566 research outputs found

    Dynamical system representation, generation, and recognition of basic oscillatory motion gestures

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    We present a system for generation and recognition of oscillatory gestures. Inspired by gestures used in two representative human-to-human control areas, we consider a set of oscillatory motions and refine from them a 24 gesture lexicon. Each gesture is modeled as a dynamical system with added geometric constraints to allow for real time gesture recognition using a small amount of processing time and memory. The gestures are used to control a pan-tilt camera neck. We propose extensions for use in areas such as mobile robot control and telerobotics

    Dynamic System Representation of Basic and Non-Linear in Parameters Oscillatory Motion Gestures

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    We present a system for generation and recognition of oscillatory gestures. Inspired by gestures used in two representative human-to-human control areas, we consider a set of oscillatory (circular) motions and refine from them a 24 gestures lexicon. Each gesture is modeled as a dynamic system with added geometric constraints to allow for real time gesture recognition using a small amount of processing time and memory. The gestures are used to control a pan-tilt camera neck. The gesture lexicon is then enhanced to include non-linear in parameter ( come here ) gesture representations. An enhancement is suggested which would enable the system to be trained to recognized previously unidentified yet consistent human generated oscillatory motion gestures

    Gesture-controlled interfaces for self-service machines and other applications

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    A gesture recognition interface for use in controlling self-service machines and other devices is disclosed. A gesture is defined as motions and kinematic poses generated by humans, animals, or machines. Specific body features are tracked, and static and motion gestures are interpreted. Motion gestures are defined as a family of parametrically delimited oscillatory motions, modeled as a linear-in-parameters dynamic system with added geometric constraints to allow for real-time recognition using a small amount of memory and processing time. A linear least squares method is preferably used to determine the parameters which represent each gesture. Feature position measure is used in conjunction with a bank of predictor bins seeded with the gesture parameters, and the system determines which bin best fits the observed motion. Recognizing static pose gestures is preferably performed by localizing the body/object from the rest of the image, describing that object, and identifying that description. The disclosure details methods for gesture recognition, as well as the overall architecture for using gesture recognition to control of devices, including self-service machines

    The Future of Humanoid Robots

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    This book provides state of the art scientific and engineering research findings and developments in the field of humanoid robotics and its applications. It is expected that humanoids will change the way we interact with machines, and will have the ability to blend perfectly into an environment already designed for humans. The book contains chapters that aim to discover the future abilities of humanoid robots by presenting a variety of integrated research in various scientific and engineering fields, such as locomotion, perception, adaptive behavior, human-robot interaction, neuroscience and machine learning. The book is designed to be accessible and practical, with an emphasis on useful information to those working in the fields of robotics, cognitive science, artificial intelligence, computational methods and other fields of science directly or indirectly related to the development and usage of future humanoid robots. The editor of the book has extensive R&D experience, patents, and publications in the area of humanoid robotics, and his experience is reflected in editing the content of the book

    Rhythm and Time in Music Epitomize the Temporal Dynamics of Human Communicative Behavior: The Broad Implications of London's Trinity

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    Three key issues about rhythm and timing in music are drawn to the attention of linguists in a paper by London (2012). In this commentary, I argue that these issues are relevant not only to linguists, but also to those in any field dealing with the temporal dynamics of human communicative behavior. Thus, the distinction between endogenously and exogenously driven mechanisms of perceptual organization, the active nature of perception, and the presence of multiple time scales are topics that also concern experimental psychologists and cognitive neuroscientists. Londonā€™s argument that these three issues play a crucial role in the perception of rhythm and timing implies that they should be considered collectively when attempting to understand diverse communicative acts

    Embodied Cognitive Science of Music. Modeling Experience and Behavior in Musical Contexts

