4,604 research outputs found
Proceedings of the 4th field robot event 2006, Stuttgart/Hohenheim, Germany, 23-24th June 2006
Zeer uitgebreid verslag van het 4e Fieldrobotevent, dat gehouden werd op 23 en 24 juni 2006 in Stuttgart/Hohenhei
University of Maryland walking robot: A design project for undergraduate students
The design and construction required that the walking robot machine be capable of completing a number of tasks including walking in a straight line, turning to change direction, and maneuvering over an obstable such as a set of stairs. The machine consists of two sets of four telescoping legs that alternately support the entire structure. A gear-box and crank-arm assembly is connected to the leg sets to provide the power required for the translational motion of the machine. By retracting all eight legs, the robot comes to rest on a central Bigfoot support. Turning is accomplished by rotating the machine about this support. The machine can be controlled by using either a user operated remote tether or the on-board computer for the execution of control commands. Absolute encoders are attached to all motors (leg, main drive, and Bigfoot) to provide the control computer with information regarding the status of the motors (up-down motion, forward or reverse rotation). Long and short range infrared sensors provide the computer with feedback information regarding the machine's relative position to a series of stripes and reflectors. These infrared sensors simulate how the robot might sense and gain information about the environment of Mars
Trajectory solutions for a game-playing robot using nonprehensile manipulation methods and machine vision
The need for autonomous systems designed to play games, both strategy-based and
physical, comes from the quest to model human behaviour under tough and
competitive environments that require human skill at its best. In the last two decades,
and especially after the 1996 defeat of the world chess champion by a chess-playing
computer, physical games have been receiving greater attention. Robocup TM, i.e.
robotic football, is a well-known example, with the participation of thousands of
researchers all over the world. The robots created to play snooker/pool/billiards are
placed in this context. Snooker, as well as being a game of strategy, also requires
accurate physical manipulation skills from the player, and these two aspects qualify
snooker as a potential game for autonomous system development research. Although
research into playing strategy in snooker has made considerable progress using
various artificial intelligence methods, the physical manipulation part of the game is
not fully addressed by the robots created so far. This thesis looks at the different ball
manipulation options snooker players use, like the shots that impart spin to the ball in
order to accurately position the balls on the table, by trying to predict the ball
trajectories under the action of various dynamic phenomena, such as impacts.
A 3-degree of freedom robot, which can manipulate the snooker cue on a par with
humans, at high velocities, using a servomotor, and position the snooker cue on the
ball accurately with the help of a stepper drive, is designed and fabricated. [Continues.
Climbing and Walking Robots
With the advancement of technology, new exciting approaches enable us to render mobile robotic systems more versatile, robust and cost-efficient. Some researchers combine climbing and walking techniques with a modular approach, a reconfigurable approach, or a swarm approach to realize novel prototypes as flexible mobile robotic platforms featuring all necessary locomotion capabilities. The purpose of this book is to provide an overview of the latest wide-range achievements in climbing and walking robotic technology to researchers, scientists, and engineers throughout the world. Different aspects including control simulation, locomotion realization, methodology, and system integration are presented from the scientific and from the technical point of view. This book consists of two main parts, one dealing with walking robots, the second with climbing robots. The content is also grouped by theoretical research and applicative realization. Every chapter offers a considerable amount of interesting and useful information
Sabertooth: A High Mobility Quadrupedal Robot Platform
Team Sabertooth aimed to design and realize an innovative high mobility, quadrupedal robot platform capable of delivering a payload over terrain otherwise impassable by wheeled vehicles at a speed of 5 feet per second. The robot uses a spring system in each of its legs for energy efficient locomotion. The 4ft x 3ft x 3ft freestanding four legged robot weighs approximately 300 pounds with an additional payload capacity of 30 pounds. An important feature of the robot is the passive, two degree of freedom body joint which allows flexibility in terms of robot motions for going around tight corners and ascending stairs. A distributed control and software architecture is used for world mapping, path planning and motion control
Sabertooth: A High Mobility Quadrupedal Robot Platform
Team Sabertooth aimed to design and realize an innovative high mobility, quadrupedal robot capable of delivering a payload over terrain impassable by wheeled vehicles at a speed of 5fps. The robot is designed to ascend and descend stairs. The robot uses a spring system in each of its legs for energy efficient locomotion. The 4\u27x3\u27x3\u27 freestanding four legged robot weighs approximately 300lbs with an additional payload capacity of 30lbs. The passive two degree of freedom body joint allows flexibility in terms of robot motion for going around tight corners and ascending stairs. The system integrates sensors for staircase recognition, obstacle avoidance, and distance calculation. A distributed control and software architecture is used for world mapping, path planning and motion control
Robotics 2010
Without a doubt, robotics has made an incredible progress over the last decades. The vision of developing, designing and creating technical systems that help humans to achieve hard and complex tasks, has intelligently led to an incredible variety of solutions. There are barely technical fields that could exhibit more interdisciplinary interconnections like robotics. This fact is generated by highly complex challenges imposed by robotic systems, especially the requirement on intelligent and autonomous operation. This book tries to give an insight into the evolutionary process that takes place in robotics. It provides articles covering a wide range of this exciting area. The progress of technical challenges and concepts may illuminate the relationship between developments that seem to be completely different at first sight. The robotics remains an exciting scientific and engineering field. The community looks optimistically ahead and also looks forward for the future challenges and new development
Advanced Mobile Robotics: Volume 3
Mobile robotics is a challenging field with great potential. It covers disciplines including electrical engineering, mechanical engineering, computer science, cognitive science, and social science. It is essential to the design of automated robots, in combination with artificial intelligence, vision, and sensor technologies. Mobile robots are widely used for surveillance, guidance, transportation and entertainment tasks, as well as medical applications. This Special Issue intends to concentrate on recent developments concerning mobile robots and the research surrounding them to enhance studies on the fundamental problems observed in the robots. Various multidisciplinary approaches and integrative contributions including navigation, learning and adaptation, networked system, biologically inspired robots and cognitive methods are welcome contributions to this Special Issue, both from a research and an application perspective
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