30 research outputs found

    STCP: A New Transport Protocol for High-Speed Networks

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    Transmission Control Protocol (TCP) is the dominant transport protocol today and likely to be adopted in future high‐speed and optical networks. A number of literature works have been done to modify or tune the Additive Increase Multiplicative Decrease (AIMD) principle in TCP to enhance the network performance. In this work, to efficiently take advantage of the available high bandwidth from the high‐speed and optical infrastructures, we propose a Stratified TCP (STCP) employing parallel virtual transmission layers in high‐speed networks. In this technique, the AIMD principle of TCP is modified to make more aggressive and efficient probing of the available link bandwidth, which in turn increases the performance. Simulation results show that STCP offers a considerable improvement in performance when compared with other TCP variants such as the conventional TCP protocol and Layered TCP (LTCP)

    Performance issues in optical burst/packet switching

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    The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-642-01524-3_8This chapter summarises the activities on optical packet switching (OPS) and optical burst switching (OBS) carried out by the COST 291 partners in the last 4 years. It consists of an introduction, five sections with contributions on five different specific topics, and a final section dedicated to the conclusions. Each section contains an introductive state-of-the-art description of the specific topic and at least one contribution on that topic. The conclusions give some points on the current situation of the OPS/OBS paradigms

    Optimizing IETF multimedia signaling protocols and architectures in 3GPP networks : an evolutionary approach

