaches and a plan for future directions of investigation is outlined along with on-going work
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