122 research outputs found

    Innovative Evaluation System – IESM: An Architecture for the Database Management System for Mobile Application

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    As the mobile applications are constantly facing a rapid development in the recent years especially in the academic environment such as student response system [1-8] used in universities and other educational institutions; there has not been reported an effective and scalable Database Management System to support fast and reliable data storage and retrieval. This paper presents Database Management Architecture for an Innovative Evaluation System based on Mobile Learning Applications. The need for a relatively stable, independent and extensible data model for faster data storage and retrieval is analyzed and investigated. It concludes by emphasizing further investigation for high throughput so as to support multimedia data such as video clips, images and documents

    An Extensible "SCHEMA-LESS" Database Framework for Managing High-Throughput Semi-Structured Documents

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    Object-Relational database management system is an integrated hybrid cooperative approach to combine the best practices of both the relational model utilizing SQL queries and the object-oriented, semantic paradigm for supporting complex data creation. In this paper, a highly scalable, information on demand database framework, called NETMARK, is introduced. NETMARK takes advantages of the Oracle 8i object-relational database using physical addresses data types for very efficient keyword search of records spanning across both context and content. NETMARK was originally developed in early 2000 as a research and development prototype to solve the vast amounts of unstructured and semistructured documents existing within NASA enterprises. Today, NETMARK is a flexible, high-throughput open database framework for managing, storing, and searching unstructured or semi-structured arbitrary hierarchal models, such as XML and HTML

    Database independent Migration of Objects into an Object-Relational Database

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    This paper reports on the CERN-based WISDOM project which is studying the serialisation and deserialisation of data to/from an object database (objectivity) and ORACLE 9i.Comment: 26 pages, 18 figures; CMS CERN Conference Report cr02_01

    Managing XML Data to optimize Performance into Object-Relational Databases

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    This paper propose some possibilities for manage XML data in order to optimize performance into object-relational databases. It is detailed the possibility of storing XML data into such databases, using for exemplification an Oracle database and there are tested some optimizing techniques of the queries over XMLType tables, like indexing and partitioning tables

    A Query Matching Approach for Object Relational Databases Over Semantic Cache

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    The acceptance of object relational database has grown in recent years; however, their response time is a big concern. Especially, when large data are retrieved frequently on such databases from diverse servers, response time becomes alarming. Different techniques have been investigated to reduce the response time, and cache is among such techniques. Cache has three variants, namely tuple cache, page cache, and semantic cache. Semantic cache is more efficient compared to others due to capability to store already processed data with its semantics. A semantic cache stores data computed on demand rather than retrieved from the server. Several approaches proposed on relational databases over semantic caching but response time on relational database is unsatisfactory. Hence, we proposed object relational databases over semantic cache. It is a novelty because semantic cache is mature for evaluation of relational databases but not for object relational databases. In this research, the implementation of query matching on object relational database with semantic caching along with object query is investigated to reduce the response time. Then, a case study is conducted on an object relational database model, and an object (relational database) query with semantic segment is applied. Results depict significant improvement in query response time

    Database development and intranet based image included database management system for ballistic firearm identification system

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    The process of imaging, collecting and searching a cartridge case to identifying its suspected firearm is a time consuming procedure. Within this study, a cartridge case identification database management system in an Intranet environment is designed and implemented, thus enabling firearm examiners from different forensic laboratories to engage firearm identification without the constraints of time and location. Specifically, the study investigates appropriate database management system for image involved and Intranet secured ballistics firearm identification database. The results demonstrated that a computerized firearm identification system could be implemented in Intranet with a secure, scalable, performable Intranet database management system

    Media Data Processing

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    Tato práce popisuje proces tvorby multi-platformního interaktivního systému a demonstruje jeho použitelnost na prototypu aplikace simulující rehabilitaci. Je zde zahrnut SW návrh, 3D programování a produkce animací za použití hloubkového senzoru Kinect. Jádro aplikace bylo vytvořeno v herním enginu Unity 3D a bylo otestováno na Linux Ubuntu, Windows 7, mobilním zařízení Android a Unity Web Playeru. První polovina tohoto dokumentu obsahuje můj průzkum nejmodernějších nástrojů a zdrojů vhodných pro realizaci interaktivní multi-platformní aplikace, pracující s 3D obsahem. Nejprve jsou popsány tři herní enginy (Unity 3D, UDK, Unreal Engine 4), jakožto hlavní vývojová prostředí vhodná k realizaci aplikace. Poté jsou popsány možnosti ukládání dat obecné pro všechny zmíněné enginy - integrovaná úložiště dat, databázové systémy a serializace. Nakonec jsou v práci popsány výhody a nevýhody různých přístupů, jak vytvořit 3D animace. Je zde naznačeno použití 3D softwaru určeného k manuální produkci, ale také různé možnosti snímání pohybu Motion Capture. Druhá část dokumentu popisuje mé zhodnocení informací popsaných v předchozí části a rozhodnutí, které prostředky jsem použil k vytvoření prototypu. Také je zde zkonkretizováno zadání a formulovány základní parametry aplikace. Dále je popsán SW návrh, produkce a zpracování 3D animací a samotná implementace. Nakonec je výsledný prototyp zhodnocen a naznačena rozšíření, které je možné aplikovat v budoucnosti. Co se týče využití samotné aplikace, tato práce předvádí mé nápady, jak mohou být informační technologie využity v oboru fyzioterapie a zdravotnictví obecně. Výsledkem nemělo být nahrazení fyzioterapeutů, nýbrž poskytnutí pomoci jim a jejich pacientům. Tento prototyp je příkladem, který nabízí 3D vizualizaci cvičení a lidského pohybového systému. 3D animace, ukazující, jak by měl být každý cvik správně proveden, mimo jiné, mohou učinit rehabilitace příjemnější a zároveň účinnější.This work describes a process of creating a cross-platform interactive system and it demonstrates usability on prototype application that simulates a rehabilitation session. The application includes 3D visualization possibilities - interactive human muscular system and exercises with 3D animations. The work included SW design, 3D programming and production of animations using Kinect sensor. The core of this prototype was created in Unity 3D game engine. It was deployed and tested on Linux Ubuntu, Windows 7, Android mobile device and Unity Web Player. This work as well manifests my ideas how Information Technology can be used in field of physical therapy.
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