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    Signaling in Next Generation IP-based networks heavily relies in the family of multimedia signaling protocols defined by IETF. Two of these signaling protocols are RTSP and SIP, which are text-based, client-server, request-response signaling protocols aimed at enabling multimedia sessions over IP networks. RTSP was conceived to set up streaming sessions from a Content / Streaming Server to a Streaming Client, while SIP was conceived to set up media (e.g.: voice, video, chat, file sharing, …) sessions among users. However, their scope has evolved and expanded over time to cover virtually any type of content and media session. As mobile networks progressively evolved towards an IP-only (All-IP) concept, particularly in 4G and 5G networks, 3GPP had to select IP-based signaling protocols for core mobile services, as opposed to traditional SS7-based protocols used in the circuit-switched domain in use in 2G and 3G networks. In that context, rather than reinventing the wheel, 3GPP decided to leverage Internet protocols and the work carried on by the IETF. Hence, it was not surprise that when 3GPP defined the so-called Packet-switched Streaming Service (PSS) for real-time continuous media delivery, it selected RTSP as its signaling protocol and, more importantly, SIP was eventually selected as the core signaling protocol for all multimedia core services in the mobile (All-)IP domain. This 3GPP decision to use off-the-shelf IETF-standardized signaling protocols has been a key cornerstone for the future of All-IP fixed / mobile networks convergence and Next Generation Networks (NGN) in general. In this context, the main goal of our work has been analyzing how such general purpose IP multimedia signaling protocols are deployed and behave over 3GPP mobile networks. Effectively, usage of IP protocols is key to enable cross-vendor interoperability. On the other hand, due to the specific nature of the mobile domain, there are scenarios where it might be possible to leverage some additional “context” to enhance the performance of such protocols in the particular case of mobile networks. With this idea in mind, the bulk of this thesis work has consisted on analyzing and optimizing the performance of SIP and RTSP multimedia signaling protocols and defining optimized deployment architectures, with particular focus on the 3GPP PSS and the 3GPP Mission Critical Push-to-Talk (MCPTT) service. This work was preceded by a detailed analysis work of the performance of underlying IP, UDP and TCP protocol performance over 3GPP networks, which provided the best baseline for the future work around IP multimedia signaling protocols. Our contributions include the proposal of new optimizations to enhance multimedia streaming session setup procedures, detailed analysis and optimizations of a SIP-based Presence service and, finally, the definition of new use cases and optimized deployment architectures for the 3GPP MCPTT service. All this work has been published in the form of one book, three papers published in JCR cited International Journals, 5 articles published in International Conferences, one paper published in a National Conference and one awarded patent. This thesis work provides a detailed description of all contributions plus a comprehensive overview of their context, the guiding principles beneath all contributions, their applicability to different network deployment technologies (from 2.5G to 5G), a detailed overview of the related OMA and 3GPP architectures, services and design principles. Last but not least, the potential evolution of this research work into the 5G domain is also outlined as well.Els mecanismes de Senyalització en xarxes de nova generació es fonamenten en protocols de senyalització definits per IETF. En particular, SIP i RTSP són dos protocols extensibles basats en missatges de text i paradigma petició-resposta. RTSP va ser concebut per a establir sessions de streaming de continguts, mentre SIP va ser creat inicialment per a facilitar l’establiment de sessions multimèdia (veu, vídeo, xat, compartició) entre usuaris. Tot i així, el seu àmbit d’aplicació s’ha anat expandint i evolucionant fins a cobrir virtualment qualsevol tipus de contingut i sessió multimèdia. A mesura que les xarxes mòbils han anat evolucionant cap a un paradigma “All-IP”, particularment en xarxes 4G i 5G, 3GPP va seleccionar els protocols i arquitectures destinats a gestionar la senyalització dels serveis mòbils presents i futurs. En un moment determinat 3GPP decideix que, a diferència dels sistemes 2G i 3G que fan servir protocols basats en SS7, els sistemes de nova generació farien servir protocols estandarditzats per IETF. Quan 3GPP va començar a estandarditzar el servei de Streaming sobre xarxes mòbils PSS (Packet-switched Streaming Service) va escollir el protocol RTSP com a mecanisme de senyalització. Encara més significatiu, el protocol SIP va ser escollit com a mecanisme de senyalització per a IMS (IP Multimedia Subsystem), l’arquitectura de nova generació que substituirà la xarxa telefònica tradicional i permetrà el desplegament de nous serveis multimèdia. La decisió per part de 3GPP de seleccionar protocols estàndards definits per IETF ha representat una fita cabdal per a la convergència del sistemes All-IP fixes i mòbils, i per al desenvolupament de xarxes NGN (Next Generation Networks) en general. En aquest context, el nostre objectiu inicial ha estat analitzar com aquests protocols de senyalització multimèdia, dissenyats per a xarxes IP genèriques, es comporten sobre xarxes mòbils 3GPP. Efectivament, l’ús de protocols IP és fonamental de cara a facilitar la interoperabilitat de solucions diferents. Per altra banda, hi ha escenaris a on és possible aprofitar informació de “context” addicional per a millorar el comportament d’aquests protocols en al cas particular de xarxes mòbils. El cos principal del treball de la tesi ha consistit en l’anàlisi i optimització del rendiment dels protocols de senyalització multimèdia SIP i RTSP, i la definició d’arquitectures de desplegament, amb èmfasi en els serveis 3GPP PSS i 3GPP Mission Critical Push-to-Talk (MCPTT). Aquest treball ha estat precedit per una feina d’anàlisi detallada del comportament dels protocols IP, TCP i UDP sobre xarxes 3GPP, que va proporcionar els fonaments adequats per a la posterior tasca d’anàlisi de protocols de senyalització sobre xarxes mòbils. Les contribucions inclouen la proposta de noves optimitzacions per a millorar els procediments d’establiment de sessions de streaming multimèdia, l’anàlisi detallat i optimització del servei de Presència basat en SIP i la definició de nous casos d’ús i exemples de desplegament d’arquitectures optimitzades per al servei 3GPP MCPTT. Aquestes contribucions ha quedat reflectides en un llibre, tres articles publicats en Revistes Internacionals amb índex JCR, 5 articles publicats en Conferències Internacionals, un article publicat en Congrés Nacional i l’adjudicació d’una patent. La tesi proporciona una descripció detallada de totes les contribucions, així com un exhaustiu repàs del seu context, dels principis fonamentals subjacents a totes les contribucions, la seva aplicabilitat a diferents tipus de desplegaments de xarxa (des de 2.5G a 5G), així una presentació detallada de les arquitectures associades definides per organismes com OMA o 3GPP. Finalment també es presenta l’evolució potencial de la tasca de recerca cap a sistemes 5G.Postprint (published version

