77,997 research outputs found
An Efficient Data Structure for Dynamic Two-Dimensional Reconfiguration
In the presence of dynamic insertions and deletions into a partially
reconfigurable FPGA, fragmentation is unavoidable. This poses the challenge of
developing efficient approaches to dynamic defragmentation and reallocation.
One key aspect is to develop efficient algorithms and data structures that
exploit the two-dimensional geometry of a chip, instead of just one. We propose
a new method for this task, based on the fractal structure of a quadtree, which
allows dynamic segmentation of the chip area, along with dynamically adjusting
the necessary communication infrastructure. We describe a number of algorithmic
aspects, and present different solutions. We also provide a number of basic
simulations that indicate that the theoretical worst-case bound may be
pessimistic.Comment: 11 pages, 12 figures; full version of extended abstract that appeared
in ARCS 201
Analysis of data processing systems
Mathematical simulation models and software monitoring of multiprogramming computer syste
Load Balancing and Virtual Machine Allocation in Cloud-based Data Centers
As cloud services see an exponential increase in consumers, the demand for faster processing of data and a reliable delivery of services becomes a pressing concern. This puts a lot of pressure on the cloud-based data centers, where the consumers’ data is stored, processed and serviced. The rising demand for high quality services and the constrained environment, make load balancing within the cloud data centers a vital concern. This project aims to achieve load balancing within the data centers by means of implementing a Virtual Machine allocation policy, based on consensus algorithm technique. The cloud-based data center system, consisting of Virtual Machines has been simulated on CloudSim – a Java based cloud simulator
Transforming Energy Networks via Peer to Peer Energy Trading: Potential of Game Theoretic Approaches
Peer-to-peer (P2P) energy trading has emerged as a next-generation energy
management mechanism for the smart grid that enables each prosumer of the
network to participate in energy trading with one another and the grid. This
poses a significant challenge in terms of modeling the decision-making process
of each participant with conflicting interest and motivating prosumers to
participate in energy trading and to cooperate, if necessary, for achieving
different energy management goals. Therefore, such decision-making process
needs to be built on solid mathematical and signal processing tools that can
ensure an efficient operation of the smart grid. This paper provides an
overview of the use of game theoretic approaches for P2P energy trading as a
feasible and effective means of energy management. As such, we discuss various
games and auction theoretic approaches by following a systematic classification
to provide information on the importance of game theory for smart energy
research. Then, the paper focuses on the P2P energy trading describing its key
features and giving an introduction to an existing P2P testbed. Further, the
paper zooms into the detail of some specific game and auction theoretic models
that have recently been used in P2P energy trading and discusses some important
finding of these schemes.Comment: 38 pages, single column, double spac
Many-Task Computing and Blue Waters
This report discusses many-task computing (MTC) generically and in the
context of the proposed Blue Waters systems, which is planned to be the largest
NSF-funded supercomputer when it begins production use in 2012. The aim of this
report is to inform the BW project about MTC, including understanding aspects
of MTC applications that can be used to characterize the domain and
understanding the implications of these aspects to middleware and policies.
Many MTC applications do not neatly fit the stereotypes of high-performance
computing (HPC) or high-throughput computing (HTC) applications. Like HTC
applications, by definition MTC applications are structured as graphs of
discrete tasks, with explicit input and output dependencies forming the graph
edges. However, MTC applications have significant features that distinguish
them from typical HTC applications. In particular, different engineering
constraints for hardware and software must be met in order to support these
applications. HTC applications have traditionally run on platforms such as
grids and clusters, through either workflow systems or parallel programming
systems. MTC applications, in contrast, will often demand a short time to
solution, may be communication intensive or data intensive, and may comprise
very short tasks. Therefore, hardware and software for MTC must be engineered
to support the additional communication and I/O and must minimize task dispatch
overheads. The hardware of large-scale HPC systems, with its high degree of
parallelism and support for intensive communication, is well suited for MTC
applications. However, HPC systems often lack a dynamic resource-provisioning
feature, are not ideal for task communication via the file system, and have an
I/O system that is not optimized for MTC-style applications. Hence, additional
software support is likely to be required to gain full benefit from the HPC
hardware
The DUNE-ALUGrid Module
In this paper we present the new DUNE-ALUGrid module. This module contains a
major overhaul of the sources from the ALUgrid library and the binding to the
DUNE software framework. The main changes include user defined load balancing,
parallel grid construction, and an redesign of the 2d grid which can now also
be used for parallel computations. In addition many improvements have been
introduced into the code to increase the parallel efficiency and to decrease
the memory footprint.
The original ALUGrid library is widely used within the DUNE community due to
its good parallel performance for problems requiring local adaptivity and
dynamic load balancing. Therefore, this new model will benefit a number of DUNE
users. In addition we have added features to increase the range of problems for
which the grid manager can be used, for example, introducing a 3d tetrahedral
grid using a parallel newest vertex bisection algorithm for conforming grid
refinement. In this paper we will discuss the new features, extensions to the
DUNE interface, and explain for various examples how the code is used in
parallel environments.Comment: 25 pages, 11 figure
A Survey on Load Balancing Algorithms for VM Placement in Cloud Computing
The emergence of cloud computing based on virtualization technologies brings
huge opportunities to host virtual resource at low cost without the need of
owning any infrastructure. Virtualization technologies enable users to acquire,
configure and be charged on pay-per-use basis. However, Cloud data centers
mostly comprise heterogeneous commodity servers hosting multiple virtual
machines (VMs) with potential various specifications and fluctuating resource
usages, which may cause imbalanced resource utilization within servers that may
lead to performance degradation and service level agreements (SLAs) violations.
To achieve efficient scheduling, these challenges should be addressed and
solved by using load balancing strategies, which have been proved to be NP-hard
problem. From multiple perspectives, this work identifies the challenges and
analyzes existing algorithms for allocating VMs to PMs in infrastructure
Clouds, especially focuses on load balancing. A detailed classification
targeting load balancing algorithms for VM placement in cloud data centers is
investigated and the surveyed algorithms are classified according to the
classification. The goal of this paper is to provide a comprehensive and
comparative understanding of existing literature and aid researchers by
providing an insight for potential future enhancements.Comment: 22 Pages, 4 Figures, 4 Tables, in pres
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