15,807 research outputs found
A Comprehensive Performance Evaluation of Deformable Face Tracking "In-the-Wild"
Recently, technologies such as face detection, facial landmark localisation
and face recognition and verification have matured enough to provide effective
and efficient solutions for imagery captured under arbitrary conditions
(referred to as "in-the-wild"). This is partially attributed to the fact that
comprehensive "in-the-wild" benchmarks have been developed for face detection,
landmark localisation and recognition/verification. A very important technology
that has not been thoroughly evaluated yet is deformable face tracking
"in-the-wild". Until now, the performance has mainly been assessed
qualitatively by visually assessing the result of a deformable face tracking
technology on short videos. In this paper, we perform the first, to the best of
our knowledge, thorough evaluation of state-of-the-art deformable face tracking
pipelines using the recently introduced 300VW benchmark. We evaluate many
different architectures focusing mainly on the task of on-line deformable face
tracking. In particular, we compare the following general strategies: (a)
generic face detection plus generic facial landmark localisation, (b) generic
model free tracking plus generic facial landmark localisation, as well as (c)
hybrid approaches using state-of-the-art face detection, model free tracking
and facial landmark localisation technologies. Our evaluation reveals future
avenues for further research on the topic.Comment: E. Antonakos and P. Snape contributed equally and have joint second
authorshi
Recognising facial expressions in video sequences
We introduce a system that processes a sequence of images of a front-facing human face and recognises a set of facial expressions. We use an efficient appearance-based face tracker to locate the face in the image sequence and estimate the deformation of its non-rigid components. The tracker works in real-time. It is robust to strong illumination changes and factors out changes in appearance caused by illumination from changes due to face deformation. We adopt a model-based approach for facial expression recognition. In our model, an image of a face is represented by a point in a deformation space. The variability of the classes of images associated to facial expressions are represented by a set of samples which model a low-dimensional manifold in the space of deformations. We introduce a probabilistic procedure based on a nearest-neighbour approach to combine the information provided by the incoming image sequence with the prior information stored in the expression manifold in order to compute a posterior probability associated to a facial expression. In the experiments conducted we show that this system is able to work in an unconstrained environment with strong changes in illumination and face location. It achieves an 89\% recognition rate in a set of 333 sequences from the Cohn-Kanade data base
Recognition of nonmanual markers in American Sign Language (ASL) using non-parametric adaptive 2D-3D face tracking
This paper addresses the problem of automatically recognizing linguistically significant nonmanual expressions in American Sign Language from video. We develop a fully automatic system that is able to track facial expressions and head movements, and detect and recognize facial events continuously from video. The main contributions of the proposed framework are the following: (1) We have built a stochastic and adaptive ensemble of face trackers to address factors resulting in lost face track; (2) We combine 2D and 3D deformable face models to warp input frames, thus correcting for any variation in facial appearance resulting from changes in 3D head pose; (3) We use a combination of geometric features and texture features extracted from a canonical frontal representation. The proposed new framework makes it possible to detect grammatically significant nonmanual expressions from continuous signing and to differentiate successfully among linguistically significant expressions that involve subtle differences in appearance. We present results that are based on the use of a dataset containing 330 sentences from videos that were collected and linguistically annotated at Boston University
Graphical model based facial feature point tracking in a vehicle environment
Facial feature point tracking is a research area that can be used in human-computer interaction (HCI), facial expression analysis, fatigue detection, etc. In this paper, a statistical method for facial feature point tracking is proposed. Feature point tracking is a challenging topic in case of uncertain
data because of noise and/or occlusions. With this motivation, a graphical model that incorporates not only temporal information about feature point movements, but also information about the spatial relationships between such points is built. Based on this model, an algorithm that achieves feature point tracking through a video observation sequence is implemented. The proposed method is applied on 2D gray scale real video sequences taken in a vehicle environment and the superiority of this approach over existing techniques is demonstrated
HeadOn: Real-time Reenactment of Human Portrait Videos
We propose HeadOn, the first real-time source-to-target reenactment approach
for complete human portrait videos that enables transfer of torso and head
motion, face expression, and eye gaze. Given a short RGB-D video of the target
actor, we automatically construct a personalized geometry proxy that embeds a
parametric head, eye, and kinematic torso model. A novel real-time reenactment
algorithm employs this proxy to photo-realistically map the captured motion
from the source actor to the target actor. On top of the coarse geometric
proxy, we propose a video-based rendering technique that composites the
modified target portrait video via view- and pose-dependent texturing, and
creates photo-realistic imagery of the target actor under novel torso and head
poses, facial expressions, and gaze directions. To this end, we propose a
robust tracking of the face and torso of the source actor. We extensively
evaluate our approach and show significant improvements in enabling much
greater flexibility in creating realistic reenacted output videos.Comment: Video: https://www.youtube.com/watch?v=7Dg49wv2c_g Presented at
Siggraph'1
Efficient illumination independent appearance-based face tracking
One of the major challenges that visual tracking algorithms face nowadays is being
able to cope with changes in the appearance of the target during tracking. Linear
subspace models have been extensively studied and are possibly the most popular
way of modelling target appearance. We introduce a linear subspace representation
in which the appearance of a face is represented by the addition of two approxi-
mately independent linear subspaces modelling facial expressions and illumination
respectively. This model is more compact than previous bilinear or multilinear ap-
proaches. The independence assumption notably simplifies system training. We only
require two image sequences. One facial expression is subject to all possible illumina-
tions in one sequence and the face adopts all facial expressions under one particular
illumination in the other. This simple model enables us to train the system with
no manual intervention. We also revisit the problem of efficiently fitting a linear
subspace-based model to a target image and introduce an additive procedure for
solving this problem. We prove that Matthews and Baker’s Inverse Compositional
Approach makes a smoothness assumption on the subspace basis that is equiva-
lent to Hager and Belhumeur’s, which worsens convergence. Our approach differs
from Hager and Belhumeur’s additive and Matthews and Baker’s compositional ap-
proaches in that we make no smoothness assumptions on the subspace basis. In the
experiments conducted we show that the model introduced accurately represents
the appearance variations caused by illumination changes and facial expressions.
We also verify experimentally that our fitting procedure is more accurate and has
better convergence rate than the other related approaches, albeit at the expense of
a slight increase in computational cost. Our approach can be used for tracking a
human face at standard video frame rates on an average personal computer
Machine Analysis of Facial Expressions
No abstract
3D Face tracking and gaze estimation using a monocular camera
Estimating a user’s gaze direction, one of the main novel user interaction technologies, will eventually be used for numerous applications where current methods are becoming less effective. In this paper, a new method is presented for estimating the gaze direction using Canonical Correlation Analysis (CCA), which finds a linear relationship between two datasets defining the face pose and the corresponding facial appearance changes. Afterwards, iris tracking is performed by blob detection using a 4-connected component labeling algorithm. Finally, a gaze vector is calculated based on gathered eye properties. Results obtained from datasets and real-time input confirm the robustness of this metho
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