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    Recently, the role of corporeal interaction has gained wide recognition within cognitive musicology. This thesis reviews evidence from different directions in music research supporting the importance of body-based processes for the understanding of music-related experience and behaviour. Stressing the synthetic focus of cognitive science, cognitive science of music is discussed as a modeling approach that takes these processes into account and may theoretically be embedded within the theory of dynamic systems. In particular, arguments are presented for the use of robotic devices as tools for the investigation of processes underlying human music-related capabilities (musical robotics)

    Learning Robot Control using a Hierarchical SOM-based Encoding

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    Hierarchical representations and modeling of sensorimotor observations is a fundamental approach for the development of scalable robot control strategies. Previously, we introduced the novel Hierarchical Self-Organizing Map-based Encoding algorithm (HSOME) that is based on a computational model of infant cognition. Each layer is a temporally augmented SOM and every node updates a decaying activation value. The bottom level encodes sensori-motor instances while their temporal associations are hierarchically built on the layers above. In the past, HSOME has shown to support hierarchical encoding of sequential sensor-actuator observations both in abstract domains and real humanoid robots. Two novel features are presented here starting with the novel skill acquisition in the complex domain of learning a double tap tactile gesture between two humanoid robots. During reproduction, the robot can either perform a double tap or prioritize to receive a higher reward by performing a single tap instead. Secondly, HSOME has been extended to recall past observations and reproduce rhythmic patterns in the absence of input relevant to the joints by priming initially the reproduction of specific skills with an input. We also demonstrate in simulation how a complex behavior emerges from the automatic reuse of distinct oscillatory swimming demonstrations of a robotic salamander

    Categorical organization and machine perception of oscillatory motion patterns

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    Thesis (Ph.D.)--Massachusetts Institute of Technology, Dept. of Architecture, 2000.Includes bibliographical references (p. 126-132).Many animal behaviors consist of using special patterns of motion for communication, with certain types of movements appearing widely across animal species. Oscillatory motions in particular are quite prevalent, where many of these repetitive movements can be characterized by a simple sinusoidal model with very specific and limited parameter values. We develop a computational model of categorical perception of these motion patterns based on their inherent structural regularity. The model proposes the initial construction of a hierarchical ordering of the model parameters to partition them into sub-categorical specializations. This organization is then used to specify the types and layout of localized computations required for the corresponding visual recognition system. The goal here is to do away with ad hoc motion recognition methods of computer vision, and instead exploit the underlying structural description for a motion category as a motivating mechanism for recognition. We implement this framework and present an analysis of the approach with synthetic and real oscillatory motions, and demonstrate its applicability within an interactive artificial life environment. With this categorical foundation for the description and recognition of related motions, we gain insight into the basis and development of a machine vision system designed to recognize these patterns.by James W. Davis.Ph.D

    Prosthetic Avian vocal organ controlled by a freely behaving bird based on a low dimensional model of the biomechanical periphery

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    pre-printBecause of the parallels found with human language production and acquisition, birdsong is an ideal animal model to study general mechanisms underlying complex, learned motor behavior. The rich and diverse vocalizations of songbirds emerge as a result of the interaction between a pattern generator in the brain and a highly nontrivial nonlinear periphery. Much of the complexity of this vocal behavior has been understood by studying the physics of the avian vocal organ, particularly the syrinx. A mathematical model describing the complex periphery as a nonlinear dynamical system leads to the conclusion that nontrivial behavior emerges even when the organ is commanded by simple motor instructions: smooth paths in a low dimensional parameter space. An analysis of the model provides insight into which parameters are responsible for generating a rich variety of diverse vocalizations, and what the physiological meaning of these parameters is. By recording the physiological motor instructions elicited by a spontaneously singing muted bird and computing the model on a Digital Signal Processor in real-time, we produce realistic synthetic vocalizations that replace the bird's own auditory feedback. In this way, we build a bio-prosthetic avian vocal organ driven by a freely behaving bird via its physiologically coded motor commands. Since it is based on a low-dimensional nonlinear mathematical model of the peripheral effector, the emulation of the motor behavior requires light computation, in such a way that our bio-prosthetic device can be implemented on a portable platform
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