    Service Continuity in 3GPP Mobile Networks

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    The mobile wireless communication network or cellular network landscape is changing gradually from homogeneous to heterogeneous. Future generation networks are envisioned to be a combination of diverse but complimentary access technologies, like GPRS, WCDMA/HSPA, LTE and WLAN. These technologies came up due to the need to increase capacity in cellular networks and recently driven by the proliferation of smart devices which require a lot of bandwidth. The traditional mechanisms to increase capacity in cellular networks have been to upgrade the networks by, e.g. adding small cells solutions or introducing new radio access technologies to regions requiring lots of capacity, but this has not eradicated the problem entirely. The integration of heterogeneous networks poses some challenges such as allocating resources efficiently and enabling seamless handovers between heterogeneous technologies. One issue which has become apparent recently with the proliferation of different link layer technologies is how service providers can offer a consistent service across heterogeneous networks. Service continuity between different radio access technologies systems is identified as one key research item.  The knowledge of the service offering in current and future networks, and supporting interworking technologies is paramount to understand how service continuity will be realized across different radio access technologies. We investigate the handover procedure and performance in current deployed 3GPP heterogeneous mobile networks (2G, 3G and 4G networks). We perform measurements in the field and the lab and measure the handover latency for User Datagram Protocol (UDP) and Transmission Control Protocol (TCP) applications. The results show that intersystem handover latencies in and across 2G and 3G radio access technologies are too long and have an impact on real time packet switched (PS) real-time services. We also investigate the current proposed interworking and handover schemes in 2G, 3G and 4G networks and present their limitations. We further highlight some open issues that still need to be addressed in order to improve handover performance and provide service continuity across heterogeneous mobile wireless networks such as selection of optimal radio access technology and adaptation of multimedia transmission over heterogeneous technologies. We present the enhancements required to enable service continuity and provide a better quality of user experience. 

    Optimizing IETF multimedia signaling protocols and architectures in 3GPP networks : an evolutionary approach

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    Signaling in Next Generation IP-based networks heavily relies in the family of multimedia signaling protocols defined by IETF. Two of these signaling protocols are RTSP and SIP, which are text-based, client-server, request-response signaling protocols aimed at enabling multimedia sessions over IP networks. RTSP was conceived to set up streaming sessions from a Content / Streaming Server to a Streaming Client, while SIP was conceived to set up media (e.g.: voice, video, chat, file sharing, …) sessions among users. However, their scope has evolved and expanded over time to cover virtually any type of content and media session. As mobile networks progressively evolved towards an IP-only (All-IP) concept, particularly in 4G and 5G networks, 3GPP had to select IP-based signaling protocols for core mobile services, as opposed to traditional SS7-based protocols used in the circuit-switched domain in use in 2G and 3G networks. In that context, rather than reinventing the wheel, 3GPP decided to leverage Internet protocols and the work carried on by the IETF. Hence, it was not surprise that when 3GPP defined the so-called Packet-switched Streaming Service (PSS) for real-time continuous media delivery, it selected RTSP as its signaling protocol and, more importantly, SIP was eventually selected as the core signaling protocol for all multimedia core services in the mobile (All-)IP domain. This 3GPP decision to use off-the-shelf IETF-standardized signaling protocols has been a key cornerstone for the future of All-IP fixed / mobile networks convergence and Next Generation Networks (NGN) in general. In this context, the main goal of our work has been analyzing how such general purpose IP multimedia signaling protocols are deployed and behave over 3GPP mobile networks. Effectively, usage of IP protocols is key to enable cross-vendor interoperability. On the other hand, due to the specific nature of the mobile domain, there are scenarios where it might be possible to leverage some additional “context” to enhance the performance of such protocols in the particular case of mobile networks. With this idea in mind, the bulk of this thesis work has consisted on analyzing and optimizing the performance of SIP and RTSP multimedia signaling protocols and defining optimized deployment architectures, with particular focus on the 3GPP PSS and the 3GPP Mission Critical Push-to-Talk (MCPTT) service. This work was preceded by a detailed analysis work of the performance of underlying IP, UDP and TCP protocol performance over 3GPP networks, which provided the best baseline for the future work around IP multimedia signaling protocols. Our contributions include the proposal of new optimizations to enhance multimedia streaming session setup procedures, detailed analysis and optimizations of a SIP-based Presence service and, finally, the definition of new use cases and optimized deployment architectures for the 3GPP MCPTT service. All this work has been published in the form of one book, three papers published in JCR cited International Journals, 5 articles published in International Conferences, one paper published in a National Conference and one awarded patent. This thesis work provides a detailed description of all contributions plus a comprehensive overview of their context, the guiding principles beneath all contributions, their applicability to different network deployment technologies (from 2.5G to 5G), a detailed overview of the related OMA and 3GPP architectures, services and design principles. Last but not least, the potential evolution of this research work into the 5G domain is also outlined as well.Els mecanismes de Senyalització en xarxes de nova generació es fonamenten en protocols de senyalització definits per IETF. En particular, SIP i RTSP són dos protocols extensibles basats en missatges de text i paradigma petició-resposta. RTSP va ser concebut per a establir sessions de streaming de continguts, mentre SIP va ser creat inicialment per a facilitar l’establiment de sessions multimèdia (veu, vídeo, xat, compartició) entre usuaris. Tot i així, el seu àmbit d’aplicació s’ha anat expandint i evolucionant fins a cobrir virtualment qualsevol tipus de contingut i sessió multimèdia. A mesura que les xarxes mòbils han anat evolucionant cap a un paradigma “All-IP”, particularment en xarxes 4G i 5G, 3GPP va seleccionar els protocols i arquitectures destinats a gestionar la senyalització dels serveis mòbils presents i futurs. En un moment determinat 3GPP decideix que, a diferència dels sistemes 2G i 3G que fan servir protocols basats en SS7, els sistemes de nova generació farien servir protocols estandarditzats per IETF. Quan 3GPP va començar a estandarditzar el servei de Streaming sobre xarxes mòbils PSS (Packet-switched Streaming Service) va escollir el protocol RTSP com a mecanisme de senyalització. Encara més significatiu, el protocol SIP va ser escollit com a mecanisme de senyalització per a IMS (IP Multimedia Subsystem), l’arquitectura de nova generació que substituirà la xarxa telefònica tradicional i permetrà el desplegament de nous serveis multimèdia. La decisió per part de 3GPP de seleccionar protocols estàndards definits per IETF ha representat una fita cabdal per a la convergència del sistemes All-IP fixes i mòbils, i per al desenvolupament de xarxes NGN (Next Generation Networks) en general. En aquest context, el nostre objectiu inicial ha estat analitzar com aquests protocols de senyalització multimèdia, dissenyats per a xarxes IP genèriques, es comporten sobre xarxes mòbils 3GPP. Efectivament, l’ús de protocols IP és fonamental de cara a facilitar la interoperabilitat de solucions diferents. Per altra banda, hi ha escenaris a on és possible aprofitar informació de “context” addicional per a millorar el comportament d’aquests protocols en al cas particular de xarxes mòbils. El cos principal del treball de la tesi ha consistit en l’anàlisi i optimització del rendiment dels protocols de senyalització multimèdia SIP i RTSP, i la definició d’arquitectures de desplegament, amb èmfasi en els serveis 3GPP PSS i 3GPP Mission Critical Push-to-Talk (MCPTT). Aquest treball ha estat precedit per una feina d’anàlisi detallada del comportament dels protocols IP, TCP i UDP sobre xarxes 3GPP, que va proporcionar els fonaments adequats per a la posterior tasca d’anàlisi de protocols de senyalització sobre xarxes mòbils. Les contribucions inclouen la proposta de noves optimitzacions per a millorar els procediments d’establiment de sessions de streaming multimèdia, l’anàlisi detallat i optimització del servei de Presència basat en SIP i la definició de nous casos d’ús i exemples de desplegament d’arquitectures optimitzades per al servei 3GPP MCPTT. Aquestes contribucions ha quedat reflectides en un llibre, tres articles publicats en Revistes Internacionals amb índex JCR, 5 articles publicats en Conferències Internacionals, un article publicat en Congrés Nacional i l’adjudicació d’una patent. La tesi proporciona una descripció detallada de totes les contribucions, així com un exhaustiu repàs del seu context, dels principis fonamentals subjacents a totes les contribucions, la seva aplicabilitat a diferents tipus de desplegaments de xarxa (des de 2.5G a 5G), així una presentació detallada de les arquitectures associades definides per organismes com OMA o 3GPP. Finalment també es presenta l’evolució potencial de la tasca de recerca cap a sistemes 5G

