12,178 research outputs found

    Towards a Scalable Hardware/Software Co-Design Platform for Real-time Pedestrian Tracking Based on a ZYNQ-7000 Device

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    Currently, most designers face a daunting task to research different design flows and learn the intricacies of specific software from various manufacturers in hardware/software co-design. An urgent need of creating a scalable hardware/software co-design platform has become a key strategic element for developing hardware/software integrated systems. In this paper, we propose a new design flow for building a scalable co-design platform on FPGA-based system-on-chip. We employ an integrated approach to implement a histogram oriented gradients (HOG) and a support vector machine (SVM) classification on a programmable device for pedestrian tracking. Not only was hardware resource analysis reported, but the precision and success rates of pedestrian tracking on nine open access image data sets are also analysed. Finally, our proposed design flow can be used for any real-time image processingrelated products on programmable ZYNQ-based embedded systems, which benefits from a reduced design time and provide a scalable solution for embedded image processing products

    Virtual Prototyping for Dynamically Reconfigurable Architectures using Dynamic Generic Mapping

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    This paper presents a virtual prototyping methodology for Dynamically Reconfigurable (DR) FPGAs. The methodology is based around a library of VHDL image processing components and allows the rapid prototyping and algorithmic development of low-level image processing systems. For the effective modelling of dynamically reconfigurable designs a new technique named, Dynamic Generic Mapping is introduced. This method allows efficient representation of dynamic reconfiguration without needing any additional components to model the reconfiguration process. This gives the designer more flexibility in modelling dynamic configurations than other methodologies. Models created using this technique can then be simulated and targeted to a specific technology using the same code. This technique is demonstrated through the realisation of modules for a motion tracking system targeted to a DR environment, RIFLE-62

    A general framework for efficient FPGA implementation of matrix product

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    Original article can be found at: http://www.medjcn.com/ Copyright Softmotor LimitedHigh performance systems are required by the developers for fast processing of computationally intensive applications. Reconfigurable hardware devices in the form of Filed-Programmable Gate Arrays (FPGAs) have been proposed as viable system building blocks in the construction of high performance systems at an economical price. Given the importance and the use of matrix algorithms in scientific computing applications, they seem ideal candidates to harness and exploit the advantages offered by FPGAs. In this paper, a system for matrix algorithm cores generation is described. The system provides a catalog of efficient user-customizable cores, designed for FPGA implementation, ranging in three different matrix algorithm categories: (i) matrix operations, (ii) matrix transforms and (iii) matrix decomposition. The generated core can be either a general purpose or a specific application core. The methodology used in the design and implementation of two specific image processing application cores is presented. The first core is a fully pipelined matrix multiplier for colour space conversion based on distributed arithmetic principles while the second one is a parallel floating-point matrix multiplier designed for 3D affine transformations.Peer reviewe

    STV-based Video Feature Processing for Action Recognition

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    In comparison to still image-based processes, video features can provide rich and intuitive information about dynamic events occurred over a period of time, such as human actions, crowd behaviours, and other subject pattern changes. Although substantial progresses have been made in the last decade on image processing and seen its successful applications in face matching and object recognition, video-based event detection still remains one of the most difficult challenges in computer vision research due to its complex continuous or discrete input signals, arbitrary dynamic feature definitions, and the often ambiguous analytical methods. In this paper, a Spatio-Temporal Volume (STV) and region intersection (RI) based 3D shape-matching method has been proposed to facilitate the definition and recognition of human actions recorded in videos. The distinctive characteristics and the performance gain of the devised approach stemmed from a coefficient factor-boosted 3D region intersection and matching mechanism developed in this research. This paper also reported the investigation into techniques for efficient STV data filtering to reduce the amount of voxels (volumetric-pixels) that need to be processed in each operational cycle in the implemented system. The encouraging features and improvements on the operational performance registered in the experiments have been discussed at the end

    The MoCA Workbench: Support for Creativity in Movie Content Analysis

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    Semantic access to the content of a video is highly desirable for multimedia content retrieval. Automatic extraction of semantics requires content analysis algorithms. Our MoCA (Movie Content Analysis) project provides an interactive workbench supporting the researcher in the development of new movie content analysis algorithms. The workbench offers data management facilities for large amounts of video/audio data and derived parameters. It also provides an easy-to-use interface for a free combination of basic operators into more sophisticated operators. We can combine results from video track and audio track analysis. The MoCA Workbench shields the researcher from technical details and provides advanced visualization capabilities, allowing attention to focus on the development of new algorithms. The paper presents the design and implementation of the MoCA Workbench and reports practical experience

    Xilinx System Generator Based HW Components for Rapid Prototyping of Computer Vision SW/HW Systems

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    This paper shows how the Xilinx System Generator can be used to develop hardware-based computer vision algorithms from a system level approach without the necessity of in-depth knowing neither a hardware description language nor the particulars of the hardware platform. Also, it is demonstrated that Simulink can be employed as a co-design and co-simulation platform for rapid prototyping of Computer Vision HW/SW systems. To do this, a library of optimized image processing components based on XSG and Matlab has been developed and tested in hybrid schemes including HW and SW modules. As a part of the testing, results of the prototyping and co-simulation of a HW/SW Computer Vision System for the automated inspection of tangerine segments are presented.COSIVA (TIC 2000-1765-C03-02)Escuela TĂ©cnica Superior de IngenierĂ­a Industria

    White paper on science operations

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    Major changes are taking place in the way astronomy gets done. There are continuing advances in observational capabilities across the frequency spectrum, involving both ground-based and space-based facilities. There is also very rapid evolution of relevant computing and data management technologies. However, although the new technologies are filtering in to the astronomy community, and astronomers are looking at their computing needs in new ways, there is little coordination or coherent policy. Furthermore, although there is great awareness of the evolving technologies in the arena of operations, much of the existing operations infrastructure is ill-suited to take advantage of them. Astronomy, especially space astronomy, has often been at the cutting edge of computer use in data reduction and image analysis, but has been somewhat removed from advanced applications in operations, which have tended to be implemented by industry rather than by the end-user scientists. The purpose of this paper is threefold. First, we briefly review the background and general status of astronomy-related computing. Second, we make recommendations in three areas: data analysis; operations (directed primarily to NASA-related activities); and issues of management and policy, believing that these must be addressed to enable technological progress and to proceed through the next decade. Finally, we recommend specific NASA-related work as part of the Astrotech-21 plans, to enable better science operations in the operations of the Great Observatories and in the lunar outpost era

    Rapid Prototyping of Embedded Video Processing Systems in FPGA Devices

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    Design of video processing circuits requires a variety of tools and knowledge, and it is difficult to find the right combination of tools for an efficient design process, specifically when considering open tools for evaluation or educational purpose. This chapter presents an overview of video processing requirements, programmable devices used for embedded video processing and the components of a video processing chain. We propose a novel design flow for generating customizable intellectual property (IP) cores used in streaming video processing applications. This design flow is based on domain-specific modules in Python language. Examples of generated cores are presented
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