600 research outputs found

    Region of interest-based adaptive multimedia streaming scheme

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    Adaptive multimedia streaming aims at adjusting the transmitted content based on the available bandwidth such as losses that often severely affect the end-user perceived quality are minimized and consequently the transmission quality increases. Current solutions affect equally the whole viewing area of the multimedia frames, despite research showing that there are regions on which the viewers are more interested in than on others. This paper presents a novel region of interest-based adaptive scheme (ROIAS) for multimedia streaming that when performing transmission-related quality adjustments, selectively affects the quality of those regions of the image the viewers are the least interested in. As the quality of the regions the viewers are the most interested in will not change (or will involve little change),the proposed scheme provides higher overall end-user perceived quality than any of the existing adaptive solutions

    Semantic multimedia remote display for mobile thin clients

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    Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE

    Adaptive Content-Aware Scaling for Improved Video Streaming

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    Streaming video applications on the Internet generally have very high bandwidth requirements and yet are often unresponsive to network congestion. In order to avoid congestion collapse and improve video quality, these applications need to respond to congestion in the network by deploying mechanisms to reduce their bandwidth requirements under conditions of heavy load. In reducing bandwidth, video with high motion will look better if all the frames are kept but the frames have low quality, while video with low motion will look better if some frames are dropped but the remaining frames have high quality. Unfortunately current video applications scale to fit the available bandwidth without regard to the video content. In this thesis, we present an adaptive content-aware scaling mechanism that reduces the bandwidth occupied by an application by either dropping frames (temporal scaling) or by reducing the quality of the frames transmitted (quality scaling). We have designed a streaming video client and server with the server capable of quantifying the amount of motion in an MPEG stream and scaling each scene either temporally or by quality as appropriate, maximizing the appearance of each video stream. We have evaluated the impact of content-aware scaling by conducting a user study wherein the subjects rated the quality of video clips that were first scaled temporally and then by quality in order to establish the optimal mechanism for scaling a particular stream. We find that content-aware scaling can improve video quality by as much as 50%. We have also evaluated the practical impact of adaptively scaling the video stream by conducting a user study for longer video clips with varying amounts of motion and available bandwidth. We find that for such clips also the improvement in perceptual quality on account of adaptive content-aware scaling is as high as 30

    A taxonomy of the parameters used by decision methods for adaptive video transmission

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    International audienceNowadays, video data transfers account for much of the Internet traffic and a huge number of users use this service on a daily base. Even if videos are usually stored in several bitrates on servers, the video sending rate does not take into account network conditions which are changing dynamically during transmission. Therefore, the best bitrate is not used which causes sub-optimal video quality when the video bitrate is under the available bandwidth or packet loss when it is over it. One solution is to deploy adaptive video, which adapts video parameters such as bitrate or frame resolution to network conditions. Many ideas are proposed in the literature, yet no paper provides a global view on adaptation methods in order to classify them. This article fills this gap by discussing several adaptation methods through a taxonomy of the parameters used for adaptation. We show that, in the research community, the sender generally takes the decision of adaptation whereas in the solutions supported by major current companies the receiver takes this decision. We notably suggest, without evaluation, a valuable and realistic adaptation method, gathering the advantages of the presented methods

    Seamless Multimedia Delivery Within a Heterogeneous Wireless Networks Environment: Are We There Yet?

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    The increasing popularity of live video streaming from mobile devices, such as Facebook Live, Instagram Stories, Snapchat, etc. pressurizes the network operators to increase the capacity of their networks. However, a simple increase in system capacity will not be enough without considering the provisioning of quality of experience (QoE) as the basis for network control, customer loyalty, and retention rate and thus increase in network operators revenue. As QoE is gaining strong momentum especially with increasing users' quality expectations, the focus is now on proposing innovative solutions to enable QoE when delivering video content over heterogeneous wireless networks. In this context, this paper presents an overview of multimedia delivery solutions, identifies the problems and provides a comprehensive classification of related state-of-the-art approaches following three key directions: 1) adaptation; 2) energy efficiency; and 3) multipath content delivery. Discussions, challenges, and open issues on the seamless multimedia provisioning faced by the current and next generation of wireless networks are also provided

    Seamless multimedia delivery within a heterogeneous wireless networks environment: are we there yet?