    An assembly and offset assignment scheme for self-similar traffic in optical burst switching

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    Includes bibliographical references.Optical Burst Switching (OBS) is a viable technology for the next generation core network. We propose an FEC-assembly scheme that efficiently assembles self-similar traffic and a Pareto-offset assignment rather than a constant offset assignment. Two buffers, a packet buffer and a burst buffer, are implemented at the Label Edge Router (LER), buffering traffic in the electronic domain. The assembler, between the packet and burst buffers, is served by the packet queue while the assembler serves the burst queue. We outline advantages of why burst assembly cannot be implemented independent of offset assignment. The two schemes must be implemented in a complementary way if QoS is to be realized in an OBS network. We show that there is a direct relation between OBS network performance with burst assembly and offset assignment. We present simulation results of the assembly and offset assignment proposals using the ns2 network simulator. Our results show that the combination of the proposed FEC-Based assembly scheme with the proposed Pareto-offset assignment scheme give better network performance in terms of burst drop, resource contention and delay. Key to any traffic shaping is the nature traffic being shaped. This work also compares performance of both traditional exponential traffic with realistic Self-Similar traffic of Internet traffic on the proposed assembly and offset assignment schemes. In our simulations, we assume that all Label Switch Routers (LSR) have wavelength converters and are without optical buffers. We use Latest Available Unused Channel with Void Filling (LAUC-VF) scheduling scheme and use Just Enough Time (JET) reservation scheme

    Avaliação de desempenho do funcionamento de serviços VoIP sobre redes 3GPP

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    Mestrado em Engenharia Electrónica e de TelecomunicaçõesA gestão de conteúdos orientados ao utilizador tem-se vindo a revelar uma questão de extrema importância para os operadores, que embora não sejam os produtores e distribuidores da informação acedida, são no entanto parte interessada pois em última análise é a sua insignia que deve assegurar o acesso. Os modelos de negócio desenvolvidos actualmente antevêm a distribuição destes conteúdos assegurando o cumprimento dos parâmetros de QoS. Com a evolução da distribuição de serviços sobre as redes IP, seguindo a tendência da perspectiva “All-over-IP”, os ISPs necessitam cada vez mais de ter conhecimento acerca da forma como estes serviços e os seus utilizadores influenciam a utilização dos recursos da rede. A monitorização de desempenho requer estratégias eficientes e optimizadas com múltiplas implicações ao nível da segurança/privacidade. Cada serviço possui características específicas que o podem tornar mais ou menos resistente a determinadas condições da rede. O objectivo deste trabalho é relacionar a informação relativa à sessão de um determinado tipo de serviço baseado em IP, com as condições de desempenho na entrega do serviço por parte da rede. O desafio é analisar diferentes tipos de informação, por um lado a informação de sessão foca-se nos eventos gerados durante o seu ciclo de vida, enquanto a informação de Performance Management (PM) da rede focase primordialmente no comportamento e capacidade da rede em suportar a entrega do serviço, a um grande número de assinantes, relevando portanto a utilização das métricas de QoS. A proposta deste trabalho é definir uma série de ferramentas como relatórios e indicadores de desempenho, em que baseado na informação cross-layer, se possa descrever uniformemente o desempenho do serviço.The management of user oriented contents is becoming of extreme relevance for network operators, which while not being the producers of the consumed data, are the ultimate insignia for the assured delivery. The business models being currently applied envision the assured delivery of multimedia services with the assurance of Quality of Service. By evolving towards the delivery of services over IP networks undergoing the “all-over-IP” perspective, the Internet Service Providers (ISP) needs to be aware of how the behavior of these services and users influences the network resources usage. Performance monitoring requires efficient and optimized strategies with multiple implications at the security/privacy levels. Each service has specific characteristics which may make it more or less resilient to some network performance issues. The scope of this work is to relate session information with the underlying network service delivery performance. The challenge is to analyze different kind of information, session information focus is event driven tracing the entire lifecycle of each event and network Performance Management (PM) information focusing on the behavior and ability of the network to support service delivery to a large number of subscribers, thus focusing on overall QoS metrics. The proposal is to define use cases that can be implemented to ease this analysis while defining general Key Performance Indicators (KPI) based on cross-layer information, to uniformly describe the service performance

    Performance of the transmission control protocol (TCP) over wireless with quality of service.

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    Thesis (M.Sc.Eng.)-University of Natal, Durban, 2001.The Transmission Control Protocol (TCP) is the most widely used transport protocol in the Internet. TCP is a reliable transport protocol that is tuned to perform well in wired networks where packet losses are mainly due to congestion. Wireless channels are characterized by losses due to transmission errors and handoffs. TCP interprets these losses as congestion and invokes congestion control mechanisms resulting in degradation of performance. TCP is usually layered over the Internet protocol (lP) at the network layer. JP is not reliable and does not provide for any Quality of Service (QoS). The Internet Engineering Task Force (IETF) has provided two techniques for providing QoS in the Internet. These include Integrated Services (lntServ) and Differentiated Services (DiffServ). IntServ provides flow based quality of service and thus it is not scalable on connections with large flows. DiffServ has grown in popularity since it is scalable. A packet in a DiffServ domain is classified into a class of service according to its contract profile and treated differently by its class. To provide end-to-end QoS there is a strong interaction between the transport protocol and the network protocol. In this dissertation we consider the performance of the TCP over a wireless channel. We study whether the current TCP protocols can deliver the desired quality of service faced with the challenges they have on wireless channel. The dissertation discusses the methods of providing for QoS in the Internet. We derive an analytical model for TCP protocol. It is extended to cater for the wireless channel and then further differentiated services. The model is shown to be accurate when compared to simulation. We then conclude by deducing to what degree you can provide the desired QoS with TCP on a wireless channel
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