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    The increasing popularity of live video streaming from mobile devices such as Facebook Live, Instagram Stories, Snapchat, etc. pressurises the network operators to increase the capacity of their networks. However, a simple increase in system capacity will not be enough without considering the provisioning of Quality of Experience (QoE) as the basis for network control, customer loyalty and retention rate and thus increase in network operators revenue. As QoE is gaining strong momentum especially with increasing users’ quality expectations, the focus is now on proposing innovative solutions to enable QoE when delivering video content over heterogeneous wireless networks. In this context, this paper presents an overview of multimedia delivery solutions, identifies the problems and provides a comprehensive classification of related state-of-the-art approaches following three key directions: adaptation, energy efficiency and multipath content delivery. Discussions, challenges and open issues on the seamless multimedia provisioning faced by the current and next generation of wireless networks are also provided

    Congestion Control for Streaming Media

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    The Internet has assumed the role of the underlying communication network for applications such as file transfer, electronic mail, Web browsing and multimedia streaming. Multimedia streaming, in particular, is growing with the growth in power and connectivity of today\u27s computers. These Internet applications have a variety of network service requirements and traffic characteristics, which presents new challenges to the single best-effort service of today\u27s Internet. TCP, the de facto Internet transport protocol, has been successful in satisfying the needs of traditional Internet applications, but fails to satisfy the increasingly popular delay sensitive multimedia applications. Streaming applications often use UDP without a proper congestion avoidance mechanisms, threatening the well-being of the Internet. This dissertation presents an IP router traffic management mechanism, referred to as Crimson, that can be seamlessly deployed in the current Internet to protect well-behaving traffic from misbehaving traffic and support Quality of Service (QoS) requirements of delay sensitive multimedia applications as well as traditional Internet applications. In addition, as a means to enhance Internet support for multimedia streaming, this dissertation report presents design and evaluation of a TCP-Friendly and streaming-friendly transport protocol called the Multimedia Transport Protocol (MTP). Through a simulation study this report shows the Crimson network efficiently handles network congestion and minimizes queuing delay while providing affordable fairness protection from misbehaving flows over a wide range of traffic conditions. In addition, our results show that MTP offers streaming performance comparable to that provided by UDP, while doing so under a TCP-Friendly rate

    The QUIC Fix for Optimal Video Streaming

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    Within a few years of its introduction, QUIC has gained traction: a significant chunk of traffic is now delivered over QUIC. The networking community is actively engaged in debating the fairness, performance, and applicability of QUIC for various use cases, but these debates are centered around a narrow, common theme: how does the new reliable transport built on top of UDP fare in different scenarios? Support for unreliable delivery in QUIC remains largely unexplored. The option for delivering content unreliably, as in a best-effort model, deserves the QUIC designers' and community's attention. We propose extending QUIC to support unreliable streams and present a simple approach for implementation. We discuss a simple use case of video streaming---an application that dominates the overall Internet traffic---that can leverage the unreliable streams and potentially bring immense benefits to network operators and content providers. To this end, we present a prototype implementation that, by using both the reliable and unreliable streams in QUIC, outperforms both TCP and QUIC in our evaluations.Comment: Published to ACM CoNEXT Workshop on the Evolution, Performance, and Interoperability of QUIC (EPIQ

    QoS Scalability for Streamed Media Delivery

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    Applications with real-rate progress requirements, such as mediastreaming systems, are difficult to deploy in shared heterogenous environments such as the Internet. On the Internet, mediastreaming systems must be capable of trading off resource requirements against the quality of the media streams they deliver, in order to match wide-ranging dynamic variations in bandwidth between servers and clients. Since quality requirements tend to be user- and task-specific, mechanisms for capturing quality of service requirements and mapping them to appropriate resource-level adaptation policies are required. In this paper, we describe a general approach for automatically mapping user-level quality of service specifications onto resource consumption scaling policies. Quality of service specifications are given through utility functions, and priority packet dropping for layered media streams is the resource scaling technique. The approach emphasizes simple mechanisms, yet facilitates fine-grained policy-driven adaptation over a wide-range of bandwidth levels. We demonstrate the approach in a streamingvideo player that supports user-tailorable quality adaptation policies both for matching its resource consumption requirements to the capabilities of heterogeneous clients, and for responding to dynamic variations in system and network load
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